Michaël Lemaire
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312ce0e99a
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Fixed laser animation and targetting display
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2018-06-06 00:34:03 +02:00 |
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Michaël Lemaire
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50567ddb9d
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Fixed scene transition in some cases
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2018-06-05 23:08:35 +02:00 |
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Michaël Lemaire
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af2e85c34d
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Removed problematic spec
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2018-06-05 00:06:30 +02:00 |
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Michaël Lemaire
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395b09b24a
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Updated some dialog UI style
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2018-06-04 23:15:06 +02:00 |
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Michaël Lemaire
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b35e9d47fa
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Replaced particle spritesheet with images
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2018-06-04 22:57:48 +02:00 |
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Michaël Lemaire
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1d8433c24c
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Fixed some battle UI issues
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2018-06-04 16:48:19 +02:00 |
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Michaël Lemaire
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75eeb44aa0
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Fixed particle system crash
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2018-06-03 23:27:35 +02:00 |
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Michaël Lemaire
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2c396f1e34
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Updated dependencies
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2018-06-04 10:27:52 +02:00 |
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Michaël Lemaire
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811bfa182d
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Migration to Phaser 3
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2018-06-04 09:48:04 +02:00 |
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Michaël Lemaire
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e20be0ed6e
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Updated intro graphics
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2018-05-03 00:47:03 +02:00 |
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Michaël Lemaire
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3eeb9c3518
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Small targetting display changes
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2018-04-17 00:10:21 +02:00 |
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Michaël Lemaire
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9bd274ec45
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Fixed inverted battle stats
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2018-04-16 20:12:51 +02:00 |
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Michaël Lemaire
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d7a1c0d1b6
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Updated battle graphics
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2018-04-16 20:12:26 +02:00 |
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Michaël Lemaire
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fa17479d0e
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Updated loading screen graphics
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2018-04-13 00:38:46 +02:00 |
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Michaël Lemaire
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f99f1caba5
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Updated dialogs graphics
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2018-04-13 00:03:29 +02:00 |
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Michaël Lemaire
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c625b215de
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New title screen
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2018-04-12 18:33:38 +02:00 |
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Michaël Lemaire
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b4b54c8e2d
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Fixed AI and move-fire simulator sometimes using overheated engines
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2018-04-10 00:27:56 +02:00 |
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Michaël Lemaire
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82d467284b
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Reverted to es5 output, because of phantomjs
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2018-04-08 22:50:07 +02:00 |
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Michaël Lemaire
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095cf9e491
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Replaced AI duel page with a node.js multi-process simulator
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2018-04-06 00:27:26 +02:00 |
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Michaël Lemaire
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4838c74236
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Fixed issues in runjs
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2018-04-04 23:57:28 +02:00 |
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Michaël Lemaire
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5f0732b39b
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Fixed move animation being done as background when coming from an action
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2018-04-04 23:15:14 +02:00 |
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Michaël Lemaire
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c3268ebdea
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Forbid move and trigger actions while in vigilance
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2018-04-04 18:17:10 +02:00 |
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Michaël Lemaire
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7bc6378754
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Added vigilance system
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2018-04-04 14:34:05 +02:00 |
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Michaël Lemaire
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18c596f91c
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Ships balancing
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2018-03-29 00:48:21 +02:00 |
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Michaël Lemaire
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eec499dbd5
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Fixed battle stats always adding to defender fleet
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2018-03-29 00:17:24 +02:00 |
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Michaël Lemaire
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37bb85e773
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Added damage evasion
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2018-03-26 17:30:43 +02:00 |
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Michaël Lemaire
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9f81b4c992
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Added damage effect mode
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2018-03-22 00:52:13 +01:00 |
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Michaël Lemaire
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6443f9afda
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Hull and shield are now small values
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2018-03-21 23:25:25 +01:00 |
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Michaël Lemaire
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c28d7ba8eb
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Started work on arena grid
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2018-03-21 23:09:26 +01:00 |
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Michaël Lemaire
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3d6bc192d0
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
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Michaël Lemaire
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28e2f889bd
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New fleet creation mode for character sheet (allow to change ship model)
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2018-03-20 23:06:39 +01:00 |
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Michaël Lemaire
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26d994bb39
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Added ship renaming in creation mode
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2018-03-12 00:07:41 +01:00 |
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Michaël Lemaire
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e1fa5bdc00
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Updated jasmine
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2018-03-11 23:19:45 +01:00 |
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Michaël Lemaire
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ce2b94fe83
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Added timestamp to assets URLs to bypass browser cache
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2018-03-08 22:11:14 +01:00 |
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Michaël Lemaire
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b24dd86a66
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New data pack system
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2018-03-08 20:16:05 +01:00 |
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Michaël Lemaire
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b4fff901cd
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Fixed AI spawning a new web worker at each turn (thus downloading the app again and again)
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2018-03-06 18:41:38 +01:00 |
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Michaël Lemaire
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a2e40d2b91
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Fixed "on" and "hover" layers being in back of children objects
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2018-03-06 00:52:44 +01:00 |
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Michaël Lemaire
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69a65b0735
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Improved character sheet tooltips
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2018-03-06 15:39:48 +01:00 |
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Michaël Lemaire
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41f9b1ad6f
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Fixed Xander not being able to use Disengage
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2018-03-05 22:28:06 +01:00 |
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Michaël Lemaire
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851c59bac1
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Fixed several AI related problems
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2018-03-02 00:14:09 +01:00 |
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Michaël Lemaire
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ea8771fc75
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Fixed Xander's "Disengage" being used instead of main engine
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2018-03-01 19:46:17 +01:00 |
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Michaël Lemaire
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8d983258f8
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Fixed Flea's gatling gun
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2018-03-01 19:35:10 +01:00 |
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Michaël Lemaire
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2f52fd0031
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New ship upgrade system, replacing equipments
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2018-02-27 17:26:55 +01:00 |
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Michaël Lemaire
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32b852e2cd
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Fixed move ghost scaling
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2018-02-07 01:18:00 +01:00 |
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Michaël Lemaire
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63eb3236b1
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Updated dependencies
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2018-01-31 19:54:01 +01:00 |
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Michaël Lemaire
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8b755d9205
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Updated typescript version
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2018-01-31 19:19:50 +01:00 |
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Michaël Lemaire
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adb3656d29
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Updated ship sprites and portraits
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2018-01-28 21:19:28 +01:00 |
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Michaël Lemaire
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fa98a57ee2
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Removed references from battle state to universe state, causing large serialized data, slowing down AI work
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2018-01-16 01:08:24 +01:00 |
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Michaël Lemaire
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4e155b8556
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AI: Tactical evaluators now work on diffs instead of guessed effects
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2018-01-09 20:23:35 +01:00 |
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Michaël Lemaire
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f9859c157e
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Fixed equipment price depreciation and displayed stat
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2018-01-02 19:23:12 +01:00 |
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