|
6f2d23d960
|
Refactored lighting manager
|
2015-09-25 00:12:31 +02:00 |
|
|
ba02442fea
|
Slightly improved cloud lighting
|
2015-09-24 00:13:52 +02:00 |
|
|
704fe839d9
|
Smoothed opacity in clouds
|
2015-09-22 18:17:00 +02:00 |
|
|
273585dd8a
|
Fixed tool camera not reverting back to previous camera mode
|
2015-09-21 23:17:47 +02:00 |
|
|
8a9c3d4b83
|
Added /atmosphere/sun_radius property
Also added the tool camera mode to focus on the sun while altering its radius
|
2015-09-21 23:12:43 +02:00 |
|
|
63eb7b53eb
|
Fixed watchers that could be added twice to the same definition node
|
2015-09-21 23:10:43 +02:00 |
|
|
c51d6d2d35
|
Fixed terrain painting not updating has_painting
|
2015-09-21 19:37:17 +02:00 |
|
|
ec69975146
|
Fixed uninitialized texture id in opengl
This could cause an invalid operation error at texture binding
|
2015-09-21 21:01:44 +02:00 |
|
|
7658bf256f
|
Optimized terrain rendering
Painted height map is not queried anymore when empty
|
2015-09-21 01:36:03 +02:00 |
|
|
aacb4addd5
|
Optimized texture rendering
Texture layers fully masked by another are not shaded anymore
|
2015-09-21 00:42:58 +02:00 |
|
|
6e45fc4c2f
|
Small performance improvement in opengl drawing
|
2015-09-15 18:18:24 +02:00 |
|
|
4fb7078815
|
Added rendered picture saving ui
|
2015-09-15 01:26:05 +02:00 |
|
|
20c03f84b7
|
Added an initial loading screen
|
2015-09-14 19:25:54 +02:00 |
|
|
84cb69e127
|
Added cancel button on render dialog
|
2015-09-14 01:35:25 +02:00 |
|
|
005c24fa85
|
Tweaked window and render sizes to keep full hd ratio
Also added medium render size
|
2015-09-14 00:48:55 +02:00 |
|
|
0c8a88cddb
|
Added render time
|
2015-09-13 22:38:44 +02:00 |
|
|
c6272846ea
|
Fixed camera Z-culling planes
This fixes artifacts in the sky rasterization
|
2015-09-13 20:08:14 +02:00 |
|
|
cd7eb2f669
|
Refactored clouds rendering quality factor
|
2015-09-13 18:58:11 +02:00 |
|
|
6a8fc7b102
|
Fixed atmosphere daytime control
Minute+1 button did add a wrong amount of time
|
2015-09-10 23:43:25 +02:00 |
|
|
2b5b35e3b4
|
Fixed specular lighting on water not being consistent between opengl and software
|
2015-09-10 23:41:15 +02:00 |
|
|
3c351bbe5c
|
Color, Vector3 and CanvasFragment are now PODs
This can speed up CanvasPortion initialization
|
2015-09-10 22:06:50 +02:00 |
|
|
8d33a11dc5
|
Added rasterization quality control
|
2015-09-10 19:33:52 +02:00 |
|
|
6a45c5dba7
|
Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
|
2015-09-10 18:16:57 +02:00 |
|
|
4fcf1d071c
|
Added render tests from command line
|
2015-09-10 00:40:47 +02:00 |
|
|
035c957054
|
Fixed small UI issues
|
2015-09-09 00:08:01 +02:00 |
|
|
647e185e52
|
Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property
|
2015-09-08 23:52:34 +02:00 |
|
|
982af74c2d
|
Added /water/reflection property
|
2015-09-08 01:00:34 +02:00 |
|
|
3cb287dfeb
|
Removed dependency to GLU
|
2015-09-07 01:20:57 +02:00 |
|
|
a96699dece
|
Added mouse tracking on 3d view for future operations
|
2015-09-07 01:15:59 +02:00 |
|
|
1361c5c654
|
ui: Fixed some state issues
|
2015-08-28 11:40:35 +02:00 |
|
|
45f10440ec
|
Fixed top-down camera switching
|
2015-08-26 00:49:52 +02:00 |
|
|
0cf8b0fcee
|
Fixed opengl humidity rendering
|
2015-08-26 00:40:10 +02:00 |
|
|
623a3606eb
|
Fixed UI not reverting to previous state when exiting render dialog
|
2015-08-26 00:28:12 +02:00 |
|
|
c450774995
|
Applied atmosphere humidity to opengl renderer
|
2015-08-25 23:33:47 +02:00 |
|
|
ffe5b38ad8
|
Fixed a segfault at application exit
|
2015-08-25 01:09:11 +02:00 |
|
|
98f0708d3e
|
Fixed OpenGL rendering ratio being discarded on camera move
|
2015-08-25 00:52:33 +02:00 |
|
|
1077e4dca3
|
Fixed OpenGL viewport being updated at each frame
That could cause ratio flickering on paint() on some devices
|
2015-08-24 19:38:59 +02:00 |
|
|
9b2c60fe16
|
DefinitionNode.copy now copies children automatically
|
2015-08-24 01:23:05 +02:00 |
|
|
c199bef7f2
|
Added /atmosphere/humidity control
|
2015-08-24 01:19:19 +02:00 |
|
|
625507e11d
|
Fixed mouse events being processed by both controls and OpenGLView
|
2015-08-24 00:53:24 +02:00 |
|
|
b2a458b1f2
|
Refactoring of QML states
|
2015-08-24 00:39:31 +02:00 |
|
|
d6233c70f0
|
Fixed small memory leaks
|
2015-08-23 22:44:45 +02:00 |
|
|
7c7b6043c5
|
Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
|
2015-08-23 20:22:37 +02:00 |
|
|
e8d91e30ac
|
Partially worked around atmosphere artifacts using an offset to ground
|
2015-08-21 01:19:55 +02:00 |
|
|
0579cc2c3c
|
Added shortcut information in tooltips
|
2015-08-21 00:46:42 +02:00 |
|
|
edc60113d9
|
Added render buttons
|
2015-08-21 00:41:14 +02:00 |
|
|
28c9c08d74
|
Added water rendering toggle in opengl
|
2015-08-21 00:25:34 +02:00 |
|
|
13c8816f9e
|
Fixed water height not resetting when creating new scene
|
2015-08-20 23:11:07 +02:00 |
|
|
f19433457e
|
More detailed terrain tessellation in opengl renderer
|
2015-08-20 23:07:09 +02:00 |
|
|
7dd70e7bca
|
Tweaked camera speed
|
2015-08-20 19:02:11 +02:00 |
|
|
05d0680210
|
Top-down camera is now set relative to render camera
|
2015-08-20 01:30:46 +02:00 |
|
|
5c90e1ef07
|
Improved "time of day" UI
|
2015-08-20 01:15:08 +02:00 |
|
|
bbec14d904
|
Fixed atmosphere saving to file
|
2015-08-19 22:07:44 +02:00 |
|
|
87acc42041
|
Experimental scenery generate/save/load from UI
|
2015-08-19 20:06:47 +02:00 |
|
|
3599c3aecf
|
Fixed clouds layers being deleted in scenery by opengl renderer
|
2015-08-19 19:28:36 +02:00 |
|
|
0058a0a8e3
|
Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
|
2015-08-19 19:14:59 +02:00 |
|
|
fde385a51a
|
Fixed initial textures definition
|
2015-08-19 18:14:15 +02:00 |
|
|
100ee0eec1
|
Fixed underwater terrain detection in opengl renderer
|
2015-08-19 17:22:14 +02:00 |
|
|
95d2f55ebf
|
Fixed atmosphere daytime control binding
|
2015-08-19 01:18:16 +02:00 |
|
|
9d077d78f5
|
Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
|
2015-08-19 01:17:49 +02:00 |
|
|
9a177352ba
|
Fixed OpenGL camera management
|
2015-08-18 22:47:18 +02:00 |
|
|
56dae1e38e
|
Don't copy scenery in the renderer
|
2015-08-18 22:29:18 +02:00 |
|
|
db0be5204f
|
Switched /atmosphere/daytime to new definition system
|
2015-08-18 20:31:11 +02:00 |
|
|
e96fdd9721
|
Added pause of opengl renderer while rendering picture
|
2015-08-18 19:12:54 +02:00 |
|
|
0cf2add322
|
Fixed UI elements visibility and input issues
|
2015-08-18 18:22:16 +02:00 |
|
|
8fa0d8af29
|
Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
|
2015-08-17 22:55:30 +02:00 |
|
|
67bd80fba5
|
Fixed undo/redo system
|
2015-08-17 18:18:31 +02:00 |
|
|
5afd5ec24a
|
Added DiffManager system, with simple undo/redo
|
2015-08-17 00:29:54 +02:00 |
|
|
1eef1ef429
|
Start of undo/redo system (added DefinitionDiff)
|
2015-08-16 23:01:56 +02:00 |
|
|
d78bd2553c
|
Added unit tests for FloatNode
|
2015-08-14 00:22:20 +02:00 |
|
|
d65bc18342
|
Fixed compiler warnings
|
2015-08-13 23:59:27 +02:00 |
|
|
0fc10fd28b
|
Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
|
2015-08-13 23:46:50 +02:00 |
|
|
6062c755b5
|
Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
|
2015-08-13 19:49:16 +02:00 |
|
|
46e9e73793
|
Refactored logging system using iostream
|
2015-08-13 00:33:16 +02:00 |
|
|
a8ae50df94
|
Removed unused preview renderers
|
2015-08-12 22:53:54 +02:00 |
|
|
42d3ae4ceb
|
Renamed BaseDefinition to DefinitionNode
|
2015-08-12 22:21:10 +02:00 |
|
|
a4edc9568b
|
Restored progress display in CLI render
|
2015-08-12 22:11:26 +02:00 |
|
|
6f8e0c3cfd
|
Fixed some memory issues
|
2015-08-12 19:29:28 +02:00 |
|
|
44c03e46a9
|
Tweaked opengl terrain tessellation to speed up rendering
|
2015-08-12 17:26:17 +02:00 |
|
|
26fb112da1
|
Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
|
2015-08-12 17:02:27 +02:00 |
|
|
7d79b6f772
|
Added scenery save/load testing
|
2015-08-04 00:00:56 +02:00 |
|
|
0585bc4b6f
|
Removed old QtWidget UI
|
2015-07-28 19:03:10 +02:00 |
|
|
fc15f7d9b8
|
Added ground texture resetting while changing time of day
|
2015-07-26 18:30:30 +02:00 |
|
|
e84698dbb3
|
Added shortcut to show previous render again
|
2015-07-23 00:28:27 +02:00 |
|
|
efcbeecf3e
|
Added speed factor in camera control
|
2015-07-22 21:30:56 +02:00 |
|
|
8c2091de03
|
Added render progress bar
|
2015-07-22 19:23:22 +02:00 |
|
|
2de920e091
|
Fixed quick ui camera to stay above ground and water
|
2015-07-22 18:39:46 +02:00 |
|
|
2c877953e7
|
Improved basic quick ui usability
|
2015-07-22 18:05:24 +02:00 |
|
|
261eb5a674
|
opengl: Replaced temp lighting with sun transmission lighting
|
2014-11-21 11:40:47 +01:00 |
|
|
f7715b612e
|
Changed some old int-bools to true booleans
|
2014-11-21 09:45:19 +01:00 |
|
|
1cc3a4d625
|
quick ui : Added basic camera controls
|
2014-09-26 17:46:39 +02:00 |
|
|
57b90af132
|
Added progressive camera change to opengl view
|
2014-09-18 17:38:37 +02:00 |
|
|
872e191fea
|
Merge branch 'master' into quick_ui
|
2014-09-18 11:39:56 +02:00 |
|
|
553b6b2896
|
Improved data files locator
|
2014-09-18 11:39:36 +02:00 |
|
|
f869c2a01d
|
Fix compile in debug mode
|
2014-09-18 10:09:25 +02:00 |
|
|
0c3a498cae
|
Merge branch 'master' into quick_ui
|
2014-09-18 09:25:16 +02:00 |
|
|
4a01a4314a
|
Refactored TerrainHeightMap to PaintedGrid for future reuse
|
2014-09-15 12:32:27 +02:00 |
|
|
5eed701803
|
Removed unused Circle system from Zone
|
2014-09-15 09:36:48 +02:00 |
|
|
06a8227de3
|
Added quick render to QtQuick UI
|
2014-09-09 17:56:52 +02:00 |
|
|
d0a5f19cc5
|
Added daytime control to QtQuick UI
|
2014-08-28 19:46:06 +02:00 |
|