paysages3d/src/render/software
2015-08-18 22:29:18 +02:00
..
clouds cloud_types: Added cumulo-nimbus model 2014-03-18 21:27:35 +01:00
AtmosphereModelBruneton.cpp Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
AtmosphereModelBruneton.h Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
AtmosphereRenderer.cpp Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
AtmosphereRenderer.h Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
AtmosphereResult.cpp Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
AtmosphereResult.h [WIP] Removed old atmosphere renderer 2013-12-08 18:40:16 +01:00
BaseCloudLayerRenderer.cpp Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
BaseCloudLayerRenderer.h [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
Canvas.cpp Optimized output picture saving 2014-08-21 22:23:04 +02:00
Canvas.h Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
CanvasFragment.cpp Removed unused ParallelQueue 2014-08-19 11:32:23 +02:00
CanvasFragment.h WIP on new canvas system 2014-06-12 17:45:59 +02:00
CanvasLiveClient.cpp New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
CanvasLiveClient.h New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
CanvasPictureWriter.cpp Optimized output picture saving 2014-08-21 22:23:04 +02:00
CanvasPictureWriter.h Optimized output picture saving 2014-08-21 22:23:04 +02:00
CanvasPixel.cpp WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
CanvasPixel.h WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
CanvasPixelShader.cpp Rasterizers now use their own interrupt system 2014-08-19 11:44:54 +02:00
CanvasPixelShader.h Rasterizers now use their own interrupt system 2014-08-19 11:44:54 +02:00
CanvasPortion.cpp Optimized and fixed canvas portion merging in final picture 2014-08-21 15:30:09 +02:00
CanvasPortion.h Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
CanvasPreview.cpp Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
CanvasPreview.h Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
CloudBasicLayerRenderer.cpp Small adjustements 2013-12-30 17:22:01 +01:00
CloudBasicLayerRenderer.h [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
CloudsRenderer.cpp cloud_types: Added cumulo-nimbus model 2014-03-18 21:27:35 +01:00
CloudsRenderer.h Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
FluidMediumInterface.cpp WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
FluidMediumInterface.h Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
FluidMediumManager.cpp Fixed compiler warnings 2015-08-13 23:59:27 +02:00
FluidMediumManager.h Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
LightComponent.cpp [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightComponent.h [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightFilter.cpp [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightFilter.h WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
LightingManager.cpp Optimized lighting of underwater terrain 2014-08-22 17:34:07 +02:00
LightingManager.h Optimized lighting of underwater terrain 2014-08-22 17:34:07 +02:00
LightStatus.cpp Optimization for moon lighting 2013-12-26 19:03:19 +01:00
LightStatus.h Optimization for moon lighting 2013-12-26 19:03:19 +01:00
NightSky.cpp Stars optimization and small tweaks 2013-12-29 18:44:12 +01:00
NightSky.h Added lighting done by moon 2013-12-26 18:28:25 +01:00
Rasterizer.cpp Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
Rasterizer.h Removed old render_progress in SoftwareRenderer 2014-08-19 14:20:37 +02:00
RayCastingManager.cpp [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
RayCastingManager.h [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
RenderConfig.cpp Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
RenderConfig.h Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
SkyRasterizer.cpp Rasterizers now use their own interrupt system 2014-08-19 11:44:54 +02:00
SkyRasterizer.h Restored render interruption 2014-08-19 09:18:55 +02:00
software.pro Merge branch 'cloud_types' 2014-08-21 21:31:29 +02:00
software_global.h Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
SoftwareCanvasRenderer.cpp Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
SoftwareCanvasRenderer.h Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
SoftwareRenderer.cpp Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
SoftwareRenderer.h Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
TerrainRasterizer.cpp Fixed compiler warnings 2015-08-13 23:59:27 +02:00
TerrainRasterizer.h Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
TerrainRayWalker.cpp Use the new terrain walker for improved shadows 2013-12-29 18:18:18 +01:00
TerrainRayWalker.h Use the new terrain walker for improved shadows 2013-12-29 18:18:18 +01:00
TerrainRenderer.cpp Added DefinitionWatcher system 2015-08-17 22:55:30 +02:00
TerrainRenderer.h Added DefinitionWatcher system 2015-08-17 22:55:30 +02:00
TexturesRenderer.cpp Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
TexturesRenderer.h WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
WaterRasterizer.cpp Rasterizers now use their own interrupt system 2014-08-19 11:44:54 +02:00
WaterRasterizer.h Restored render interruption 2014-08-19 09:18:55 +02:00
WaterRenderer.cpp Optimized lighting of underwater terrain 2014-08-22 17:34:07 +02:00
WaterRenderer.h Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00