2be80bf8e2
Fixed aerial perspective being applied at wrong location in clouds
...
It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.
Now it is applied at the first found segment, which is still not
optimal but better.
The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
b045b731ad
Added god rays manager (initial implementation)
2015-09-29 22:31:25 +02:00
ba02442fea
Slightly improved cloud lighting
2015-09-24 00:13:52 +02:00
704fe839d9
Smoothed opacity in clouds
2015-09-22 18:17:00 +02:00
cd7eb2f669
Refactored clouds rendering quality factor
2015-09-13 18:58:11 +02:00
0058a0a8e3
Switched to RGB material colors
...
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
123e434b0a
Small adjustements
2013-12-30 17:22:01 +01:00
a9a6134633
Fixed material dialog validation and made material hardness to work
2013-12-25 19:45:56 +01:00
c497cf2127
Restored clouds aspect preview
2013-12-20 17:30:27 +01:00
1d9f622a26
Small cloud adjustments
2013-12-19 18:19:18 +01:00
a3d2150349
Restored clouds rendering
2013-12-18 22:09:35 +01:00
3271b7ed5e
WIP on restoring clouds rendering
2013-12-17 23:45:09 +01:00
192aa7604e
Fixed several minor memory race bugs
2013-12-17 23:01:36 +01:00
879f88fd20
Removed old C-api for Vector3
2013-12-11 11:32:10 +01:00
88517af86f
Removed old C-Api from Color
2013-12-11 10:24:35 +01:00
ec444b7c26
[Broken WIP] Removed legacy Renderer and refactored RenderArea.
2013-12-09 11:59:57 +01:00
74634dfaf1
[Broken WIP] Refactoring terrain, textures and water renderer
2013-12-08 20:54:34 +01:00
9be090b1ff
WIP on new clouds renderer
2013-12-04 22:52:18 +01:00
ff27afe675
Refactored cloud renderer (currently not working correctly)
2013-12-01 19:24:53 +01:00