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ffe5b38ad8
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Fixed a segfault at application exit
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2015-08-25 01:09:11 +02:00 |
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1077e4dca3
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Fixed OpenGL viewport being updated at each frame
That could cause ratio flickering on paint() on some devices
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2015-08-24 19:38:59 +02:00 |
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c199bef7f2
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Added /atmosphere/humidity control
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2015-08-24 01:19:19 +02:00 |
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625507e11d
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Fixed mouse events being processed by both controls and OpenGLView
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2015-08-24 00:53:24 +02:00 |
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b2a458b1f2
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Refactoring of QML states
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2015-08-24 00:39:31 +02:00 |
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d6233c70f0
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Fixed small memory leaks
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2015-08-23 22:44:45 +02:00 |
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0579cc2c3c
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Added shortcut information in tooltips
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2015-08-21 00:46:42 +02:00 |
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edc60113d9
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Added render buttons
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2015-08-21 00:41:14 +02:00 |
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28c9c08d74
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Added water rendering toggle in opengl
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2015-08-21 00:25:34 +02:00 |
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7dd70e7bca
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Tweaked camera speed
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2015-08-20 19:02:11 +02:00 |
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05d0680210
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Top-down camera is now set relative to render camera
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2015-08-20 01:30:46 +02:00 |
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5c90e1ef07
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Improved "time of day" UI
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2015-08-20 01:15:08 +02:00 |
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bbec14d904
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Fixed atmosphere saving to file
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2015-08-19 22:07:44 +02:00 |
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87acc42041
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Experimental scenery generate/save/load from UI
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2015-08-19 20:06:47 +02:00 |
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95d2f55ebf
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Fixed atmosphere daytime control binding
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2015-08-19 01:18:16 +02:00 |
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9d077d78f5
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Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
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2015-08-19 01:17:49 +02:00 |
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9a177352ba
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Fixed OpenGL camera management
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2015-08-18 22:47:18 +02:00 |
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56dae1e38e
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Don't copy scenery in the renderer
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2015-08-18 22:29:18 +02:00 |
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db0be5204f
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Switched /atmosphere/daytime to new definition system
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2015-08-18 20:31:11 +02:00 |
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e96fdd9721
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Added pause of opengl renderer while rendering picture
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2015-08-18 19:12:54 +02:00 |
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0cf2add322
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Fixed UI elements visibility and input issues
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2015-08-18 18:22:16 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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d65bc18342
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Fixed compiler warnings
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2015-08-13 23:59:27 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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fc15f7d9b8
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Added ground texture resetting while changing time of day
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2015-07-26 18:30:30 +02:00 |
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e84698dbb3
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Added shortcut to show previous render again
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2015-07-23 00:28:27 +02:00 |
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efcbeecf3e
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Added speed factor in camera control
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2015-07-22 21:30:56 +02:00 |
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8c2091de03
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Added render progress bar
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2015-07-22 19:23:22 +02:00 |
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2de920e091
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Fixed quick ui camera to stay above ground and water
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2015-07-22 18:39:46 +02:00 |
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2c877953e7
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Improved basic quick ui usability
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2015-07-22 18:05:24 +02:00 |
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1cc3a4d625
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quick ui : Added basic camera controls
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2014-09-26 17:46:39 +02:00 |
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57b90af132
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Added progressive camera change to opengl view
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2014-09-18 17:38:37 +02:00 |
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06a8227de3
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Added quick render to QtQuick UI
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2014-09-09 17:56:52 +02:00 |
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d0a5f19cc5
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
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2251db361c
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WIP on QtQuick toolbars
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2014-08-28 10:29:12 +02:00 |
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d909ff380f
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Fixed opengl drawing in qtquick window
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2014-08-27 18:19:48 +02:00 |
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3814f63ac0
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Experiments on toolbars
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2014-08-27 17:23:59 +02:00 |
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0e2e0a05eb
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Refactored QtQuick UI to work in QtCreator
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2014-08-27 15:18:08 +02:00 |
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