Michaël Lemaire
|
0e3e9bc199
|
Incomplete WIP
|
2019-11-22 11:02:53 +01:00 |
|
Michaël Lemaire
|
aa640e23f2
|
Restored and improved AI runner
|
2019-05-26 23:41:12 +02:00 |
|
Michaël Lemaire
|
65f2008fd7
|
Continued work on restoring AI feature
|
2019-05-23 19:54:05 +02:00 |
|
Michaël Lemaire
|
b3fa27cb0e
|
Higher range for weapons and engines
|
2019-05-23 19:04:22 +02:00 |
|
Michaël Lemaire
|
79e0a6bc83
|
AI now use turn plans instead of maneuvers (WIP)
|
2019-05-22 20:06:42 +02:00 |
|
Michaël Lemaire
|
542eda792b
|
Removed power value (will only use power_capacity)
|
2019-05-21 23:29:47 +02:00 |
|
Michaël Lemaire
|
bac2c6fe0a
|
Action plans now store the target as relative
|
2019-05-21 22:39:11 +02:00 |
|
Michaël Lemaire
|
6e319cc1ed
|
Updated display of turn start/end
|
2019-05-20 18:35:59 +02:00 |
|
Michaël Lemaire
|
0b71a531cc
|
Allow to select any ship to plan its turn
|
2019-05-20 00:32:15 +02:00 |
|
Michaël Lemaire
|
906322003f
|
Started work on turn resolution
|
2019-05-16 19:33:40 +02:00 |
|
Michaël Lemaire
|
c3c88449fb
|
Renamed battle plan to turn plan
|
2019-05-16 18:39:56 +02:00 |
|
Michaël Lemaire
|
63729f8537
|
Continued work on battle plan display
|
2019-05-16 01:04:55 +02:00 |
|
Michaël Lemaire
|
a67f0a4f1d
|
Merge branch 'master' into simultaneous_turns
|
2019-05-15 22:18:31 +02:00 |
|
Michaël Lemaire
|
436e568a0e
|
Split app and tests JS files, and simplified dependencies bundle
|
2019-05-15 22:14:58 +02:00 |
|
Michaël Lemaire
|
7c93700c5c
|
Continued work on planning display
|
2019-05-15 00:53:44 +02:00 |
|
Michaël Lemaire
|
784d9eb60e
|
Started work on PlanDisplay
|
2019-05-14 00:38:58 +02:00 |
|
Michaël Lemaire
|
2af79a9529
|
Merge branch 'master' into simultaneous_turns
|
2019-05-13 23:22:49 +02:00 |
|
Michaël Lemaire
|
a60ad14c79
|
Switch to es6
|
2019-05-13 23:17:58 +02:00 |
|
Michaël Lemaire
|
92ed2d9e45
|
Added BattlePlanning structure to hold player/ai choices
|
2019-05-13 19:57:12 +02:00 |
|
Michaël Lemaire
|
a6b0f51b9c
|
AI now uses real simulated effects in evaluation, and produces all toggle actions
|
2018-06-14 17:39:27 +02:00 |
|
Michaël Lemaire
|
4e624dc9db
|
Display simulated ship displacement effects while targetting
|
2018-06-13 23:52:36 +02:00 |
|
Michaël Lemaire
|
7d586d5a2b
|
Added pinned effect, to prevent ships from moving
|
2018-06-13 20:17:46 +02:00 |
|
Michaël Lemaire
|
811bfa182d
|
Migration to Phaser 3
|
2018-06-04 09:48:04 +02:00 |
|
Michaël Lemaire
|
9bd274ec45
|
Fixed inverted battle stats
|
2018-04-16 20:12:51 +02:00 |
|
Michaël Lemaire
|
d7a1c0d1b6
|
Updated battle graphics
|
2018-04-16 20:12:26 +02:00 |
|
Michaël Lemaire
|
c625b215de
|
New title screen
|
2018-04-12 18:33:38 +02:00 |
|
Michaël Lemaire
|
b4b54c8e2d
|
Fixed AI and move-fire simulator sometimes using overheated engines
|
2018-04-10 00:27:56 +02:00 |
|
Michaël Lemaire
|
095cf9e491
|
Replaced AI duel page with a node.js multi-process simulator
|
2018-04-06 00:27:26 +02:00 |
|
Michaël Lemaire
|
4838c74236
|
Fixed issues in runjs
|
2018-04-04 23:57:28 +02:00 |
|
Michaël Lemaire
|
c3268ebdea
|
Forbid move and trigger actions while in vigilance
|
2018-04-04 18:17:10 +02:00 |
|
Michaël Lemaire
|
7bc6378754
|
Added vigilance system
|
2018-04-04 14:34:05 +02:00 |
|
Michaël Lemaire
|
18c596f91c
|
Ships balancing
|
2018-03-29 00:48:21 +02:00 |
|
Michaël Lemaire
|
eec499dbd5
|
Fixed battle stats always adding to defender fleet
|
2018-03-29 00:17:24 +02:00 |
|
Michaël Lemaire
|
37bb85e773
|
Added damage evasion
|
2018-03-26 17:30:43 +02:00 |
|
Michaël Lemaire
|
9f81b4c992
|
Added damage effect mode
|
2018-03-22 00:52:13 +01:00 |
|
Michaël Lemaire
|
6443f9afda
|
Hull and shield are now small values
|
2018-03-21 23:25:25 +01:00 |
|
Michaël Lemaire
|
c28d7ba8eb
|
Started work on arena grid
|
2018-03-21 23:09:26 +01:00 |
|
Michaël Lemaire
|
3d6bc192d0
|
Removed randomness factors in battle actions
|
2018-03-21 00:23:00 +01:00 |
|
Michaël Lemaire
|
28e2f889bd
|
New fleet creation mode for character sheet (allow to change ship model)
|
2018-03-20 23:06:39 +01:00 |
|
Michaël Lemaire
|
e1fa5bdc00
|
Updated jasmine
|
2018-03-11 23:19:45 +01:00 |
|
Michaël Lemaire
|
b4fff901cd
|
Fixed AI spawning a new web worker at each turn (thus downloading the app again and again)
|
2018-03-06 18:41:38 +01:00 |
|
Michaël Lemaire
|
69a65b0735
|
Improved character sheet tooltips
|
2018-03-06 15:39:48 +01:00 |
|
Michaël Lemaire
|
41f9b1ad6f
|
Fixed Xander not being able to use Disengage
|
2018-03-05 22:28:06 +01:00 |
|
Michaël Lemaire
|
851c59bac1
|
Fixed several AI related problems
|
2018-03-02 00:14:09 +01:00 |
|
Michaël Lemaire
|
ea8771fc75
|
Fixed Xander's "Disengage" being used instead of main engine
|
2018-03-01 19:46:17 +01:00 |
|
Michaël Lemaire
|
8d983258f8
|
Fixed Flea's gatling gun
|
2018-03-01 19:35:10 +01:00 |
|
Michaël Lemaire
|
2f52fd0031
|
New ship upgrade system, replacing equipments
|
2018-02-27 17:26:55 +01:00 |
|
Michaël Lemaire
|
8b755d9205
|
Updated typescript version
|
2018-01-31 19:19:50 +01:00 |
|
Michaël Lemaire
|
adb3656d29
|
Updated ship sprites and portraits
|
2018-01-28 21:19:28 +01:00 |
|
Michaël Lemaire
|
fa98a57ee2
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
|