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9b2c60fe16
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DefinitionNode.copy now copies children automatically
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2015-08-24 01:23:05 +02:00 |
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c199bef7f2
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Added /atmosphere/humidity control
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2015-08-24 01:19:19 +02:00 |
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625507e11d
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Fixed mouse events being processed by both controls and OpenGLView
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2015-08-24 00:53:24 +02:00 |
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b2a458b1f2
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Refactoring of QML states
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2015-08-24 00:39:31 +02:00 |
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d6233c70f0
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Fixed small memory leaks
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2015-08-23 22:44:45 +02:00 |
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7c7b6043c5
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Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
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2015-08-23 20:22:37 +02:00 |
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e8d91e30ac
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Partially worked around atmosphere artifacts using an offset to ground
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2015-08-21 01:19:55 +02:00 |
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0579cc2c3c
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Added shortcut information in tooltips
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2015-08-21 00:46:42 +02:00 |
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edc60113d9
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Added render buttons
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2015-08-21 00:41:14 +02:00 |
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28c9c08d74
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Added water rendering toggle in opengl
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2015-08-21 00:25:34 +02:00 |
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13c8816f9e
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Fixed water height not resetting when creating new scene
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2015-08-20 23:11:07 +02:00 |
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f19433457e
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More detailed terrain tessellation in opengl renderer
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2015-08-20 23:07:09 +02:00 |
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7dd70e7bca
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Tweaked camera speed
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2015-08-20 19:02:11 +02:00 |
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05d0680210
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Top-down camera is now set relative to render camera
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2015-08-20 01:30:46 +02:00 |
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5c90e1ef07
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Improved "time of day" UI
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2015-08-20 01:15:08 +02:00 |
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bbec14d904
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Fixed atmosphere saving to file
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2015-08-19 22:07:44 +02:00 |
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87acc42041
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Experimental scenery generate/save/load from UI
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2015-08-19 20:06:47 +02:00 |
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3599c3aecf
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Fixed clouds layers being deleted in scenery by opengl renderer
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2015-08-19 19:28:36 +02:00 |
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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fde385a51a
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Fixed initial textures definition
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2015-08-19 18:14:15 +02:00 |
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100ee0eec1
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Fixed underwater terrain detection in opengl renderer
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2015-08-19 17:22:14 +02:00 |
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95d2f55ebf
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Fixed atmosphere daytime control binding
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2015-08-19 01:18:16 +02:00 |
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9d077d78f5
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Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
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2015-08-19 01:17:49 +02:00 |
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9a177352ba
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Fixed OpenGL camera management
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2015-08-18 22:47:18 +02:00 |
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56dae1e38e
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Don't copy scenery in the renderer
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2015-08-18 22:29:18 +02:00 |
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db0be5204f
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Switched /atmosphere/daytime to new definition system
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2015-08-18 20:31:11 +02:00 |
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e96fdd9721
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Added pause of opengl renderer while rendering picture
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2015-08-18 19:12:54 +02:00 |
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0cf2add322
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Fixed UI elements visibility and input issues
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2015-08-18 18:22:16 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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67bd80fba5
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Fixed undo/redo system
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2015-08-17 18:18:31 +02:00 |
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5afd5ec24a
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Added DiffManager system, with simple undo/redo
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2015-08-17 00:29:54 +02:00 |
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1eef1ef429
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Start of undo/redo system (added DefinitionDiff)
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2015-08-16 23:01:56 +02:00 |
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d78bd2553c
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Added unit tests for FloatNode
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2015-08-14 00:22:20 +02:00 |
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d65bc18342
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Fixed compiler warnings
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2015-08-13 23:59:27 +02:00 |
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0fc10fd28b
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Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
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2015-08-13 23:46:50 +02:00 |
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6062c755b5
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Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
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2015-08-13 19:49:16 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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a8ae50df94
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Removed unused preview renderers
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2015-08-12 22:53:54 +02:00 |
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42d3ae4ceb
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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a4edc9568b
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Restored progress display in CLI render
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2015-08-12 22:11:26 +02:00 |
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6f8e0c3cfd
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Fixed some memory issues
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2015-08-12 19:29:28 +02:00 |
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44c03e46a9
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Tweaked opengl terrain tessellation to speed up rendering
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2015-08-12 17:26:17 +02:00 |
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84e9d6c896
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README: update build instructions
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2015-08-12 17:10:25 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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7d79b6f772
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Added scenery save/load testing
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2015-08-04 00:00:56 +02:00 |
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0585bc4b6f
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Removed old QtWidget UI
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2015-07-28 19:03:10 +02:00 |
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fc15f7d9b8
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Added ground texture resetting while changing time of day
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2015-07-26 18:30:30 +02:00 |
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e84698dbb3
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Added shortcut to show previous render again
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2015-07-23 00:28:27 +02:00 |
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efcbeecf3e
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Added speed factor in camera control
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2015-07-22 21:30:56 +02:00 |
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48d5cb6174
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Made quick UI the default for "make run" command
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2015-07-22 19:31:15 +02:00 |
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