Fixed tslint errors
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9766193944
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09d07188aa
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@ -29,8 +29,8 @@ module SpaceTac.View.Specs {
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expect(result).toBe(battleview.targetting);
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expect(result).toBe(battleview.targetting);
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// Collect targetting events
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// Collect targetting events
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var hovered = [];
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var hovered: Game.Target[] = [];
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var clicked = [];
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var clicked: Game.Target[] = [];
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result.targetHovered.add((target: Game.Target) => {
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result.targetHovered.add((target: Game.Target) => {
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hovered.push(target);
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hovered.push(target);
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});
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});
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@ -18,6 +18,8 @@ module SpaceTac.View.Specs {
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orig_create.apply(state);
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orig_create.apply(state);
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func(game, state);
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func(game, state);
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done();
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done();
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game.state.clearCurrentState();
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// TODO Find a way to game.destroy (it causes an error currently)
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};
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};
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game.state.add("test", state);
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game.state.add("test", state);
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