paysages3d/src/render/software
2016-07-20 23:40:21 +02:00
..
clouds Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
AtmosphereModelBruneton.cpp Improved clouds lighting 2016-02-01 20:38:29 +01:00
AtmosphereModelBruneton.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
AtmosphereRenderer.cpp Improved clouds lighting 2016-02-01 20:38:29 +01:00
AtmosphereRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
AtmosphereResult.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
AtmosphereResult.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
BaseCloudLayerRenderer.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
BaseCloudLayerRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Canvas.cpp using namespace std 2015-12-11 00:36:50 +01:00
Canvas.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
CanvasFragment.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasFragment.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
CanvasLiveClient.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasLiveClient.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
CanvasPictureWriter.cpp using namespace std 2015-12-11 00:36:50 +01:00
CanvasPictureWriter.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
CanvasPixel.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPixel.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
CanvasPixelShader.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPixelShader.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
CanvasPortion.cpp using namespace std 2015-12-11 00:36:50 +01:00
CanvasPortion.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
CanvasPreview.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
CanvasPreview.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
CloudBasicLayerRenderer.cpp Improved clouds lighting 2016-02-01 20:38:29 +01:00
CloudBasicLayerRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
CloudsRenderer.cpp Improved clouds lighting 2016-02-01 20:38:29 +01:00
CloudsRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
FluidMediumInterface.cpp WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
FluidMediumInterface.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
FluidMediumManager.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
FluidMediumManager.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
GodRaysResult.cpp Speeded up compile time 2015-11-18 19:37:00 +01:00
GodRaysResult.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
GodRaysSampler.cpp Improved clouds lighting 2016-02-01 20:38:29 +01:00
GodRaysSampler.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
LightComponent.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightComponent.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
LightFilter.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightFilter.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
LightingManager.cpp Fixed missing cmath includes 2016-07-20 23:40:21 +02:00
LightingManager.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
LightSource.cpp Refactored lighting manager 2015-09-25 00:12:31 +02:00
LightSource.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
LightStatus.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightStatus.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
MoonRenderer.cpp Fixed some static_cast into dynamic_cast 2016-02-07 22:38:21 +01:00
MoonRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
NightSky.cpp Fixed moon being lit by atmosphere irradiance 2016-01-17 18:27:18 +01:00
NightSky.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
OverlayRasterizer.cpp Added render test for clouds lighting 2016-01-26 02:26:43 +01:00
OverlayRasterizer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Rasterizer.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
Rasterizer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
RayCastingManager.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RayCastingManager.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
RayCastingResult.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RayCastingResult.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
RenderConfig.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RenderConfig.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
RenderProgress.cpp Renamed Time to Timing 2015-12-30 20:20:27 +01:00
RenderProgress.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
SkyRasterizer.cpp Centralized scenery constants (earth radius...) 2016-01-15 00:39:33 +01:00
SkyRasterizer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
software.pro Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
software_global.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
SoftwareCanvasRenderer.cpp Added render test for canvas aliasing 2016-02-02 16:11:38 +01:00
SoftwareCanvasRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
SoftwareRenderer.cpp Added render test for clouds lighting 2016-01-26 02:26:43 +01:00
SoftwareRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
TerrainRasterizer.cpp Centralized scenery constants (earth radius...) 2016-01-15 00:39:33 +01:00
TerrainRasterizer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
TerrainRayWalker.cpp Refactored textures renderer 2016-01-10 14:27:32 +01:00
TerrainRayWalker.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
TerrainRenderer.cpp Some refactoring to prepare for work on moon rendering 2016-01-15 00:07:02 +01:00
TerrainRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
TexturesRenderer.cpp Optimized texture rendering 2016-01-22 01:09:34 +01:00
TexturesRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
VegetationModelRenderer.cpp Added vegetation impostors to OpenGL renderer 2015-11-25 23:15:58 +01:00
VegetationModelRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
VegetationRasterizer.cpp Fixed coding style 2015-12-16 01:33:02 +01:00
VegetationRasterizer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
VegetationRenderer.cpp Refactored textures renderer 2016-01-10 14:27:32 +01:00
VegetationRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
VegetationResult.cpp Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
VegetationResult.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
WaterRasterizer.cpp Centralized scenery constants (earth radius...) 2016-01-15 00:39:33 +01:00
WaterRasterizer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
WaterRenderer.cpp Some refactoring to prepare for work on moon rendering 2016-01-15 00:07:02 +01:00
WaterRenderer.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00