paysages3d/src/render/software
2016-01-17 18:27:18 +01:00
..
clouds Some tweaks to improve clouds aspect 2016-01-10 17:14:54 +01:00
AtmosphereModelBruneton.cpp Fixed moon being lit by atmosphere irradiance 2016-01-17 18:27:18 +01:00
AtmosphereModelBruneton.h Coding style 2016-01-12 19:50:56 +01:00
AtmosphereRenderer.cpp Separated MoonRenderer 2016-01-16 15:05:01 +01:00
AtmosphereRenderer.h Fixed sun and moon radius being inconsistent 2016-01-15 18:01:01 +01:00
AtmosphereResult.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
AtmosphereResult.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
BaseCloudLayerRenderer.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
BaseCloudLayerRenderer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Canvas.cpp using namespace std 2015-12-11 00:36:50 +01:00
Canvas.h Normalized docstrings 2016-01-03 19:21:23 +01:00
CanvasFragment.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasFragment.h Normalized docstrings 2016-01-03 19:21:23 +01:00
CanvasLiveClient.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasLiveClient.h Normalized docstrings 2016-01-03 19:21:23 +01:00
CanvasPictureWriter.cpp using namespace std 2015-12-11 00:36:50 +01:00
CanvasPictureWriter.h using namespace std 2015-12-11 00:36:50 +01:00
CanvasPixel.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPixel.h Normalized docstrings 2016-01-03 19:21:23 +01:00
CanvasPixelShader.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPixelShader.h Normalized docstrings 2016-01-03 19:21:23 +01:00
CanvasPortion.cpp using namespace std 2015-12-11 00:36:50 +01:00
CanvasPortion.h Removed global string include in system_global.h 2015-12-30 00:43:35 +01:00
CanvasPreview.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
CanvasPreview.h Normalized docstrings 2016-01-03 19:21:23 +01:00
CloudBasicLayerRenderer.cpp Some refactoring to prepare for work on moon rendering 2016-01-15 00:07:02 +01:00
CloudBasicLayerRenderer.h Normalized docstrings 2016-01-03 19:21:23 +01:00
CloudsRenderer.cpp Added mandatory logger information 2015-12-13 20:08:38 +01:00
CloudsRenderer.h Normalized docstrings 2016-01-03 19:21:23 +01:00
FluidMediumInterface.cpp WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
FluidMediumInterface.h Normalized docstrings 2016-01-03 19:21:23 +01:00
FluidMediumManager.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
FluidMediumManager.h Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
GodRaysResult.cpp Speeded up compile time 2015-11-18 19:37:00 +01:00
GodRaysResult.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
GodRaysSampler.cpp Some refactoring to prepare for work on moon rendering 2016-01-15 00:07:02 +01:00
GodRaysSampler.h Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
LightComponent.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightComponent.h Normalized docstrings 2016-01-03 19:21:23 +01:00
LightFilter.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightFilter.h Normalized docstrings 2016-01-03 19:21:23 +01:00
LightingManager.cpp using namespace std 2015-12-11 00:36:50 +01:00
LightingManager.h Normalized docstrings 2016-01-03 19:21:23 +01:00
LightSource.cpp Refactored lighting manager 2015-09-25 00:12:31 +02:00
LightSource.h Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
LightStatus.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightStatus.h Normalized docstrings 2016-01-03 19:21:23 +01:00
MoonRenderer.cpp Added basic moon texture 2016-01-16 17:02:39 +01:00
MoonRenderer.h Added basic moon texture 2016-01-16 17:02:39 +01:00
NightSky.cpp Fixed moon being lit by atmosphere irradiance 2016-01-17 18:27:18 +01:00
NightSky.h Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
OverlayRasterizer.cpp Added better render tests for atmosphere artifacts 2015-12-17 19:29:04 +01:00
OverlayRasterizer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
Rasterizer.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
Rasterizer.h Normalized docstrings 2016-01-03 19:21:23 +01:00
RayCastingManager.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RayCastingManager.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RayCastingResult.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RayCastingResult.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RenderConfig.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RenderConfig.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RenderProgress.cpp Renamed Time to Timing 2015-12-30 20:20:27 +01:00
RenderProgress.h using namespace std 2015-12-11 00:36:50 +01:00
SkyRasterizer.cpp Centralized scenery constants (earth radius...) 2016-01-15 00:39:33 +01:00
SkyRasterizer.h Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
software.pro Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
software_global.h Separated MoonRenderer 2016-01-16 15:05:01 +01:00
SoftwareCanvasRenderer.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
SoftwareCanvasRenderer.h Normalized docstrings 2016-01-03 19:21:23 +01:00
SoftwareRenderer.cpp Separated MoonRenderer 2016-01-16 15:05:01 +01:00
SoftwareRenderer.h Separated MoonRenderer 2016-01-16 15:05:01 +01:00
TerrainRasterizer.cpp Centralized scenery constants (earth radius...) 2016-01-15 00:39:33 +01:00
TerrainRasterizer.h Refactored textures renderer 2016-01-10 14:27:32 +01:00
TerrainRayWalker.cpp Refactored textures renderer 2016-01-10 14:27:32 +01:00
TerrainRayWalker.h Normalized docstrings 2016-01-03 19:21:23 +01:00
TerrainRenderer.cpp Some refactoring to prepare for work on moon rendering 2016-01-15 00:07:02 +01:00
TerrainRenderer.h Refactored textures renderer 2016-01-10 14:27:32 +01:00
TexturesRenderer.cpp Refactored textures renderer 2016-01-10 14:27:32 +01:00
TexturesRenderer.h Refactored textures renderer 2016-01-10 14:27:32 +01:00
VegetationModelRenderer.cpp Added vegetation impostors to OpenGL renderer 2015-11-25 23:15:58 +01:00
VegetationModelRenderer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
VegetationRasterizer.cpp Fixed coding style 2015-12-16 01:33:02 +01:00
VegetationRasterizer.h Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
VegetationRenderer.cpp Refactored textures renderer 2016-01-10 14:27:32 +01:00
VegetationRenderer.h Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
VegetationResult.cpp Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
VegetationResult.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
WaterRasterizer.cpp Centralized scenery constants (earth radius...) 2016-01-15 00:39:33 +01:00
WaterRasterizer.h Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
WaterRenderer.cpp Some refactoring to prepare for work on moon rendering 2016-01-15 00:07:02 +01:00
WaterRenderer.h Added FractalNoise value to OpenGLVariable 2015-12-24 01:21:12 +01:00