Commit graph

19 commits

Author SHA1 Message Date
88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
3fc8b1c98f Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
9b2c60fe16 DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
bbec14d904 Fixed atmosphere saving to file 2015-08-19 22:07:44 +02:00
87acc42041 Experimental scenery generate/save/load from UI 2015-08-19 20:06:47 +02:00
1eef1ef429 Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
6062c755b5 Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
2015-08-13 19:49:16 +02:00
42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
7d79b6f772 Added scenery save/load testing 2015-08-04 00:00:56 +02:00
2de920e091 Fixed quick ui camera to stay above ground and water 2015-07-22 18:39:46 +02:00
f7715b612e Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
742b93d3d9 Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
806ab74244 Fixed camera definition to avoid going underground in opengl view 2013-12-24 13:30:32 +01:00
19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
051766d1d5 Fixed top-down render preview in render form 2013-11-17 23:33:46 +01:00
9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00