Commit graph

293 commits

Author SHA1 Message Date
8098482d50 Retrograded to OpenGL 3.0 functions 2013-12-23 10:26:29 +01:00
39789aea3f Allow shaders source code to be split in several files (and thus included) 2013-12-22 18:47:24 +01:00
992089f0ef Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
645bada91b Added camera to OpenGLSharedState 2013-12-22 17:30:48 +01:00
666420bbb2 New OpenGLSharedState class to manage shader variables 2013-12-22 15:04:33 +01:00
994dcb5f44 Add aerial perspective to water shader 2013-12-22 01:17:57 +01:00
3696adc90b Use opengl shaders for water rendering 2013-12-22 00:41:19 +01:00
65e5a194ba Use QOpenGLFunctions for gl* calls (except legacy code) 2013-12-22 00:10:18 +01:00
7b790d2015 Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
c497cf2127 Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
1d9f622a26 Small cloud adjustments 2013-12-19 18:19:18 +01:00
5f8cd19e0c Fixed preview updates drawing outside pixbuf on resize 2013-12-19 15:22:49 +01:00
a3d2150349 Restored clouds rendering 2013-12-18 22:09:35 +01:00
3271b7ed5e WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
192aa7604e Fixed several minor memory race bugs 2013-12-17 23:01:36 +01:00
97b9992aa4 Small optimization 2013-12-15 19:03:57 +01:00
6b5a652d5c Fixed several renderer problems due to scenery sharing 2013-12-15 18:44:54 +01:00
cc9c68bef9 Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
bd29ee97cf Fixed top-down preview and opengl renderer 2013-12-15 15:18:11 +01:00
1685efcfbe Fixed opengl explorer 2013-12-15 15:06:43 +01:00
02bf40c3c6 Fixed top-down render preview 2013-12-15 14:50:43 +01:00
a814a530de Fixed rendering camera not being applied 2013-12-15 14:45:38 +01:00
7cda1efa54 Fixed water previews 2013-12-15 14:41:38 +01:00
97a950947a Fixed terrain preview 2013-12-15 14:28:46 +01:00
00e04df25a Fixed atmosphere previews 2013-12-15 13:59:21 +01:00
be5c67e4aa Several speed optimizations 2013-12-11 12:46:39 +01:00
a59d8f2cc6 Add a test for scanlines cutting 2013-12-11 11:46:17 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
5354087244 Optimized camera projection and scanlines 2013-12-10 23:41:33 +01:00
09c6ce6e58 Fixed explorer and renderer 2013-12-10 23:06:57 +01:00
19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
2aed1f07ae [Broken WIP] Refactored textures, pictures and cache 2013-12-09 22:16:00 +01:00
ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
74634dfaf1 [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
b0d9ead01d [WIP] Removed old atmosphere renderer 2013-12-08 18:40:16 +01:00
fca6f4c96e [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
50d499d10f Refactored water rasterizer 2013-12-08 18:05:18 +01:00
6bb03c5957 Fixed using a deleted header 2013-12-08 17:57:56 +01:00
0afeb7707d Refactored TerrainRasterized 2013-12-05 16:44:18 +01:00
e32738564b Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui 2013-12-04 23:28:34 +01:00
9be090b1ff WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
ff27afe675 Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
7fecdba313 Restored choice and toggles working on preview renderers 2013-11-30 18:06:41 +01:00
684a64158c Fixed and refactored terrain preview 2013-11-30 11:54:27 +01:00
79080c756f Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
4c49e2e757 Removed unused OpenCL 2013-11-20 17:01:49 +01:00
7fd79672be Refactored water previews 2013-11-20 13:06:16 +01:00
ee094d9b18 Refactored atmosphere previews 2013-11-20 11:27:21 +01:00
ee78af05d5 Refactored cloud previews 2013-11-19 23:46:37 +01:00
532685f7cb Removed unused memory.h/c 2013-11-19 16:04:16 +01:00
8a42d7407a Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
a108682b4d Refactored ColorProfile 2013-11-19 12:51:26 +01:00
82defc96f6 Removed old tools.h/c 2013-11-19 12:16:33 +01:00
051766d1d5 Fixed top-down render preview in render form 2013-11-17 23:33:46 +01:00
6436428eeb Removed UNUSED() macro and simplified some headers 2013-11-17 23:02:36 +01:00
0ae9fe94b2 Fixed atmosphere previews not using the correct camera 2013-11-17 22:51:06 +01:00
541f1e065f Fixed layer names not being saved/loaded or copied 2013-11-17 22:47:27 +01:00
9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
5506158363 Fixed camera above ground checking in opengl renderer 2013-11-16 00:39:17 +01:00
4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
dc679500fa Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
c1fd52b0db Ensure camera is above ground and water 2013-11-14 21:05:12 +01:00
2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
67105775b6 The default scenery for a SoftwareRenderer is now a default scenery (not the global one) 2013-11-13 23:36:52 +01:00
cdd9ef26a2 Removed Scenery C-API and fixed some problems 2013-11-13 23:03:02 +01:00
5be3231ab9 Refactoring color 2013-11-13 20:07:35 +01:00
aed4f9d80e Refactoring of BasePreview 2013-11-12 23:15:35 +01:00
d9f2f3878f Big WIP refactoring (preview + atmosphere renderer) 2013-11-12 21:34:35 +01:00
dcc36990b7 Merge branch 'fluid_traversal' 2013-11-11 15:43:13 +01:00
f1a13516c9 Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
5054d3583d Refactored Vector3 to class 2013-11-11 13:56:39 +01:00
3652333b36 Removed old 'testing' directory 2013-11-10 21:21:55 +01:00
ea8f7f6fb1 Merge branch 'master' into fluid_traversal
Conflicts:
	Makefile
2013-11-10 21:18:32 +01:00
0627603f5a Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
4a39eda2dc WIP on fluid medium traversal 2013-11-10 17:04:38 +01:00
8051719f9f WIP on restoring unit tests on cppunit 2013-11-10 17:03:07 +01:00
0edd90c477 WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
6835db2aca Small makefile correction 2013-11-09 19:00:14 +01:00
a48213453a Ajout de common.pri 2013-11-09 18:56:56 +01:00
e9751a0e0b WIP on fluid medium traversal 2013-11-09 18:46:34 +01:00
5c2bc4b31e Refactoring for c++ 2013-11-07 09:37:11 +01:00
cf75e86be6 Extracted opengl "explorer" in render/opengl library 2013-11-05 11:45:26 +01:00
b5c50d16d4 Made a class of NoiseGenerator 2013-11-03 15:46:39 +01:00
1a69b1de1d Removed C-API from 'system' 2013-11-03 13:00:31 +01:00
abd463d29d Switched rendering lib to c++ compiling
This will allow to avoid #if __cplusplus directives, and C-apis.
2013-11-02 16:43:43 +01:00
d2620ae2e3 Fixed problems with new c++ layers 2013-11-01 00:09:51 +01:00
ca0f87b419 Started adding cppunit tests 2013-10-31 22:53:22 +01:00
5dfa34dd56 WIP on c++ layers 2013-10-31 17:59:18 +01:00
8b9c3b2de1 Fixed some compilation issues 2013-10-30 15:39:56 +01:00
b789e3879d Rewritten PackStream in C++, using Qt serialization 2013-10-30 12:46:18 +01:00
00cbc7f424 Fixed a problem with direct scenery access in C-API 2013-10-29 21:38:27 +01:00
ce56f0a985 New Scenery class, with transitional C-api 2013-10-29 21:28:59 +01:00
ea25cdaa55 Removed system.h and system.c (replaced by System class) 2013-10-26 23:19:49 +02:00
e82e0c47bd Added win32 DLL support everywhere
Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
2013-10-20 16:47:59 +02:00
6ab664485a Win32 DLL support for libpaysages_system 2013-10-20 15:24:58 +02:00
ad1a492884 Removed dependency to GLib/GThread 2013-10-20 15:07:12 +02:00