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a4edc9568b
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Restored progress display in CLI render
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2015-08-12 22:11:26 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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0585bc4b6f
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Removed old QtWidget UI
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2015-07-28 19:03:10 +02:00 |
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fc15f7d9b8
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Added ground texture resetting while changing time of day
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2015-07-26 18:30:30 +02:00 |
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e84698dbb3
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Added shortcut to show previous render again
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2015-07-23 00:28:27 +02:00 |
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efcbeecf3e
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Added speed factor in camera control
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2015-07-22 21:30:56 +02:00 |
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8c2091de03
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Added render progress bar
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2015-07-22 19:23:22 +02:00 |
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2de920e091
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Fixed quick ui camera to stay above ground and water
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2015-07-22 18:39:46 +02:00 |
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2c877953e7
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Improved basic quick ui usability
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2015-07-22 18:05:24 +02:00 |
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f7715b612e
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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1cc3a4d625
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quick ui : Added basic camera controls
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2014-09-26 17:46:39 +02:00 |
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57b90af132
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Added progressive camera change to opengl view
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2014-09-18 17:38:37 +02:00 |
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872e191fea
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Merge branch 'master' into quick_ui
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2014-09-18 11:39:56 +02:00 |
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553b6b2896
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Improved data files locator
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2014-09-18 11:39:36 +02:00 |
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0c3a498cae
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Merge branch 'master' into quick_ui
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2014-09-18 09:25:16 +02:00 |
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4a01a4314a
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
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06a8227de3
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Added quick render to QtQuick UI
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2014-09-09 17:56:52 +02:00 |
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d0a5f19cc5
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
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2251db361c
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WIP on QtQuick toolbars
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2014-08-28 10:29:12 +02:00 |
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d909ff380f
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Fixed opengl drawing in qtquick window
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2014-08-27 18:19:48 +02:00 |
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3814f63ac0
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Experiments on toolbars
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2014-08-27 17:23:59 +02:00 |
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0e2e0a05eb
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Refactored QtQuick UI to work in QtCreator
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2014-08-27 15:18:08 +02:00 |
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078bab62fc
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Merge branch 'master' into quick_ui
Conflicts:
src/paysages.pro
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2014-08-27 13:55:51 +02:00 |
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04f6ab732d
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Normalize colors before writing to final picture
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2014-08-21 14:53:49 +02:00 |
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c39ef6adce
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
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13904be001
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
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14e0320848
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Restored (partially) render progress
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2014-08-20 15:58:37 +02:00 |
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18a669675f
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Restored tone mapping control of canvas preview
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2014-08-20 14:31:28 +02:00 |
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8ef8b0386c
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Canvas preview widget is immediately sized (so that render dialog don't resize later)
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2014-08-20 14:23:35 +02:00 |
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0d659d2e44
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WIP on quick ui prototype
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2014-08-19 17:37:24 +02:00 |
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f7d84afb79
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Added primary toolbar to qt quick prototype
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2014-08-19 17:01:42 +02:00 |
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9f438a3f84
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Prototype of experimental UI using Qt Quick
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2014-08-19 15:49:08 +02:00 |
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dc3584cefc
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
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3a2ec1c75f
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Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
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2014-08-18 17:16:17 +02:00 |
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0566f2bdd8
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Refactored ParallelWork for better performance
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2014-08-18 15:20:04 +02:00 |
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fb3d32baf4
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Removed old render area code in dialogrender
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2014-08-16 13:41:02 +02:00 |
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bc34a2b823
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
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cf58bea1b7
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WIP on new canvas system
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2014-06-12 17:45:59 +02:00 |
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8099361cc9
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WIP on new canvas system
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2014-06-10 15:13:16 +02:00 |
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43431aae87
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New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
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c57c5f45d4
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Merge branch 'master' into water_shader
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2014-05-20 09:55:44 +02:00 |
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b9ebf06188
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Fixed path of resources in UI files
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2014-02-24 22:30:27 +01:00 |
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6e323dbea7
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BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
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2014-02-24 22:25:53 +01:00 |
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25d9a95141
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
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98646efb99
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Fixed camera reverting in 3d explorer not reverting fov slider
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2014-01-04 11:43:40 +01:00 |
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ec71b09f2e
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[WIP] Texture form previews
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2014-01-02 17:36:19 +01:00 |
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f0ed8d4b4a
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Added textures mix preview
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2014-01-02 15:19:20 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
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eb795b0f83
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Added camera FOV control (and better initial fov)
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2013-12-30 14:59:42 +01:00 |
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eabe68b77d
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New terrain walker (now used for ray casting)
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2013-12-29 14:14:49 +01:00 |
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