Commit graph

293 commits

Author SHA1 Message Date
bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
f94d93ae60 Fixed canvas Z-index 2014-06-18 20:10:05 +02:00
cf58bea1b7 WIP on new canvas system 2014-06-12 17:45:59 +02:00
8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
69fba0fc69 Fixed some unit tests issues 2014-05-20 10:39:02 +02:00
c57c5f45d4 Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
49564acc3c Fixed build for windows systems 2014-03-01 01:34:34 +01:00
b9ebf06188 Fixed path of resources in UI files 2014-02-24 22:30:27 +01:00
6e323dbea7 BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
2014-02-24 22:25:53 +01:00
a610d69f84 opengl: Fixed artifacts on water reflection 2014-01-21 22:31:17 +01:00
3e72fc7bf8 Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
e79692bb5d Refactored noise shader 2014-01-21 21:41:15 +01:00
25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
33c5d89783 Added skybox reflection to water shader 2014-01-05 22:20:15 +01:00
49b7055655 [WIP] Use simple normal map for opengl water 2014-01-05 21:52:09 +01:00
c52eeac71d [WIP] Added the simplex sampler to opengl water shader 2014-01-05 20:37:51 +01:00
98646efb99 Fixed camera reverting in 3d explorer not reverting fov slider 2014-01-04 11:43:40 +01:00
ec71b09f2e [WIP] Texture form previews 2014-01-02 17:36:19 +01:00
f0ed8d4b4a Added textures mix preview 2014-01-02 15:19:20 +01:00
1db49afaed Restored correct terrain tessellation 2014-01-02 15:08:00 +01:00
67ae34ddbd Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
22cf9fde51 Started the new FractalNoise implementation 2014-01-01 17:45:50 +01:00
5579045604 Fixed the terrain walker hitting displacement immediately at high quality 2013-12-31 16:55:10 +01:00
79458da771 Fixed broken unit tests 2013-12-31 15:56:30 +01:00
e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
123e434b0a Small adjustements 2013-12-30 17:22:01 +01:00
1131972759 Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
eb795b0f83 Added camera FOV control (and better initial fov) 2013-12-30 14:59:42 +01:00
134158c33a Stars optimization and small tweaks 2013-12-29 18:44:12 +01:00
220fe89b05 Use the new terrain walker for improved shadows 2013-12-29 18:18:18 +01:00
eabe68b77d New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
938242a7de Optimization for moon lighting 2013-12-26 19:03:19 +01:00
0e837f00c6 Added lighting done by moon 2013-12-26 18:28:25 +01:00
3786b21e15 Added stars to night sky 2013-12-26 17:30:22 +01:00
c651b436ab Added moon configuration 2013-12-26 16:55:37 +01:00
d2f49a124f Added moon basic lighting 2013-12-26 16:35:29 +01:00
6589589ad4 Added basic night sky with a plain moon 2013-12-26 15:36:15 +01:00
0ebdff628b More realistic water presets 2013-12-25 19:55:05 +01:00
a9a6134633 Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
5c253081a0 Made bruneton source code dump intermediary textures
... but they produce more artifacts than my modified version,
so it's not immediately usable.
2013-12-25 18:01:44 +01:00
19d4c3444f Added bruneton original source code for atmospheric scattering 2013-12-25 16:42:56 +01:00
de79f912c3 Moved small things from WidgetExplorer to OpenGLRenderer 2013-12-24 16:36:45 +01:00
742b93d3d9 Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
806ab74244 Fixed camera definition to avoid going underground in opengl view 2013-12-24 13:30:32 +01:00
3d54ce974a Added view distance blending in opengl renderer 2013-12-24 13:22:34 +01:00
74e707a989 Fixed water color in opengl rendering 2013-12-24 11:48:06 +01:00
bf47e058ee Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
f97823604e Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
2013-12-23 17:24:05 +01:00
ac5c0fd584 Refactored opengl terrain rendering for future use of shaders 2013-12-23 14:09:52 +01:00