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spacetac/src/ui/map/StarSystemDisplay.ts

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TypeScript
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module TS.SpaceTac.UI {
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// Group to display a star system
export class StarSystemDisplay extends Phaser.Image {
view: UniverseMapView
circles: Phaser.Group
starsystem: Star
player: Player
fleet_display: FleetDisplay
locations: [StarLocation, Phaser.Image, Phaser.Image][] = []
label: Phaser.Image
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constructor(parent: UniverseMapView, starsystem: Star) {
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super(parent.game, starsystem.x, starsystem.y, "map-starsystem-background");
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this.view = parent;
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this.anchor.set(0.5, 0.5);
let scale = this.width;
this.scale.set(starsystem.radius * 2 / scale);
this.starsystem = starsystem;
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this.player = parent.player;
this.fleet_display = parent.player_fleet;
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// Show boundary
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this.circles = new Phaser.Group(this.game);
this.addChild(this.circles);
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this.addCircle(starsystem.radius);
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// Show locations
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starsystem.locations.map(location => {
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let location_sprite: Phaser.Image | null = null;
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let fleet_move = () => {
if (location == this.player.fleet.location) {
if (location.shop) {
this.view.character_sheet.setShop(location.shop);
this.view.character_sheet.show(this.player.fleet.ships[0]);
}
} else {
this.fleet_display.moveToLocation(location);
}
}
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if (location.type == StarLocationType.STAR) {
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location_sprite = this.addImage(location.x, location.y, "map-location-star", fleet_move);
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} else if (location.type == StarLocationType.PLANET) {
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location_sprite = this.addImage(location.x, location.y, "map-location-planet", fleet_move);
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location_sprite.rotation = Math.atan2(location.y, location.x);
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this.addCircle(Math.sqrt(location.x * location.x + location.y * location.y), 1);
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} else if (location.type == StarLocationType.WARP) {
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location_sprite = this.addImage(location.x, location.y, "map-location-warp", fleet_move);
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}
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this.view.tooltip.bindDynamicText(<Phaser.Button>location_sprite, () => {
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let visited = this.player.hasVisitedLocation(location);
let shop = (visited && !location.encounter && location.shop) ? " (shop present)" : "";
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if (location == this.player.fleet.location) {
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return `Current fleet location${shop}`;
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} else {
let loctype = StarLocationType[location.type].toLowerCase();
let danger = (visited && location.encounter) ? " [enemy fleet detected !]" : "";
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return `${visited ? "Visited" : "Unvisited"} ${loctype} - Move the fleet there${danger}${shop}`;
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}
});
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if (location_sprite) {
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let key = this.getVisitedKey(location);
let status_badge = this.addImage(location.x + 0.005, location.y + 0.005, key);
this.locations.push([location, location_sprite, status_badge]);
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}
});
// Show name
this.label = new Phaser.Image(this.game, 0, 460, "map-name");
this.label.anchor.set(0.5, 0.5);
let label_content = new Phaser.Text(this.game, 0, 0, this.starsystem.name, { align: "center", font: `32pt Arial`, fill: "#e2e3b8" })
label_content.anchor.set(0.5, 0.5);
this.label.addChild(label_content);
this.addChild(this.label);
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}
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addImage(x: number, y: number, key: string, onclick: Function | null = null): Phaser.Image {
x /= this.scale.x;
y /= this.scale.y;
let image = onclick ? this.game.add.button(x, y, key, onclick) : this.game.add.image(x, y, key);
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image.anchor.set(0.5, 0.5);
this.addChild(image);
return image;
}
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addCircle(radius: number, width = 3, color = 0x424242): Phaser.Graphics {
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let circle = this.game.add.graphics(0, 0);
circle.lineStyle(width, color);
circle.drawCircle(0, 0, radius * 2 / this.scale.x);
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this.circles.add(circle);
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return circle;
}
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/**
* Return the sprite code to use for visited status.
*/
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getVisitedKey(location: StarLocation) {
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if (this.player.hasVisitedLocation(location)) {
if (location.encounter) {
return "map-state-enemy";
} else if (location.shop) {
return "map-state-shop";
} else {
return "map-state-clear";
}
} else {
return "map-state-unknown";
}
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}
/**
* Update displayed information, and fog of war
*/
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updateInfo(level: number, focus: boolean) {
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this.locations.forEach(info => {
info[2].loadTexture(this.getVisitedKey(info[0]));
});
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// LOD
let detailed = focus && level == 2;
this.children.filter(child => child !== this.label).forEach(child => this.view.animations.setVisible(child, detailed, 300));
this.updateLabel(level);
}
/**
* Update label position and scaling
*/
updateLabel(zoom: number) {
this.label.visible = this.player.hasVisitedSystem(this.starsystem);
let factor = (zoom == 2) ? 1 : (zoom == 1 ? 5 : 15);
this.view.tweens.create(this.label.scale).to({ x: factor, y: factor }, 500, Phaser.Easing.Cubic.InOut).start();
let position = (zoom == 2) ? { x: -460, y: 460 } : { x: 0, y: 100 * factor };
this.view.tweens.create(this.label.position).to(position, 500, Phaser.Easing.Cubic.InOut).start();
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}
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}
}