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c1d6a3261c
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Removed global string include in system_global.h
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2015-12-30 00:43:35 +01:00 |
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61a43410db
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Refactored CelestialBodyDefinition, with new sun/moon widget
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2015-12-30 00:20:20 +01:00 |
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06cd5e31fd
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Tweaked sun radius
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2015-12-29 22:34:05 +01:00 |
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391f1a7f41
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Added FractalNoise value to OpenGLVariable
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2015-12-24 01:21:12 +01:00 |
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77ba82408d
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Coding style
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2015-12-24 00:16:50 +01:00 |
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d88cb29f4c
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Refactored OpenGLVariable with pimpl and smart pointers
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2015-12-23 23:40:19 +01:00 |
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3934077552
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Fixed some artifacts in atmosphere rendering
when sun was near horizon
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2015-12-21 17:48:30 +01:00 |
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366ac4a6c9
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opengl: Added missing irradiance from sky
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2015-12-18 00:59:50 +01:00 |
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351a58f69b
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Fixed render tests for near frustum tessellation
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2015-12-18 00:41:22 +01:00 |
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f2d38f7165
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Fixed atmosphere model producing artifacts below ground surface
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2015-12-17 19:51:40 +01:00 |
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0ab1719d25
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Added better render tests for atmosphere artifacts
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2015-12-17 19:29:04 +01:00 |
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e9fcd6b2a5
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Fixed int/double old-style casts
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2015-12-17 01:13:20 +01:00 |
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b51ce3426d
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Fixed coding style
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2015-12-16 01:33:02 +01:00 |
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b376d7f8e9
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Added ColorNode
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2015-12-16 01:32:25 +01:00 |
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990d28d09d
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Fixed DefinitionNode::findChildByName
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2015-12-16 00:38:28 +01:00 |
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62a7f746ea
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Fixed NoiseGenerator.forceValue
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2015-12-16 00:36:30 +01:00 |
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c5d73f96a2
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Small source code improvements
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2015-12-16 00:31:07 +01:00 |
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aecd3dcdf3
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pimpl for PackStream
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2015-12-15 23:07:19 +01:00 |
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86e6539af9
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Fixed a potential segfault at program exit
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2015-12-16 10:36:21 +01:00 |
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d2b4a1ea5e
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vegetation: Removed index variable in impostor shader
It was used for texture coordinates, but is now
precomputed in the vertex array
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2015-12-15 00:14:06 +01:00 |
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da5219c01f
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Fixed near-frustum auto-tessellation yielding a back-facing sub-triangle
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2015-12-14 22:26:13 +01:00 |
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26cba26847
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Do not rasterize vegetation when there is no layer
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2015-12-14 22:20:28 +01:00 |
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a36570f5a6
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Removed obsolete QML extension for QtCreator
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2015-12-14 19:39:00 +01:00 |
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eda562f92e
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Fixed redo binding to Ctrl+Y
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2015-12-13 22:25:46 +01:00 |
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84ecb99b12
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definition: Fixed undo not generating reverse diffs
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2015-12-13 20:32:26 +01:00 |
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e0ba87e4e5
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Added mandatory logger information
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2015-12-13 20:08:38 +01:00 |
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d6444028f9
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Added some convenience to set and watch scenery nodes
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2015-12-13 19:56:00 +01:00 |
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8ff83d48e7
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OpenGLTerrain does not use Qt containers anymore
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2015-12-13 19:06:27 +01:00 |
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1d9d24b958
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vegetation: Fixed segfault in unit test
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2015-12-13 17:47:22 +01:00 |
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4a710c0977
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Merge branch 'master' into vegetation
Conflicts:
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLPart.h
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.h
src/render/software/SoftwareCanvasRenderer.h
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2015-12-13 17:16:26 +01:00 |
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b54bd65df9
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Added DefinitionWatcher.startWatching
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2015-12-11 01:39:47 +01:00 |
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9cece93ec1
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Refactored opengl parts
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2015-12-11 01:12:55 +01:00 |
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7d4989b670
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using namespace std
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2015-12-11 00:36:50 +01:00 |
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479dcb03ac
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Added opengl resources deleting at exit (textures, arrays...)
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2015-12-10 23:41:42 +01:00 |
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c5950f810f
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Merge branch 'master' into vegetation
Conflicts:
src/definition/Scenery.cpp
src/interface/commandline/tests.cpp
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2015-12-10 19:48:42 +01:00 |
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2d6c0f34c3
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
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230fd6644e
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Merge branch 'master' into vegetation
Conflicts:
src/basics/Color.inline.cpp
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2015-12-09 00:40:47 +01:00 |
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9c774f3817
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Fixed noise shader function using deprecated "texture2D"
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2015-12-09 00:34:56 +01:00 |
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1f656a6f86
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Added missing export flag on classes
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2015-12-09 00:34:08 +01:00 |
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c12cd91f9b
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Removed header inlining of Vector3 and Color methods
This made cross-platform compiling and profiling more complicated
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2015-12-09 00:32:29 +01:00 |
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9196be4c05
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Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/opengl_global.h
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2015-12-08 01:28:15 +01:00 |
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f242f55f81
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Switched OpenGL to core profile
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2015-12-07 23:32:55 +01:00 |
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e346f07c22
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Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.cpp
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2015-12-04 00:04:07 +01:00 |
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c7e868ef11
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
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d2efb599d9
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Made the vegetation impostors face the camera
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2015-11-29 19:18:36 +01:00 |
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9d7a7a0ff7
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Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
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2015-11-25 23:15:58 +01:00 |
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9e3c43f510
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Merge branch 'master' into vegetation
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2015-11-24 00:59:28 +01:00 |
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5e9b37d52c
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Fixed small memory leaks and uninitialized values
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2015-11-24 00:58:09 +01:00 |
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01992a0019
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Fixed vegetation definition, due to layers refactoring in master
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2015-11-20 01:16:48 +01:00 |
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8cf2881a73
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Merge branch 'master' into vegetation
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2015-11-20 01:10:06 +01:00 |
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