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229 commits

Author SHA1 Message Date
Michaël Lemaire 0e3e9bc199 Incomplete WIP 2019-11-22 11:02:53 +01:00
Michaël Lemaire aa640e23f2 Restored and improved AI runner 2019-05-26 23:41:12 +02:00
Michaël Lemaire 65f2008fd7 Continued work on restoring AI feature 2019-05-23 19:54:05 +02:00
Michaël Lemaire b3fa27cb0e Higher range for weapons and engines 2019-05-23 19:04:22 +02:00
Michaël Lemaire 79e0a6bc83 AI now use turn plans instead of maneuvers (WIP) 2019-05-22 20:06:42 +02:00
Michaël Lemaire 542eda792b Removed power value (will only use power_capacity) 2019-05-21 23:29:47 +02:00
Michaël Lemaire bac2c6fe0a Action plans now store the target as relative 2019-05-21 22:39:11 +02:00
Michaël Lemaire 6e319cc1ed Updated display of turn start/end 2019-05-20 18:35:59 +02:00
Michaël Lemaire 0b71a531cc Allow to select any ship to plan its turn 2019-05-20 00:32:15 +02:00
Michaël Lemaire 906322003f Started work on turn resolution 2019-05-16 19:33:40 +02:00
Michaël Lemaire c3c88449fb Renamed battle plan to turn plan 2019-05-16 18:39:56 +02:00
Michaël Lemaire 63729f8537 Continued work on battle plan display 2019-05-16 01:04:55 +02:00
Michaël Lemaire a67f0a4f1d Merge branch 'master' into simultaneous_turns 2019-05-15 22:18:31 +02:00
Michaël Lemaire 436e568a0e Split app and tests JS files, and simplified dependencies bundle 2019-05-15 22:14:58 +02:00
Michaël Lemaire 7c93700c5c Continued work on planning display 2019-05-15 00:53:44 +02:00
Michaël Lemaire 784d9eb60e Started work on PlanDisplay 2019-05-14 00:38:58 +02:00
Michaël Lemaire 2af79a9529 Merge branch 'master' into simultaneous_turns 2019-05-13 23:22:49 +02:00
Michaël Lemaire a60ad14c79 Switch to es6 2019-05-13 23:17:58 +02:00
Michaël Lemaire 92ed2d9e45 Added BattlePlanning structure to hold player/ai choices 2019-05-13 19:57:12 +02:00
Michaël Lemaire a6b0f51b9c AI now uses real simulated effects in evaluation, and produces all toggle actions 2018-06-14 17:39:27 +02:00
Michaël Lemaire 4e624dc9db Display simulated ship displacement effects while targetting 2018-06-13 23:52:36 +02:00
Michaël Lemaire 7d586d5a2b Added pinned effect, to prevent ships from moving 2018-06-13 20:17:46 +02:00
Michaël Lemaire 811bfa182d Migration to Phaser 3 2018-06-04 09:48:04 +02:00
Michaël Lemaire 9bd274ec45 Fixed inverted battle stats 2018-04-16 20:12:51 +02:00
Michaël Lemaire d7a1c0d1b6 Updated battle graphics 2018-04-16 20:12:26 +02:00
Michaël Lemaire c625b215de New title screen 2018-04-12 18:33:38 +02:00
Michaël Lemaire b4b54c8e2d Fixed AI and move-fire simulator sometimes using overheated engines 2018-04-10 00:27:56 +02:00
Michaël Lemaire 095cf9e491 Replaced AI duel page with a node.js multi-process simulator 2018-04-06 00:27:26 +02:00
Michaël Lemaire 4838c74236 Fixed issues in runjs 2018-04-04 23:57:28 +02:00
Michaël Lemaire c3268ebdea Forbid move and trigger actions while in vigilance 2018-04-04 18:17:10 +02:00
Michaël Lemaire 7bc6378754 Added vigilance system 2018-04-04 14:34:05 +02:00
Michaël Lemaire 18c596f91c Ships balancing 2018-03-29 00:48:21 +02:00
Michaël Lemaire eec499dbd5 Fixed battle stats always adding to defender fleet 2018-03-29 00:17:24 +02:00
Michaël Lemaire 37bb85e773 Added damage evasion 2018-03-26 17:30:43 +02:00
Michaël Lemaire 9f81b4c992 Added damage effect mode 2018-03-22 00:52:13 +01:00
Michaël Lemaire 6443f9afda Hull and shield are now small values 2018-03-21 23:25:25 +01:00
Michaël Lemaire c28d7ba8eb Started work on arena grid 2018-03-21 23:09:26 +01:00
Michaël Lemaire 3d6bc192d0 Removed randomness factors in battle actions 2018-03-21 00:23:00 +01:00
Michaël Lemaire 28e2f889bd New fleet creation mode for character sheet (allow to change ship model) 2018-03-20 23:06:39 +01:00
Michaël Lemaire e1fa5bdc00 Updated jasmine 2018-03-11 23:19:45 +01:00
Michaël Lemaire b4fff901cd Fixed AI spawning a new web worker at each turn (thus downloading the app again and again) 2018-03-06 18:41:38 +01:00
Michaël Lemaire 69a65b0735 Improved character sheet tooltips 2018-03-06 15:39:48 +01:00
Michaël Lemaire 41f9b1ad6f Fixed Xander not being able to use Disengage 2018-03-05 22:28:06 +01:00
Michaël Lemaire 851c59bac1 Fixed several AI related problems 2018-03-02 00:14:09 +01:00
Michaël Lemaire ea8771fc75 Fixed Xander's "Disengage" being used instead of main engine 2018-03-01 19:46:17 +01:00
Michaël Lemaire 8d983258f8 Fixed Flea's gatling gun 2018-03-01 19:35:10 +01:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire 8b755d9205 Updated typescript version 2018-01-31 19:19:50 +01:00
Michaël Lemaire adb3656d29 Updated ship sprites and portraits 2018-01-28 21:19:28 +01:00
Michaël Lemaire fa98a57ee2 Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00