Michaël Lemaire
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40925d54e1
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Added star system map view
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2015-03-24 01:00:00 +01:00 |
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Michaël Lemaire
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c6d68e36c9
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Renamed scripts to app
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2015-03-24 01:00:00 +01:00 |
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Michaël Lemaire
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d562acb409
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Universe map only displays visited systems
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2015-03-19 01:00:00 +01:00 |
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Michaël Lemaire
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74d302b64c
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Added star system links generation
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2015-03-19 01:00:00 +01:00 |
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Michaël Lemaire
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86b20ffd2b
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Added basic star systems generation and displaying
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2015-03-19 01:00:00 +01:00 |
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Michaël Lemaire
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9cc228e47c
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Added missile weapon effect
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2015-03-16 01:00:00 +01:00 |
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Michaël Lemaire
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dd2d5949ef
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Some init polishing, and beginning of main menu
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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98733dc94b
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Small renaming
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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5cffb1680c
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Refactored BullyMove, using the new AIManeuver
For future AI helpers
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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8b256aa95c
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Fixed serializer ID sequence not being reset on load
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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fcf696f7c1
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Moved level from fleet to ships
Now, generated 'lucky' loots are from the dead ship level, not the winner one (more logical that way)
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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488b059913
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Added unit testing for SubMunitionMissile
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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af82ffff7a
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Added handling of in-space targets for area effects
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2015-03-11 01:00:00 +01:00 |
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Michaël Lemaire
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cc6b6695f8
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Started visual feedback for blast radius (WIP)
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2015-03-06 01:00:00 +01:00 |
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Michaël Lemaire
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496b75b982
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Improved targetting display (with 2 colors)
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2015-03-06 01:00:00 +01:00 |
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Michaël Lemaire
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28d431e40e
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Fixed arena not destroying properly when changing UI state
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2015-03-06 01:00:00 +01:00 |
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Michaël Lemaire
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17afcb2b0d
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Fixed action tooltip remaining visible after turn ended
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2015-03-05 01:00:00 +01:00 |
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Michaël Lemaire
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cf2f585109
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Fixed loading/saving unit testing not being stable (due to stored timestamp in AI)
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2015-03-05 01:00:00 +01:00 |
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Michaël Lemaire
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96d91e6b3d
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Added game saving and loading to localStorage (just with keyboard shortcuts now)
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2015-03-04 01:00:00 +01:00 |
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Michaël Lemaire
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07b80d75df
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Merge branch 'serialization'
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2015-03-04 01:00:00 +01:00 |
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Michaël Lemaire
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7eec39276e
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Added action tooltip (very WIP)
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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faac0a8648
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Made the game state fully serializable
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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b3bb84b81a
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Added range hint display on actions
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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fc66e2a70f
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Added serialization of references and cycles
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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466193f88f
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Added serialization of arrays of Serializable
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2015-03-02 01:00:00 +01:00 |
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Michaël Lemaire
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fd9bdfffdd
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Added recursive serialization
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2015-03-02 01:00:00 +01:00 |
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Michaël Lemaire
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508f2e3f94
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Added initial work for game data serialization
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2015-03-02 01:00:00 +01:00 |
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Michaël Lemaire
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e18ad47c78
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Added draft for ship card, with gauges and portrait (WIP)
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2015-02-28 01:00:00 +01:00 |
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Michaël Lemaire
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6a007817a3
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Disabled browser context menu on right click
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2015-02-28 01:00:00 +01:00 |
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Michaël Lemaire
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432a598675
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Added cancel button on action bar
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2015-02-28 01:00:00 +01:00 |
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Michaël Lemaire
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fbaa31f9d5
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Moved "AI playing" indicator on top of action bar
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2015-02-28 01:00:00 +01:00 |
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Michaël Lemaire
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0ee65ca0cd
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Added graphics for hull, shield and AP display in ship list
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2015-02-28 01:00:00 +01:00 |
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Michaël Lemaire
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8c85102ccc
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Using Universe object in GameRouter to initialize the game
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2015-02-27 01:00:00 +01:00 |
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Michaël Lemaire
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df9da97b8f
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Added battle log events for temporary effects
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2015-02-27 01:00:00 +01:00 |
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Michaël Lemaire
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b89c443f13
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Added sticky temporary effects, and EnergyDepleter weapon (WIP)
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2015-02-27 01:00:00 +01:00 |
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Michaël Lemaire
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f01a9059e9
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AP consumption is now done by BaseAction
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2015-02-26 01:00:00 +01:00 |
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Michaël Lemaire
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9814f08883
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Added dynamic fading on move actions
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2015-02-26 01:00:00 +01:00 |
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Michaël Lemaire
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675a7f80c9
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Added fading on actions that will become unavailable (WIP)
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2015-02-26 01:00:00 +01:00 |
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Michaël Lemaire
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7236afe74b
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Fixed a bug when hovered ship died
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2015-02-23 01:00:00 +01:00 |
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Michaël Lemaire
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0d5f748386
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Added graphical lines to link hovered ship info
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2015-02-23 01:00:00 +01:00 |
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Michaël Lemaire
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fd5bb9b9b9
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New hover and playing graphics on ship sprite
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2015-02-23 01:00:00 +01:00 |
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Michaël Lemaire
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01877b8e37
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Added action icons
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2015-02-23 01:00:00 +01:00 |
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Michaël Lemaire
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93cf052f5e
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Turn ship to face the target when firing
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2015-02-23 01:00:00 +01:00 |
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Michaël Lemaire
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8cf4e31d95
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Added truncated mode to value bars
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2015-02-22 01:00:00 +01:00 |
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Michaël Lemaire
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d56c19be1e
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Added Animation helper to handle fadein and fadeout
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2015-02-20 01:00:00 +01:00 |
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Michaël Lemaire
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e01cf6bb12
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Added space key to end a turn
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2015-02-20 01:00:00 +01:00 |
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Michaël Lemaire
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b60aa3fd18
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Added safety margin to AI to avoid numerical precision errors on AP estimate
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2015-02-20 01:00:00 +01:00 |
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Michaël Lemaire
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86ff98707d
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Added weapon visual effects and sound
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2015-02-20 01:00:00 +01:00 |
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Michaël Lemaire
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53fefc25b8
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Fixed AI not using AP while moving (cheater...)
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2015-02-19 01:00:00 +01:00 |
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Michaël Lemaire
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ba56824151
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Remove dead ships from the battlefield
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2015-02-18 01:00:00 +01:00 |
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