Commit graph

30 commits

Author SHA1 Message Date
f1a13516c9 Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
4a39eda2dc WIP on fluid medium traversal 2013-11-10 17:04:38 +01:00
5c2bc4b31e Refactoring for c++ 2013-11-07 09:37:11 +01:00
b5c50d16d4 Made a class of NoiseGenerator 2013-11-03 15:46:39 +01:00
1a69b1de1d Removed C-API from 'system' 2013-11-03 13:00:31 +01:00
abd463d29d Switched rendering lib to c++ compiling
This will allow to avoid #if __cplusplus directives, and C-apis.
2013-11-02 16:43:43 +01:00
e82e0c47bd Added win32 DLL support everywhere
Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
2013-10-20 16:47:59 +02:00
29d258574a Fixed terrain preview not clearing base texture zone 2013-10-03 23:31:23 +02:00
7ea28826bb Fixed terrain preview not using specified material 2013-10-02 22:00:08 +02:00
7f0a13c02b Zone height ranges can now be relative to terrain and water height 2013-09-27 23:28:06 +02:00
c6be386a59 Switch to HSL color space for material definition 2013-09-18 17:10:34 +02:00
2fe387918f Terrain rasterizer now uses ParallelQueue to use cpu cores 2013-07-07 00:32:45 +02:00
e90c8be5a4 Increased rendering distance 2013-07-03 17:48:54 +02:00
651e3fc3b6 Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
71d0eaacd0 Fixed render progress + added terrain raster progress 2013-06-27 12:15:30 +02:00
56b1a0d97f Tweak the tessellation setting for faster renders 2013-06-27 12:03:55 +02:00
cbb4455ab5 Removed unused water_height parameter 2013-06-27 11:49:32 +02:00
390fa99bab Tessellate terrain chunks at optimal level, using projected bounding box 2013-06-27 11:47:16 +02:00
48494f9e18 terrain_tessellation: Started new tessellation system 2013-06-26 17:28:21 +02:00
4658db3cea Fixed terrain paint brush 'smooth' 2013-06-16 16:06:46 +02:00
9b9ea22054 Fixed terrain paint brush 'reset'
- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
47de568004 Added scaling adjustements
This is not enough, there are still problems with painting brush offsets.
2013-06-09 23:03:16 +02:00
b15ea439d2 Started terrain base noise edition dialog 2013-06-09 19:36:30 +02:00
06764427a6 Adapt to previous noise normalization fix 2013-06-09 15:11:03 +02:00
e820d336a8 paysages : Now the terrain leads the water height (relative to terrain scaling).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@569 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-11 21:34:30 +00:00
e082fedd19 paysages: New terrain main form (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@564 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 16:42:55 +00:00
8c639ebb77 paysages : Renaming.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@560 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 11:43:41 +00:00
541bfa1f00 paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@554 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-20 09:32:59 +00:00
306a3fdd0b paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@553 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-19 21:51:17 +00:00
ae19273d18 paysages: Project tree reorganization
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@552 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-17 12:29:51 +00:00