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Fixed tslint errors

This commit is contained in:
Michaël Lemaire 2015-01-08 01:00:00 +01:00 committed by Michaël Lemaire
parent 9766193944
commit 09d07188aa
2 changed files with 4 additions and 2 deletions

View file

@ -29,8 +29,8 @@ module SpaceTac.View.Specs {
expect(result).toBe(battleview.targetting); expect(result).toBe(battleview.targetting);
// Collect targetting events // Collect targetting events
var hovered = []; var hovered: Game.Target[] = [];
var clicked = []; var clicked: Game.Target[] = [];
result.targetHovered.add((target: Game.Target) => { result.targetHovered.add((target: Game.Target) => {
hovered.push(target); hovered.push(target);
}); });

View file

@ -18,6 +18,8 @@ module SpaceTac.View.Specs {
orig_create.apply(state); orig_create.apply(state);
func(game, state); func(game, state);
done(); done();
game.state.clearCurrentState();
// TODO Find a way to game.destroy (it causes an error currently)
}; };
game.state.add("test", state); game.state.add("test", state);