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2017-07-02 18:21:04 +00:00
To-Do-list
==========
Menu/settings/saves
-------------------
2017-07-11 22:28:45 +00:00
* Save locally first, make saving to cloud an option
2017-07-02 18:21:04 +00:00
* Allow to delete cloud saves
* Fix cloud save games with "Level 0 - 0 ships"
2017-09-11 23:29:15 +00:00
* Store the game version in saves (for future work on compatibility)
2017-07-02 18:21:04 +00:00
Map/story
---------
2017-07-19 23:22:18 +00:00
* Add sound effects and more visual effects (jumps...)
2017-07-02 18:21:04 +00:00
* Add factions and reputation
* Allow to cancel secondary missions
* Forbid to end up with more than 5 ships in the fleet because of escorts
* Fix problems when several dialogs are active at the same time
* Handle case where cargo is full to give a reward (give money?)
2017-07-02 18:21:04 +00:00
Character sheet
---------------
2017-12-12 21:09:36 +00:00
* Add a randomization button in creation view
* Replace the close icon by a validation icon in creation view
* Allow to cancel spent skill points (and confirm when closing the sheet)
* Highlight matched/unmatched skills when dragging an equipment to a slot
* Highlight attribute changes when dragging an equipment to a slot
* Propose to auto upgrade skills if enough points are available, when equipping an equipment with unmatched skills
2017-07-02 18:21:04 +00:00
* Improve eye-catching for shop and loot section
* Highlight allowed destinations during drag-and-drop
2017-07-02 18:21:04 +00:00
* Effective skill is sometimes not updated when upgrading base skill
* Add merged cargo display for the whole fleet
* Allow to change/buy ship model
* Add personality indicators (editable in creation view)
* Add filters and sort options for cargo and shop
* Display level and slot type on equipment
* Fixed tooltips not being visible in loot mode (at the end of battle)
2017-07-02 18:21:04 +00:00
Battle
------
* Add a voluntary retreat option
2017-09-19 15:09:06 +00:00
* Add scroll buttons when there are too many actions
2017-08-24 18:26:07 +00:00
* Toggle bar/text display in power section of action bar
2017-07-02 18:21:04 +00:00
* Display effects description instead of attribute changes
2017-09-19 15:09:06 +00:00
* Show a cooldown indicator on move action icon, if the simulation would cause the engine to overheat
2017-07-02 18:21:04 +00:00
* Add engine trail effect, and sound
* Allow to skip animations, and allow no animation mode
* Find incentives to move from starting position (permanent drones or anomalies?)
* Add a "loot all" button (on the character sheet or outcome dialog?)
2017-09-19 15:09:06 +00:00
* Mark targetting in error when target is refused by the action (there is already an arrow for this)
2017-07-02 18:21:04 +00:00
* Allow to undo last moves
* Add a battle log display
* Allow to move targetting indicator with arrow keys
* Add targetting shortcuts for "previous target", "next enemy" and "next ally"
2017-09-24 22:23:22 +00:00
* Area targetting should include the hotkeyed ship at best (apply exclusion and power limit), not necessarily center on it
2017-11-15 00:11:05 +00:00
* Add shortcut to perform only the "move" part of a move+fire simulation
* Fix delay of shield/hull impact effects (should depend on weapon animation, and ship location)
2017-10-25 22:45:53 +00:00
* Add a turn count marker in the ship list
* BattleChecks should be done proactively when all diffs have been simulated by an action, in addition to reactively after applying
2017-07-02 18:21:04 +00:00
Ships models and equipments
---------------------------
* Smooth the price depreciation in battles, it's too high when first using equipments
2017-07-02 18:21:04 +00:00
* Add permanent effects and actions to ship models
* Add critical hit/miss (or indicate lucky/unlucky throws)
2017-07-02 18:21:04 +00:00
* Add damage over time effect (tricky to make intuitive)
* Add actions with cost dependent of distance (like current move actions)
2017-08-15 23:20:55 +00:00
* Add disc targetting (for some jump move actions)
* Add "chain" effects
* Add mines equivalent (drones that apply only at the end)
* RepelEffect should apply on ships in a good order (distance decreasing)
2017-07-02 18:21:04 +00:00
* Add hull points to drones and make them take area damage
2017-11-15 00:11:05 +00:00
* Quality modifiers should be based on an "quality difference" to reach
2017-07-02 18:21:04 +00:00
Artificial Intelligence
-----------------------
2017-12-12 21:09:36 +00:00
* Produce interesting "angle" areas
* AI seems unwanting to use the laser
* Evaluate diffs instead of effects
2017-08-15 23:20:55 +00:00
* Use a first batch of producers, and only if no "good" move has been found, go on with some infinite producers
2017-07-02 18:21:04 +00:00
* Abandon fight if the AI judges there is no hope of victory
2017-07-12 20:49:28 +00:00
* Add combination of random small move and actual maneuver, as producer
2017-07-02 18:21:04 +00:00
* New duel page with producers/evaluators tweaking
Common UI
---------
2017-10-11 20:58:08 +00:00
* UIBuilder.button should be able to handle hover and pushed images
2017-10-11 21:49:56 +00:00
* If ProgressiveMessage animation performance is bad, show the text directly
2017-07-19 23:22:18 +00:00
* Add caret/focus to text input
2017-07-02 18:21:04 +00:00
* Mobile: think UI layout so that fingers do not block the view (right and left handed)
* Mobile: display tooltips larger and on the side of screen where the finger is not
* Mobile: targetting in two times, using a draggable target indicator
2017-07-26 22:54:56 +00:00
Technical
---------
* Remove references from battle internals (ships, fleets...) to universe (it causes large serialized battles in campaign mode)
* Pack all images in atlases, and split them by stage
2017-07-26 22:54:56 +00:00
* Pack sounds
2017-10-15 17:54:37 +00:00
* Add toggles for shaders, automatically disable them if too slow, and initially disable them on mobile
* Replace jasmine with mocha+chai
2017-07-26 22:54:56 +00:00
Network
-------
* Handle cancel button in invitation dialog
* Close connection on view exit
* Add timeouts to read operations
* Display connection status
2017-07-02 18:21:04 +00:00
Postponed
---------
* Tutorial
* Secondary story arcs
* Replays
* Multiplayer/co-op
* Formation or deployment phase
* Add ship personality (with icons to identify?), with reaction dialogs
2017-07-02 18:21:04 +00:00
* Hide enemy information (shield, hull, weapons), until they are in play, or until a "spy" effect is used
* Invocation/reinforcements (need to up the 10 ships limit)
* Dynamic music composition