paysages3d/src
Michaël Lemaire 818d82607e Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
2014-08-22 17:34:07 +02:00
..
basics Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
definition Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
experiments/bruneton Made bruneton source code dump intermediary textures 2013-12-25 18:01:44 +01:00
interface Normalize colors before writing to final picture 2014-08-21 14:53:49 +02:00
render Optimized lighting of underwater terrain 2014-08-22 17:34:07 +02:00
system Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
tests Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
common.pri Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
paysages.pro Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00