paysages3d/src/render
Michaël Lemaire 818d82607e Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
2014-08-22 17:34:07 +02:00
..
opengl opengl: Fixed artifacts on water reflection 2014-01-21 22:31:17 +01:00
preview Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
software Optimized lighting of underwater terrain 2014-08-22 17:34:07 +02:00