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2d6c0f34c3
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
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c12cd91f9b
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Removed header inlining of Vector3 and Color methods
This made cross-platform compiling and profiling more complicated
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2015-12-09 00:32:29 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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a91fa41f8f
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Added Vector3::randomInSphere
For future use in vegetation
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2015-10-15 19:51:24 +02:00 |
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3fc8b1c98f
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Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
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2015-10-08 19:20:44 +02:00 |
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3c351bbe5c
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Color, Vector3 and CanvasFragment are now PODs
This can speed up CanvasPortion initialization
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2015-09-10 22:06:50 +02:00 |
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879f88fd20
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
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5054d3583d
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Refactored Vector3 to class
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2013-11-11 13:56:39 +01:00 |
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e9751a0e0b
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WIP on fluid medium traversal
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2013-11-09 18:46:34 +01:00 |
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