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8f24d54568
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
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31b74c660e
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Iterate over portions to render the whole canvas
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2014-08-18 17:33:15 +02:00 |
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3a2ec1c75f
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Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
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2014-08-18 17:16:17 +02:00 |
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c9fa33984b
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Restored color profile in canvas preview
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2014-08-18 16:33:09 +02:00 |
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9c2d545e6a
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Fixed parallel canvas shading
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2014-08-18 16:25:44 +02:00 |
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b5ee4c432f
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Added parallel pixel shader for second-pass rendering
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2014-08-18 16:04:46 +02:00 |
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0566f2bdd8
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Refactored ParallelWork for better performance
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2014-08-18 15:20:04 +02:00 |
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2aeecdec62
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
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fb3d32baf4
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Removed old render area code in dialogrender
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2014-08-16 13:41:02 +02:00 |
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b86669c5a0
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Added color to rasterized polygons
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2014-08-16 13:34:55 +02:00 |
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bc34a2b823
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
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f94d93ae60
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Fixed canvas Z-index
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2014-06-18 20:10:05 +02:00 |
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cf58bea1b7
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WIP on new canvas system
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2014-06-12 17:45:59 +02:00 |
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8099361cc9
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WIP on new canvas system
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2014-06-10 15:13:16 +02:00 |
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43431aae87
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New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
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69fba0fc69
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Fixed some unit tests issues
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2014-05-20 10:39:02 +02:00 |
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c57c5f45d4
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Merge branch 'master' into water_shader
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2014-05-20 09:55:44 +02:00 |
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49564acc3c
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
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b9ebf06188
|
Fixed path of resources in UI files
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2014-02-24 22:30:27 +01:00 |
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6e323dbea7
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BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
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2014-02-24 22:25:53 +01:00 |
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a610d69f84
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opengl: Fixed artifacts on water reflection
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2014-01-21 22:31:17 +01:00 |
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3e72fc7bf8
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
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e79692bb5d
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Refactored noise shader
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2014-01-21 21:41:15 +01:00 |
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25d9a95141
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Water is now always at y=0.0
|
2014-01-06 20:22:00 +01:00 |
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33c5d89783
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Added skybox reflection to water shader
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2014-01-05 22:20:15 +01:00 |
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49b7055655
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[WIP] Use simple normal map for opengl water
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2014-01-05 21:52:09 +01:00 |
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c52eeac71d
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
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98646efb99
|
Fixed camera reverting in 3d explorer not reverting fov slider
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2014-01-04 11:43:40 +01:00 |
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ec71b09f2e
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[WIP] Texture form previews
|
2014-01-02 17:36:19 +01:00 |
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f0ed8d4b4a
|
Added textures mix preview
|
2014-01-02 15:19:20 +01:00 |
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1db49afaed
|
Restored correct terrain tessellation
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2014-01-02 15:08:00 +01:00 |
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67ae34ddbd
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Added NoiseState offsets to FractalNoise
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2014-01-01 18:21:34 +01:00 |
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22cf9fde51
|
Started the new FractalNoise implementation
|
2014-01-01 17:45:50 +01:00 |
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5579045604
|
Fixed the terrain walker hitting displacement immediately at high quality
|
2013-12-31 16:55:10 +01:00 |
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79458da771
|
Fixed broken unit tests
|
2013-12-31 15:56:30 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
|
2013-12-31 15:50:28 +01:00 |
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123e434b0a
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Small adjustements
|
2013-12-30 17:22:01 +01:00 |
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1131972759
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Improved the opengl terrain rendering queue
|
2013-12-30 16:02:33 +01:00 |
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eb795b0f83
|
Added camera FOV control (and better initial fov)
|
2013-12-30 14:59:42 +01:00 |
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134158c33a
|
Stars optimization and small tweaks
|
2013-12-29 18:44:12 +01:00 |
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220fe89b05
|
Use the new terrain walker for improved shadows
|
2013-12-29 18:18:18 +01:00 |
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eabe68b77d
|
New terrain walker (now used for ray casting)
|
2013-12-29 14:14:49 +01:00 |
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938242a7de
|
Optimization for moon lighting
|
2013-12-26 19:03:19 +01:00 |
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0e837f00c6
|
Added lighting done by moon
|
2013-12-26 18:28:25 +01:00 |
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3786b21e15
|
Added stars to night sky
|
2013-12-26 17:30:22 +01:00 |
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c651b436ab
|
Added moon configuration
|
2013-12-26 16:55:37 +01:00 |
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d2f49a124f
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Added moon basic lighting
|
2013-12-26 16:35:29 +01:00 |
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6589589ad4
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Added basic night sky with a plain moon
|
2013-12-26 15:36:15 +01:00 |
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0ebdff628b
|
More realistic water presets
|
2013-12-25 19:55:05 +01:00 |
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a9a6134633
|
Fixed material dialog validation and made material hardness to work
|
2013-12-25 19:45:56 +01:00 |
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