c62cf3a0a4
Improved "near_frustum" render test
2015-10-09 00:55:36 +02:00
2be80bf8e2
Fixed aerial perspective being applied at wrong location in clouds
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It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.
Now it is applied at the first found segment, which is still not
optimal but better.
The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
a5c36f90f0
Fixed CLI overriding daytime even when not specified
2015-10-08 23:48:19 +02:00
3fc8b1c98f
Added automatic tessellation near camera frustum culling
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This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
652c66a2fa
Fixed a random behavior in god rays tests
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Due to an uninitialized value
2015-10-08 00:47:14 +02:00
8d9e3fbc94
Merge branch god_rays
2015-10-08 09:45:39 +02:00
98e3128c31
Added /atmosphere/godrays/ definition node
2015-09-30 01:08:15 +02:00
b045b731ad
Added god rays manager (initial implementation)
2015-09-29 22:31:25 +02:00
6f2d23d960
Refactored lighting manager
2015-09-25 00:12:31 +02:00
ba02442fea
Slightly improved cloud lighting
2015-09-24 00:13:52 +02:00
704fe839d9
Smoothed opacity in clouds
2015-09-22 18:17:00 +02:00
273585dd8a
Fixed tool camera not reverting back to previous camera mode
2015-09-21 23:17:47 +02:00
8a9c3d4b83
Added /atmosphere/sun_radius property
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Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
63eb7b53eb
Fixed watchers that could be added twice to the same definition node
2015-09-21 23:10:43 +02:00
c51d6d2d35
Fixed terrain painting not updating has_painting
2015-09-21 19:37:17 +02:00
ec69975146
Fixed uninitialized texture id in opengl
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This could cause an invalid operation error at texture binding
2015-09-21 21:01:44 +02:00
7658bf256f
Optimized terrain rendering
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Painted height map is not queried anymore when empty
2015-09-21 01:36:03 +02:00
aacb4addd5
Optimized texture rendering
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Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
6e45fc4c2f
Small performance improvement in opengl drawing
2015-09-15 18:18:24 +02:00
4fb7078815
Added rendered picture saving ui
2015-09-15 01:26:05 +02:00
20c03f84b7
Added an initial loading screen
2015-09-14 19:25:54 +02:00
84cb69e127
Added cancel button on render dialog
2015-09-14 01:35:25 +02:00
005c24fa85
Tweaked window and render sizes to keep full hd ratio
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Also added medium render size
2015-09-14 00:48:55 +02:00
0c8a88cddb
Added render time
2015-09-13 22:38:44 +02:00
c6272846ea
Fixed camera Z-culling planes
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This fixes artifacts in the sky rasterization
2015-09-13 20:08:14 +02:00
cd7eb2f669
Refactored clouds rendering quality factor
2015-09-13 18:58:11 +02:00
6a8fc7b102
Fixed atmosphere daytime control
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Minute+1 button did add a wrong amount of time
2015-09-10 23:43:25 +02:00
2b5b35e3b4
Fixed specular lighting on water not being consistent between opengl and software
2015-09-10 23:41:15 +02:00
3c351bbe5c
Color, Vector3 and CanvasFragment are now PODs
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This can speed up CanvasPortion initialization
2015-09-10 22:06:50 +02:00
8d33a11dc5
Added rasterization quality control
2015-09-10 19:33:52 +02:00
6a45c5dba7
Refactored quality control of terrain rendering
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Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
4fcf1d071c
Added render tests from command line
2015-09-10 00:40:47 +02:00
035c957054
Fixed small UI issues
2015-09-09 00:08:01 +02:00
647e185e52
Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property
2015-09-08 23:52:34 +02:00
982af74c2d
Added /water/reflection property
2015-09-08 01:00:34 +02:00
3cb287dfeb
Removed dependency to GLU
2015-09-07 01:20:57 +02:00
a96699dece
Added mouse tracking on 3d view for future operations
2015-09-07 01:15:59 +02:00
1361c5c654
ui: Fixed some state issues
2015-08-28 11:40:35 +02:00
45f10440ec
Fixed top-down camera switching
2015-08-26 00:49:52 +02:00
0cf8b0fcee
Fixed opengl humidity rendering
2015-08-26 00:40:10 +02:00
623a3606eb
Fixed UI not reverting to previous state when exiting render dialog
2015-08-26 00:28:12 +02:00
c450774995
Applied atmosphere humidity to opengl renderer
2015-08-25 23:33:47 +02:00
ffe5b38ad8
Fixed a segfault at application exit
2015-08-25 01:09:11 +02:00
98f0708d3e
Fixed OpenGL rendering ratio being discarded on camera move
2015-08-25 00:52:33 +02:00
1077e4dca3
Fixed OpenGL viewport being updated at each frame
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That could cause ratio flickering on paint() on some devices
2015-08-24 19:38:59 +02:00
9b2c60fe16
DefinitionNode.copy now copies children automatically
2015-08-24 01:23:05 +02:00
c199bef7f2
Added /atmosphere/humidity control
2015-08-24 01:19:19 +02:00
625507e11d
Fixed mouse events being processed by both controls and OpenGLView
2015-08-24 00:53:24 +02:00
b2a458b1f2
Refactoring of QML states
2015-08-24 00:39:31 +02:00
d6233c70f0
Fixed small memory leaks
2015-08-23 22:44:45 +02:00