paysages3d/src/render/opengl/shaders
Michaël Lemaire f9d0918bcb opengl: Fixed color range of terrain textures
This will lose precision, but is sufficient right now, and
avoids bright textures (like snow) to be greyed.
2016-01-06 01:45:27 +01:00
..
atmosphere.frag Tweaked sun radius 2015-12-29 22:34:05 +01:00
fadeout.frag Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
noise.frag Fixed noise scaling in opengl 2016-01-04 20:26:40 +01:00
resources.qrc Added vegetation impostors to OpenGL renderer 2015-11-25 23:15:58 +01:00
skybox.frag Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
skybox.vert Removed unused glsl precision qualifiers 2015-12-31 01:09:45 +01:00
terrain.frag opengl: Fixed color range of terrain textures 2016-01-06 01:45:27 +01:00
terrain.vert Removed unused glsl precision qualifiers 2015-12-31 01:09:45 +01:00
tonemapping.frag Optimization for moon lighting 2013-12-26 19:03:19 +01:00
ui.frag Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
vegetation.frag Merge branch 'master' into vegetation 2015-12-08 01:28:15 +01:00
vegetation.vert Removed unused glsl precision qualifiers 2015-12-31 01:09:45 +01:00
water.frag opengl: Decrease water detail with distance 2016-01-04 22:46:40 +01:00
water.vert Removed unused glsl precision qualifiers 2015-12-31 01:09:45 +01:00