paysages3d/src/tests
2014-08-21 12:36:28 +02:00
..
googletest Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
BaseTestCase.cpp Started adding cppunit tests 2013-10-31 22:53:22 +01:00
BaseTestCase.h Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
Camera_Test.cpp Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
Canvas_Test.cpp Larger maximal canvas portion size 2014-08-21 10:11:44 +02:00
CanvasPortion_Test.cpp Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
CanvasPreview_Test.cpp Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
Clouds_Test.cpp Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
Euclid_Test.cpp Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
FluidMediumManager_Test.cpp The default scenery for a SoftwareRenderer is now a default scenery (not the global one) 2013-11-13 23:36:52 +01:00
FractalNoise_Test.cpp Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
Layers_Test.cpp Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
main.cpp Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
NoiseGenerator_Test.cpp Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
PackStream_Test.cpp Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
TerrainPainting_Test.cpp Fixed some unit tests issues 2014-05-20 10:39:02 +02:00
tests.pro Removed size information from SoftwareRenderer + removed full render tests 2014-08-19 12:22:27 +02:00
VertexArray_Test.cpp Introduced VertexArray object to handle terrain vertex data 2013-12-23 17:24:05 +01:00
Zone_Test.cpp Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00