Michaël Lemaire
|
666e3dfc1a
|
equipment: Added two hulls and two shields
|
2017-07-28 01:02:53 +02:00 |
|
Michaël Lemaire
|
daf59cc16d
|
multiplayer: WIP on spectator mode for battles
|
2017-07-25 00:02:43 +02:00 |
|
Michaël Lemaire
|
cb138eaa20
|
Fix AI not playing after game loading
|
2017-07-20 17:49:47 +02:00 |
|
Michaël Lemaire
|
5d83cb8f1e
|
Added small conversations to generated missions
|
2017-07-16 20:25:36 +02:00 |
|
Michaël Lemaire
|
b8bfbb8063
|
character sheet: Added tooltips for attributes with description and sources (WIP)
|
2017-07-13 01:18:20 +02:00 |
|
Michaël Lemaire
|
1c45602586
|
character sheet: Merged slot icons in a sheet
|
2017-07-13 01:17:08 +02:00 |
|
Michaël Lemaire
|
1f4ca3e7b5
|
Balanced enemy fleet size and planet count, to match the star system level
|
2017-07-12 00:50:07 +02:00 |
|
Michaël Lemaire
|
ce3543026e
|
map: Added mission markers
|
2017-07-12 00:28:45 +02:00 |
|
Michaël Lemaire
|
7c03a1e2d1
|
Added mission difficulty and reward
|
2017-07-11 00:50:38 +02:00 |
|
Michaël Lemaire
|
9f170969ba
|
Fixed events being broadcast after a battle end
|
2017-07-10 23:40:52 +02:00 |
|
Michaël Lemaire
|
c646b8722c
|
Added "clean location" mission type
|
2017-07-10 22:40:22 +02:00 |
|
Michaël Lemaire
|
c8c08dc4cd
|
Fixed display when an escorted ship is added to the fleet
|
2017-07-09 23:18:05 +02:00 |
|
Michaël Lemaire
|
e0e10d9e40
|
Removed redundant jump links between stars
|
2017-07-09 18:00:37 +02:00 |
|
Michaël Lemaire
|
0feba35db0
|
Added jobs in dockyards (WIP)
|
2017-07-07 00:55:29 +02:00 |
|
Michaël Lemaire
|
993ed0e897
|
Added escort mission part
|
2017-07-02 20:21:04 +02:00 |
|
Michaël Lemaire
|
f14ac531b7
|
Added dialogs in missions
|
2017-06-29 19:25:38 +02:00 |
|
Michaël Lemaire
|
74c0cf6856
|
Base structure for missions and main story arc
|
2017-06-27 17:42:28 +02:00 |
|
Michaël Lemaire
|
d4ae153685
|
Fixed some active effects display issues
|
2017-06-25 23:07:53 +02:00 |
|
Michaël Lemaire
|
1649096209
|
Fixed approach simulator moving because of float rounding errors
|
2017-06-25 19:48:34 +02:00 |
|
Michaël Lemaire
|
b6f80caf70
|
Fixed setting capacity attribute not broadcasting value change
|
2017-06-23 01:04:54 +02:00 |
|
Michaël Lemaire
|
20377b49e7
|
Fixed weapon effect originating from wrong ship location
|
2017-06-23 00:37:38 +02:00 |
|
Michaël Lemaire
|
3cc168bae9
|
arena: Added auto-approach to bring in range for action
|
2017-06-22 01:32:18 +02:00 |
|
Michaël Lemaire
|
13291e7d5f
|
Get around move exlusion areas in the move-fire simulator
|
2017-06-20 01:04:27 +02:00 |
|
Michaël Lemaire
|
8c6892f5c0
|
Handle toggle actions effects correctly
|
2017-06-14 00:01:39 +02:00 |
|
Michaël Lemaire
|
3886f99cda
|
Removed long test
|
2017-06-13 23:24:33 +02:00 |
|
Michaël Lemaire
|
f62f2236f8
|
Added Damage Protector (visual feedback still missing)
|
2017-06-13 00:28:54 +02:00 |
|
Michaël Lemaire
|
7275288f13
|
Updated attributes and skills
|
2017-06-11 22:44:12 +02:00 |
|
Michaël Lemaire
|
ea13e25c5e
|
Join remote sessions in spectator mode (not fully working yet)
|
2017-06-08 23:58:23 +02:00 |
|
Michaël Lemaire
|
ba4cda168a
|
Fixed ship rotation animation
|
2017-06-07 19:09:06 +02:00 |
|
Michaël Lemaire
|
17120ee0f3
|
Started introduction view, with a brief campaign story
|
2017-06-01 01:11:29 +02:00 |
|
Michaël Lemaire
|
efcb00e955
|
Refactored battle log processing
|
2017-05-30 20:23:35 +02:00 |
|
Michaël Lemaire
|
8c0aa73ab7
|
Refactored MoveEvent for new battle log flow
|
2017-05-30 18:24:55 +02:00 |
|
Michaël Lemaire
|
83807beb20
|
Some refactoring needed for future work on battle log
|
2017-05-30 01:15:32 +02:00 |
|
Michaël Lemaire
|
87852e2459
|
Prevent ships from going near the arena border
|
2017-05-29 22:39:07 +02:00 |
|
Michaël Lemaire
|
a4db1f6ba3
|
Updated starting battle positions
|
2017-05-30 12:33:07 +02:00 |
|
Michaël Lemaire
|
6d01734238
|
Fixed move exclusion radius
|
2017-05-29 20:12:57 +02:00 |
|
Michaël Lemaire
|
4105319fff
|
character sheet: Added slot type to equipment title
|
2017-05-29 00:24:41 +02:00 |
|
Michaël Lemaire
|
1038de9c26
|
Added ValueTransferEffect and Shield Transfer weapon
|
2017-05-29 00:16:50 +02:00 |
|
Michaël Lemaire
|
c717b153ce
|
Added battle stats
|
2017-05-26 01:09:29 +02:00 |
|
Michaël Lemaire
|
39389bdf43
|
balancing: Lowered repair drone efficiency
|
2017-05-23 19:17:33 +02:00 |
|
Michaël Lemaire
|
9c22fd3408
|
Fleet generator tries to use different each models
|
2017-05-23 18:51:55 +02:00 |
|
Michaël Lemaire
|
c53ceff4df
|
A bit of balancing
As ship models cannot be changed for now, they are set to be identical
|
2017-05-23 18:43:05 +02:00 |
|
Michaël Lemaire
|
ee1cbc9c14
|
Simplified drone system
|
2017-05-23 01:00:02 +02:00 |
|
Michaël Lemaire
|
dbd2c8e49b
|
Fixed sticky effects description
|
2017-05-22 22:17:59 +02:00 |
|
Michaël Lemaire
|
52d4e1274c
|
Improved cooldown representation
|
2017-05-22 18:29:04 +02:00 |
|
Michaël Lemaire
|
5fe4043479
|
unit tests: Reduced number of generated universes
|
2017-05-20 00:01:06 +02:00 |
|
Michaël Lemaire
|
c7799ce1e3
|
ai: Guess area effects at the final ship location
|
2017-05-19 01:22:48 +02:00 |
|
Michaël Lemaire
|
ff5ded689b
|
ai: Improved play timing
|
2017-05-19 01:19:05 +02:00 |
|
Michaël Lemaire
|
17bee3a81f
|
AI: consider overheat and heal effects
|
2017-05-18 23:10:16 +02:00 |
|
Michaël Lemaire
|
ab8d9b4729
|
Fixed a rare failure case of universe generation
|
2017-05-18 22:32:04 +02:00 |
|