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f2d38f7165
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Fixed atmosphere model producing artifacts below ground surface
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2015-12-17 19:51:40 +01:00 |
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0ab1719d25
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Added better render tests for atmosphere artifacts
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2015-12-17 19:29:04 +01:00 |
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e9fcd6b2a5
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Fixed int/double old-style casts
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2015-12-17 01:13:20 +01:00 |
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b51ce3426d
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Fixed coding style
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2015-12-16 01:33:02 +01:00 |
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b376d7f8e9
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Added ColorNode
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2015-12-16 01:32:25 +01:00 |
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c5d73f96a2
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Small source code improvements
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2015-12-16 00:31:07 +01:00 |
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86e6539af9
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Fixed a potential segfault at program exit
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2015-12-16 10:36:21 +01:00 |
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d2b4a1ea5e
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vegetation: Removed index variable in impostor shader
It was used for texture coordinates, but is now
precomputed in the vertex array
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2015-12-15 00:14:06 +01:00 |
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da5219c01f
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Fixed near-frustum auto-tessellation yielding a back-facing sub-triangle
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2015-12-14 22:26:13 +01:00 |
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26cba26847
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Do not rasterize vegetation when there is no layer
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2015-12-14 22:20:28 +01:00 |
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e0ba87e4e5
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Added mandatory logger information
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2015-12-13 20:08:38 +01:00 |
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d6444028f9
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Added some convenience to set and watch scenery nodes
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2015-12-13 19:56:00 +01:00 |
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8ff83d48e7
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OpenGLTerrain does not use Qt containers anymore
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2015-12-13 19:06:27 +01:00 |
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1d9d24b958
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vegetation: Fixed segfault in unit test
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2015-12-13 17:47:22 +01:00 |
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4a710c0977
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Merge branch 'master' into vegetation
Conflicts:
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLPart.h
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.h
src/render/software/SoftwareCanvasRenderer.h
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2015-12-13 17:16:26 +01:00 |
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b54bd65df9
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Added DefinitionWatcher.startWatching
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2015-12-11 01:39:47 +01:00 |
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9cece93ec1
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Refactored opengl parts
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2015-12-11 01:12:55 +01:00 |
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7d4989b670
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using namespace std
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2015-12-11 00:36:50 +01:00 |
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479dcb03ac
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Added opengl resources deleting at exit (textures, arrays...)
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2015-12-10 23:41:42 +01:00 |
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230fd6644e
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Merge branch 'master' into vegetation
Conflicts:
src/basics/Color.inline.cpp
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2015-12-09 00:40:47 +01:00 |
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9c774f3817
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Fixed noise shader function using deprecated "texture2D"
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2015-12-09 00:34:56 +01:00 |
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c12cd91f9b
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Removed header inlining of Vector3 and Color methods
This made cross-platform compiling and profiling more complicated
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2015-12-09 00:32:29 +01:00 |
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9196be4c05
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Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/opengl_global.h
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2015-12-08 01:28:15 +01:00 |
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f242f55f81
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Switched OpenGL to core profile
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2015-12-07 23:32:55 +01:00 |
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e346f07c22
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Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.cpp
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2015-12-04 00:04:07 +01:00 |
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c7e868ef11
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
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d2efb599d9
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Made the vegetation impostors face the camera
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2015-11-29 19:18:36 +01:00 |
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9d7a7a0ff7
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Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
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2015-11-25 23:15:58 +01:00 |
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9e3c43f510
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Merge branch 'master' into vegetation
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2015-11-24 00:59:28 +01:00 |
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5e9b37d52c
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Fixed small memory leaks and uninitialized values
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2015-11-24 00:58:09 +01:00 |
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01992a0019
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Fixed vegetation definition, due to layers refactoring in master
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2015-11-20 01:16:48 +01:00 |
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8cf2881a73
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Merge branch 'master' into vegetation
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2015-11-20 01:10:06 +01:00 |
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2b65f1d26a
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Refactored layers system to work better as DefinitionNode
It now features undo/redo of layer creation and removal
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2015-11-20 01:07:31 +01:00 |
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236db15fdb
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Merge branch 'master' into vegetation
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2015-11-18 22:22:30 +01:00 |
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10f8f46ca6
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Fixed CanvasPortion using the same temp files across processes
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2015-11-18 22:22:09 +01:00 |
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dd7baf6db5
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Merge branch 'master' into vegetation
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2015-11-18 19:41:54 +01:00 |
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6166031c8b
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Speeded up compile time
Reworked *_global.h heavy inclusions
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2015-11-18 19:37:00 +01:00 |
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63a9f780ca
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Merge branch 'master' into vegetation
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2015-11-18 18:39:50 +01:00 |
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65b4cd150c
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Fixed render camera size being inconsistent between renderers
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2015-11-18 18:39:31 +01:00 |
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e2d03642f4
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Added some vegetation rendering optimizations
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2015-11-10 01:12:14 +01:00 |
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f990ec4032
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Added control of perspective correction
This allows for some optimization in render tests and
improves low-quality render times
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2015-11-10 00:34:19 +01:00 |
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9a096ec329
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Merge branch 'master' into vegetation
Conflicts:
src/basics/Disk.cpp
src/basics/Disk.h
src/basics/SpaceSegment.cpp
src/definition/DefinitionNode.cpp
src/definition/DefinitionNode.h
src/definition/Scenery.cpp
src/definition/Scenery.h
src/definition/SurfaceMaterial.cpp
src/definition/SurfaceMaterial.h
src/definition/TextureLayerDefinition.cpp
src/definition/definition_global.h
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLRenderer.cpp
src/render/software/SoftwareCanvasRenderer.cpp
src/render/software/SoftwareCanvasRenderer.h
src/render/software/SoftwareRenderer.h
src/render/software/TerrainRasterizer.cpp
src/render/software/TerrainRasterizer.h
src/render/software/TerrainRenderer.h
src/render/software/software_global.h
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2015-11-09 22:38:00 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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72877c4361
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Tweaked vegetation rendering, and improved render tests
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2015-11-09 01:07:33 +01:00 |
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bdb2a3edb8
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Merge branch 'master' into vegetation
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2015-11-08 23:33:09 +01:00 |
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d82fc73531
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Small optimizations (use reference to avoid object copy)
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2015-11-08 23:32:52 +01:00 |
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1e12b8ac9c
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vegetation: Now using sphere cap for leaves, to avoid flat effect
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2015-11-04 01:08:48 +01:00 |
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f68bba75bb
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Merge branch 'master' into vegetation
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2015-11-02 23:40:00 +01:00 |
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dc27590496
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Improved estimated rendering time
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2015-11-02 23:39:34 +01:00 |
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2560fe2c53
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Fixed holes in vegetation rendering
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2015-11-02 23:00:02 +01:00 |
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