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d82fc73531
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Small optimizations (use reference to avoid object copy)
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2015-11-08 23:32:52 +01:00 |
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20c03f84b7
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Added an initial loading screen
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2015-09-14 19:25:54 +02:00 |
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a96699dece
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Added mouse tracking on 3d view for future operations
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2015-09-07 01:15:59 +02:00 |
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87acc42041
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Experimental scenery generate/save/load from UI
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2015-08-19 20:06:47 +02:00 |
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9a177352ba
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Fixed OpenGL camera management
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2015-08-18 22:47:18 +02:00 |
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56dae1e38e
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Don't copy scenery in the renderer
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2015-08-18 22:29:18 +02:00 |
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e96fdd9721
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Added pause of opengl renderer while rendering picture
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2015-08-18 19:12:54 +02:00 |
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57b90af132
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Added progressive camera change to opengl view
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2014-09-18 17:38:37 +02:00 |
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d0a5f19cc5
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
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d909ff380f
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Fixed opengl drawing in qtquick window
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2014-08-27 18:19:48 +02:00 |
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ac5c0fd584
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Refactored opengl terrain rendering for future use of shaders
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2013-12-23 14:09:52 +01:00 |
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8098482d50
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Retrograded to OpenGL 3.0 functions
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2013-12-23 10:26:29 +01:00 |
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666420bbb2
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New OpenGLSharedState class to manage shader variables
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2013-12-22 15:04:33 +01:00 |
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3696adc90b
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Use opengl shaders for water rendering
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2013-12-22 00:41:19 +01:00 |
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65e5a194ba
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Use QOpenGLFunctions for gl* calls (except legacy code)
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2013-12-22 00:10:18 +01:00 |
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7b790d2015
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
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bd29ee97cf
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Fixed top-down preview and opengl renderer
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2013-12-15 15:18:11 +01:00 |
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1685efcfbe
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Fixed opengl explorer
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2013-12-15 15:06:43 +01:00 |
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dc679500fa
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Renaming editing -> interface/desktop
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2013-11-14 21:46:47 +01:00 |
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cf75e86be6
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Extracted opengl "explorer" in render/opengl library
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2013-11-05 11:45:26 +01:00 |
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