paysages3d/src/definition
2014-08-20 16:45:45 +02:00
..
AtmosphereDefinition.cpp Stars optimization and small tweaks 2013-12-29 18:44:12 +01:00
AtmosphereDefinition.h Fixed build for windows systems 2014-03-01 01:34:34 +01:00
BaseDefinition.cpp Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
BaseDefinition.h Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
CameraDefinition.cpp Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
CameraDefinition.h Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
CloudLayerDefinition.cpp Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
CloudLayerDefinition.h Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
CloudsDefinition.cpp Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
CloudsDefinition.h Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
definition.pro TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
definition_global.h Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
Layers.cpp Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
Layers.h Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
Scenery.cpp Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
Scenery.h Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
SurfaceMaterial.cpp Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
SurfaceMaterial.h Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
TerrainDefinition.cpp Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
TerrainDefinition.h Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
TerrainHeightMap.cpp Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
TerrainHeightMap.h TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
TerrainHeightMapBrush.cpp TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
TerrainHeightMapBrush.h TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
TextureLayerDefinition.cpp Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
TextureLayerDefinition.h Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
TexturesDefinition.cpp New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
TexturesDefinition.h New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
WaterDefinition.cpp Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
WaterDefinition.h Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
Zone.cpp Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
Zone.h Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00