Michaël Lemaire
ca7bd84308
Simplified project files + lazy init of data files
2015-10-19 01:39:22 +02:00
Michaël Lemaire
75e32beea7
Added NoiseNode
2015-10-19 00:26:25 +02:00
Michaël Lemaire
52bad18d26
Added "backface culling" and "previous fragment" in rasterizers
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Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
2015-10-16 00:51:46 +02:00
Michaël Lemaire
ac1b6a909b
Extracted RayCastingResult header to speed-up compiling
2015-10-16 00:28:07 +02:00
Michaël Lemaire
e81487ae08
Added safety offset on lighting
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This avoids shadow algorithm to hit the surface it is currently checking
2015-10-16 00:14:54 +02:00
Michaël Lemaire
cafa9b4c74
Added missing SurfaceMaterial::copy
2015-10-15 20:28:05 +02:00
Michaël Lemaire
2b3ecc7e35
Added geometry primitives
2015-10-15 20:21:32 +02:00
Michaël Lemaire
91cd564c59
Added SpaceGridIterator for SpaceSegment
2015-10-15 20:01:08 +02:00
Michaël Lemaire
a91fa41f8f
Added Vector3::randomInSphere
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For future use in vegetation
2015-10-15 19:51:24 +02:00
Michaël Lemaire
cd144b886c
Added TimeManager with basic wind control for videos
2015-10-15 17:52:03 +02:00
Michaël Lemaire
c62cf3a0a4
Improved "near_frustum" render test
2015-10-09 00:55:36 +02:00
Michaël Lemaire
2be80bf8e2
Fixed aerial perspective being applied at wrong location in clouds
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It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.
Now it is applied at the first found segment, which is still not
optimal but better.
The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
Michaël Lemaire
a5c36f90f0
Fixed CLI overriding daytime even when not specified
2015-10-08 23:48:19 +02:00
Michaël Lemaire
3fc8b1c98f
Added automatic tessellation near camera frustum culling
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This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
Michaël Lemaire
652c66a2fa
Fixed a random behavior in god rays tests
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Due to an uninitialized value
2015-10-08 00:47:14 +02:00
Michaël Lemaire
98e3128c31
Added /atmosphere/godrays/ definition node
2015-09-30 01:08:15 +02:00
Michaël Lemaire
b045b731ad
Added god rays manager (initial implementation)
2015-09-29 22:31:25 +02:00
Michaël Lemaire
6f2d23d960
Refactored lighting manager
2015-09-25 00:12:31 +02:00
Michaël Lemaire
ba02442fea
Slightly improved cloud lighting
2015-09-24 00:13:52 +02:00
Michaël Lemaire
704fe839d9
Smoothed opacity in clouds
2015-09-22 18:17:00 +02:00
Michaël Lemaire
273585dd8a
Fixed tool camera not reverting back to previous camera mode
2015-09-21 23:17:47 +02:00
Michaël Lemaire
8a9c3d4b83
Added /atmosphere/sun_radius property
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Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
Michaël Lemaire
63eb7b53eb
Fixed watchers that could be added twice to the same definition node
2015-09-21 23:10:43 +02:00
Michaël Lemaire
c51d6d2d35
Fixed terrain painting not updating has_painting
2015-09-21 19:37:17 +02:00
Michaël Lemaire
ec69975146
Fixed uninitialized texture id in opengl
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This could cause an invalid operation error at texture binding
2015-09-21 21:01:44 +02:00
Michaël Lemaire
7658bf256f
Optimized terrain rendering
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Painted height map is not queried anymore when empty
2015-09-21 01:36:03 +02:00
Michaël Lemaire
aacb4addd5
Optimized texture rendering
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Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
Michaël Lemaire
6e45fc4c2f
Small performance improvement in opengl drawing
2015-09-15 18:18:24 +02:00
Michaël Lemaire
4fb7078815
Added rendered picture saving ui
2015-09-15 01:26:05 +02:00
Michaël Lemaire
20c03f84b7
Added an initial loading screen
2015-09-14 19:25:54 +02:00
Michaël Lemaire
84cb69e127
Added cancel button on render dialog
2015-09-14 01:35:25 +02:00
Michaël Lemaire
005c24fa85
Tweaked window and render sizes to keep full hd ratio
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Also added medium render size
2015-09-14 00:48:55 +02:00
Michaël Lemaire
0c8a88cddb
Added render time
2015-09-13 22:38:44 +02:00
Michaël Lemaire
c6272846ea
Fixed camera Z-culling planes
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This fixes artifacts in the sky rasterization
2015-09-13 20:08:14 +02:00
Michaël Lemaire
cd7eb2f669
Refactored clouds rendering quality factor
2015-09-13 18:58:11 +02:00
Michaël Lemaire
6a8fc7b102
Fixed atmosphere daytime control
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Minute+1 button did add a wrong amount of time
2015-09-10 23:43:25 +02:00
Michaël Lemaire
2b5b35e3b4
Fixed specular lighting on water not being consistent between opengl and software
2015-09-10 23:41:15 +02:00
Michaël Lemaire
3c351bbe5c
Color, Vector3 and CanvasFragment are now PODs
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This can speed up CanvasPortion initialization
2015-09-10 22:06:50 +02:00
Michaël Lemaire
8d33a11dc5
Added rasterization quality control
2015-09-10 19:33:52 +02:00
Michaël Lemaire
6a45c5dba7
Refactored quality control of terrain rendering
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Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
Michaël Lemaire
4fcf1d071c
Added render tests from command line
2015-09-10 00:40:47 +02:00
Michaël Lemaire
035c957054
Fixed small UI issues
2015-09-09 00:08:01 +02:00
Michaël Lemaire
647e185e52
Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property
2015-09-08 23:52:34 +02:00
Michaël Lemaire
982af74c2d
Added /water/reflection property
2015-09-08 01:00:34 +02:00
Michaël Lemaire
3cb287dfeb
Removed dependency to GLU
2015-09-07 01:20:57 +02:00
Michaël Lemaire
a96699dece
Added mouse tracking on 3d view for future operations
2015-09-07 01:15:59 +02:00
Michaël Lemaire
1361c5c654
ui: Fixed some state issues
2015-08-28 11:40:35 +02:00
Michaël Lemaire
45f10440ec
Fixed top-down camera switching
2015-08-26 00:49:52 +02:00
Michaël Lemaire
0cf8b0fcee
Fixed opengl humidity rendering
2015-08-26 00:40:10 +02:00
Michaël Lemaire
623a3606eb
Fixed UI not reverting to previous state when exiting render dialog
2015-08-26 00:28:12 +02:00