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e9fcd6b2a5
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Fixed int/double old-style casts
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2015-12-17 01:13:20 +01:00 |
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e0ba87e4e5
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Added mandatory logger information
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2015-12-13 20:08:38 +01:00 |
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d6444028f9
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Added some convenience to set and watch scenery nodes
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2015-12-13 19:56:00 +01:00 |
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4a710c0977
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Merge branch 'master' into vegetation
Conflicts:
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLPart.h
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.h
src/render/software/SoftwareCanvasRenderer.h
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2015-12-13 17:16:26 +01:00 |
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7d4989b670
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using namespace std
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2015-12-11 00:36:50 +01:00 |
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479dcb03ac
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Added opengl resources deleting at exit (textures, arrays...)
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2015-12-10 23:41:42 +01:00 |
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c5950f810f
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Merge branch 'master' into vegetation
Conflicts:
src/definition/Scenery.cpp
src/interface/commandline/tests.cpp
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2015-12-10 19:48:42 +01:00 |
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2d6c0f34c3
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
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e346f07c22
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Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.cpp
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2015-12-04 00:04:07 +01:00 |
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c7e868ef11
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
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9a096ec329
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Merge branch 'master' into vegetation
Conflicts:
src/basics/Disk.cpp
src/basics/Disk.h
src/basics/SpaceSegment.cpp
src/definition/DefinitionNode.cpp
src/definition/DefinitionNode.h
src/definition/Scenery.cpp
src/definition/Scenery.h
src/definition/SurfaceMaterial.cpp
src/definition/SurfaceMaterial.h
src/definition/TextureLayerDefinition.cpp
src/definition/definition_global.h
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLRenderer.cpp
src/render/software/SoftwareCanvasRenderer.cpp
src/render/software/SoftwareCanvasRenderer.h
src/render/software/SoftwareRenderer.h
src/render/software/TerrainRasterizer.cpp
src/render/software/TerrainRasterizer.h
src/render/software/TerrainRenderer.h
src/render/software/software_global.h
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2015-11-09 22:38:00 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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48dc1a8f25
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Refactored vegetation presence
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2015-10-18 22:15:19 +02:00 |
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b430f6037e
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
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3fc8b1c98f
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Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
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2015-10-08 19:20:44 +02:00 |
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9b2c60fe16
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DefinitionNode.copy now copies children automatically
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2015-08-24 01:23:05 +02:00 |
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bbec14d904
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Fixed atmosphere saving to file
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2015-08-19 22:07:44 +02:00 |
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87acc42041
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Experimental scenery generate/save/load from UI
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2015-08-19 20:06:47 +02:00 |
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1eef1ef429
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Start of undo/redo system (added DefinitionDiff)
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2015-08-16 23:01:56 +02:00 |
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6062c755b5
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Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
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2015-08-13 19:49:16 +02:00 |
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42d3ae4ceb
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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7d79b6f772
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Added scenery save/load testing
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2015-08-04 00:00:56 +02:00 |
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2de920e091
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Fixed quick ui camera to stay above ground and water
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2015-07-22 18:39:46 +02:00 |
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f7715b612e
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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25d9a95141
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
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742b93d3d9
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
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806ab74244
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Fixed camera definition to avoid going underground in opengl view
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2013-12-24 13:30:32 +01:00 |
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19ac6936b0
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
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051766d1d5
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Fixed top-down render preview in render form
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2013-11-17 23:33:46 +01:00 |
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9e6838f733
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
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