Commit graph

34 commits

Author SHA1 Message Date
dc3584cefc Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
f94d93ae60 Fixed canvas Z-index 2014-06-18 20:10:05 +02:00
8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
69fba0fc69 Fixed some unit tests issues 2014-05-20 10:39:02 +02:00
67ae34ddbd Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
22cf9fde51 Started the new FractalNoise implementation 2014-01-01 17:45:50 +01:00
79458da771 Fixed broken unit tests 2013-12-31 15:56:30 +01:00
e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
f97823604e Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
2013-12-23 17:24:05 +01:00
be5c67e4aa Several speed optimizations 2013-12-11 12:46:39 +01:00
a59d8f2cc6 Add a test for scanlines cutting 2013-12-11 11:46:17 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
ff27afe675 Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
79080c756f Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
8a42d7407a Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
a108682b4d Refactored ColorProfile 2013-11-19 12:51:26 +01:00
9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
67105775b6 The default scenery for a SoftwareRenderer is now a default scenery (not the global one) 2013-11-13 23:36:52 +01:00
cdd9ef26a2 Removed Scenery C-API and fixed some problems 2013-11-13 23:03:02 +01:00
5be3231ab9 Refactoring color 2013-11-13 20:07:35 +01:00
f1a13516c9 Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
0627603f5a Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
8051719f9f WIP on restoring unit tests on cppunit 2013-11-10 17:03:07 +01:00
d2620ae2e3 Fixed problems with new c++ layers 2013-11-01 00:09:51 +01:00
ca0f87b419 Started adding cppunit tests 2013-10-31 22:53:22 +01:00