Commit graph

128 commits

Author SHA1 Message Date
Michaël Lemaire 26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
Michaël Lemaire 0585bc4b6f Removed old QtWidget UI 2015-07-28 19:03:10 +02:00
Michaël Lemaire fc15f7d9b8 Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
Michaël Lemaire e84698dbb3 Added shortcut to show previous render again 2015-07-23 00:28:27 +02:00
Michaël Lemaire efcbeecf3e Added speed factor in camera control 2015-07-22 21:30:56 +02:00
Michaël Lemaire 8c2091de03 Added render progress bar 2015-07-22 19:23:22 +02:00
Michaël Lemaire 2de920e091 Fixed quick ui camera to stay above ground and water 2015-07-22 18:39:46 +02:00
Michaël Lemaire 2c877953e7 Improved basic quick ui usability 2015-07-22 18:05:24 +02:00
Michaël Lemaire f7715b612e Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
Michaël Lemaire 1cc3a4d625 quick ui : Added basic camera controls 2014-09-26 17:46:39 +02:00
Michaël Lemaire 57b90af132 Added progressive camera change to opengl view 2014-09-18 17:38:37 +02:00
Michaël Lemaire 872e191fea Merge branch 'master' into quick_ui 2014-09-18 11:39:56 +02:00
Michaël Lemaire 553b6b2896 Improved data files locator 2014-09-18 11:39:36 +02:00
Michaël Lemaire 0c3a498cae Merge branch 'master' into quick_ui 2014-09-18 09:25:16 +02:00
Michaël Lemaire 4a01a4314a Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
Michaël Lemaire 06a8227de3 Added quick render to QtQuick UI 2014-09-09 17:56:52 +02:00
Michaël Lemaire d0a5f19cc5 Added daytime control to QtQuick UI 2014-08-28 19:46:06 +02:00
Michaël Lemaire 2251db361c WIP on QtQuick toolbars 2014-08-28 10:29:12 +02:00
Michaël Lemaire d909ff380f Fixed opengl drawing in qtquick window 2014-08-27 18:19:48 +02:00
Michaël Lemaire 3814f63ac0 Experiments on toolbars 2014-08-27 17:23:59 +02:00
Michaël Lemaire 0e2e0a05eb Refactored QtQuick UI to work in QtCreator 2014-08-27 15:18:08 +02:00
Michaël Lemaire 078bab62fc Merge branch 'master' into quick_ui
Conflicts:
	src/paysages.pro
2014-08-27 13:55:51 +02:00
Michaël Lemaire 04f6ab732d Normalize colors before writing to final picture 2014-08-21 14:53:49 +02:00
Michaël Lemaire c39ef6adce Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
Michaël Lemaire 13904be001 Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
Michaël Lemaire 14e0320848 Restored (partially) render progress 2014-08-20 15:58:37 +02:00
Michaël Lemaire 18a669675f Restored tone mapping control of canvas preview 2014-08-20 14:31:28 +02:00
Michaël Lemaire 8ef8b0386c Canvas preview widget is immediately sized (so that render dialog don't resize later) 2014-08-20 14:23:35 +02:00
Michaël Lemaire 0d659d2e44 WIP on quick ui prototype 2014-08-19 17:37:24 +02:00
Michaël Lemaire f7d84afb79 Added primary toolbar to qt quick prototype 2014-08-19 17:01:42 +02:00
Michaël Lemaire 9f438a3f84 Prototype of experimental UI using Qt Quick 2014-08-19 15:49:08 +02:00
Michaël Lemaire dc3584cefc Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
Michaël Lemaire 3a2ec1c75f Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
2014-08-18 17:16:17 +02:00
Michaël Lemaire 0566f2bdd8 Refactored ParallelWork for better performance 2014-08-18 15:20:04 +02:00
Michaël Lemaire fb3d32baf4 Removed old render area code in dialogrender 2014-08-16 13:41:02 +02:00
Michaël Lemaire bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
Michaël Lemaire cf58bea1b7 WIP on new canvas system 2014-06-12 17:45:59 +02:00
Michaël Lemaire 8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
Michaël Lemaire 43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
Michaël Lemaire c57c5f45d4 Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
Michaël Lemaire b9ebf06188 Fixed path of resources in UI files 2014-02-24 22:30:27 +01:00
Michaël Lemaire 6e323dbea7 BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
2014-02-24 22:25:53 +01:00
Michaël Lemaire 25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
Michaël Lemaire 98646efb99 Fixed camera reverting in 3d explorer not reverting fov slider 2014-01-04 11:43:40 +01:00
Michaël Lemaire ec71b09f2e [WIP] Texture form previews 2014-01-02 17:36:19 +01:00
Michaël Lemaire f0ed8d4b4a Added textures mix preview 2014-01-02 15:19:20 +01:00
Michaël Lemaire e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
Michaël Lemaire eb795b0f83 Added camera FOV control (and better initial fov) 2013-12-30 14:59:42 +01:00
Michaël Lemaire eabe68b77d New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
Michaël Lemaire c651b436ab Added moon configuration 2013-12-26 16:55:37 +01:00
Michaël Lemaire a9a6134633 Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
Michaël Lemaire 7cda1efa54 Fixed water previews 2013-12-15 14:41:38 +01:00
Michaël Lemaire be5c67e4aa Several speed optimizations 2013-12-11 12:46:39 +01:00
Michaël Lemaire 879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
Michaël Lemaire 88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
Michaël Lemaire 84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
Michaël Lemaire 09c6ce6e58 Fixed explorer and renderer 2013-12-10 23:06:57 +01:00
Michaël Lemaire 19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
Michaël Lemaire 2aed1f07ae [Broken WIP] Refactored textures, pictures and cache 2013-12-09 22:16:00 +01:00
Michaël Lemaire ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
Michaël Lemaire e32738564b Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui 2013-12-04 23:28:34 +01:00
Michaël Lemaire 9be090b1ff WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
Michaël Lemaire ff27afe675 Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
Michaël Lemaire 7fecdba313 Restored choice and toggles working on preview renderers 2013-11-30 18:06:41 +01:00
Michaël Lemaire 684a64158c Fixed and refactored terrain preview 2013-11-30 11:54:27 +01:00
Michaël Lemaire 79080c756f Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
Michaël Lemaire 7fd79672be Refactored water previews 2013-11-20 13:06:16 +01:00
Michaël Lemaire ee094d9b18 Refactored atmosphere previews 2013-11-20 11:27:21 +01:00
Michaël Lemaire ee78af05d5 Refactored cloud previews 2013-11-19 23:46:37 +01:00
Michaël Lemaire 8a42d7407a Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
Michaël Lemaire a108682b4d Refactored ColorProfile 2013-11-19 12:51:26 +01:00
Michaël Lemaire 051766d1d5 Fixed top-down render preview in render form 2013-11-17 23:33:46 +01:00
Michaël Lemaire 9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
Michaël Lemaire fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
Michaël Lemaire 4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
Michaël Lemaire 1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
Michaël Lemaire dc679500fa Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
Michaël Lemaire 2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00