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132 commits

Author SHA1 Message Date
Michaël Lemaire fcf696f7c1 Moved level from fleet to ships
Now, generated 'lucky' loots are from the dead ship level, not the winner one (more logical that way)
2015-03-12 01:00:00 +01:00
Michaël Lemaire 488b059913 Added unit testing for SubMunitionMissile 2015-03-12 01:00:00 +01:00
Michaël Lemaire af82ffff7a Added handling of in-space targets for area effects 2015-03-11 01:00:00 +01:00
Michaël Lemaire cc6b6695f8 Started visual feedback for blast radius (WIP) 2015-03-06 01:00:00 +01:00
Michaël Lemaire 496b75b982 Improved targetting display (with 2 colors) 2015-03-06 01:00:00 +01:00
Michaël Lemaire 28d431e40e Fixed arena not destroying properly when changing UI state 2015-03-06 01:00:00 +01:00
Michaël Lemaire 17afcb2b0d Fixed action tooltip remaining visible after turn ended 2015-03-05 01:00:00 +01:00
Michaël Lemaire cf2f585109 Fixed loading/saving unit testing not being stable (due to stored timestamp in AI) 2015-03-05 01:00:00 +01:00
Michaël Lemaire 96d91e6b3d Added game saving and loading to localStorage (just with keyboard shortcuts now) 2015-03-04 01:00:00 +01:00
Michaël Lemaire 07b80d75df Merge branch 'serialization' 2015-03-04 01:00:00 +01:00
Michaël Lemaire 7eec39276e Added action tooltip (very WIP) 2015-03-03 01:00:00 +01:00
Michaël Lemaire faac0a8648 Made the game state fully serializable 2015-03-03 01:00:00 +01:00
Michaël Lemaire b3bb84b81a Added range hint display on actions 2015-03-03 01:00:00 +01:00
Michaël Lemaire fc66e2a70f Added serialization of references and cycles 2015-03-03 01:00:00 +01:00
Michaël Lemaire 466193f88f Added serialization of arrays of Serializable 2015-03-02 01:00:00 +01:00
Michaël Lemaire fd9bdfffdd Added recursive serialization 2015-03-02 01:00:00 +01:00
Michaël Lemaire 508f2e3f94 Added initial work for game data serialization 2015-03-02 01:00:00 +01:00
Michaël Lemaire e18ad47c78 Added draft for ship card, with gauges and portrait (WIP) 2015-02-28 01:00:00 +01:00
Michaël Lemaire 6a007817a3 Disabled browser context menu on right click 2015-02-28 01:00:00 +01:00
Michaël Lemaire 432a598675 Added cancel button on action bar 2015-02-28 01:00:00 +01:00
Michaël Lemaire fbaa31f9d5 Moved "AI playing" indicator on top of action bar 2015-02-28 01:00:00 +01:00
Michaël Lemaire 0ee65ca0cd Added graphics for hull, shield and AP display in ship list 2015-02-28 01:00:00 +01:00
Michaël Lemaire 8c85102ccc Using Universe object in GameRouter to initialize the game 2015-02-27 01:00:00 +01:00
Michaël Lemaire df9da97b8f Added battle log events for temporary effects 2015-02-27 01:00:00 +01:00
Michaël Lemaire b89c443f13 Added sticky temporary effects, and EnergyDepleter weapon (WIP) 2015-02-27 01:00:00 +01:00
Michaël Lemaire f01a9059e9 AP consumption is now done by BaseAction 2015-02-26 01:00:00 +01:00
Michaël Lemaire 9814f08883 Added dynamic fading on move actions 2015-02-26 01:00:00 +01:00
Michaël Lemaire 675a7f80c9 Added fading on actions that will become unavailable (WIP) 2015-02-26 01:00:00 +01:00
Michaël Lemaire 7236afe74b Fixed a bug when hovered ship died 2015-02-23 01:00:00 +01:00
Michaël Lemaire 0d5f748386 Added graphical lines to link hovered ship info 2015-02-23 01:00:00 +01:00
Michaël Lemaire fd5bb9b9b9 New hover and playing graphics on ship sprite 2015-02-23 01:00:00 +01:00
Michaël Lemaire 01877b8e37 Added action icons 2015-02-23 01:00:00 +01:00
Michaël Lemaire 93cf052f5e Turn ship to face the target when firing 2015-02-23 01:00:00 +01:00
Michaël Lemaire 8cf4e31d95 Added truncated mode to value bars 2015-02-22 01:00:00 +01:00
Michaël Lemaire d56c19be1e Added Animation helper to handle fadein and fadeout 2015-02-20 01:00:00 +01:00
Michaël Lemaire e01cf6bb12 Added space key to end a turn 2015-02-20 01:00:00 +01:00
Michaël Lemaire b60aa3fd18 Added safety margin to AI to avoid numerical precision errors on AP estimate 2015-02-20 01:00:00 +01:00
Michaël Lemaire 86ff98707d Added weapon visual effects and sound 2015-02-20 01:00:00 +01:00
Michaël Lemaire 53fefc25b8 Fixed AI not using AP while moving (cheater...) 2015-02-19 01:00:00 +01:00
Michaël Lemaire ba56824151 Remove dead ships from the battlefield 2015-02-18 01:00:00 +01:00
Michaël Lemaire fbc4774cdf Bully A.I. now chooses the nearest target 2015-02-18 01:00:00 +01:00
Michaël Lemaire cc5331ee5a Added actions by Bully A.I. 2015-02-17 01:00:00 +01:00
Michaël Lemaire 6d9093061d Started work on Bully A.I. 2015-02-17 01:00:00 +01:00
Michaël Lemaire 7ad81617f3 Added ship change sound 2015-02-16 01:00:00 +01:00
Michaël Lemaire 97771a9b0a Added player interaction status and icon 2015-02-16 01:00:00 +01:00
Michaël Lemaire 2239d1e06d Added looting of enemy ships after battle 2015-02-13 01:00:00 +01:00
Michaël Lemaire 8354f03cfb Added looting from the battle outcome (WIP) 2015-02-13 01:00:00 +01:00
Michaël Lemaire 728119877b Added git hooks to run tests and lint on commit 2015-02-09 01:00:00 +01:00
Michaël Lemaire de81186faf Added end battle conditions and event 2015-02-09 01:00:00 +01:00
Michaël Lemaire 30e6323bf3 Added unit tests 2015-02-06 01:00:00 +01:00