paysages3d/src/tests/TerrainPainting_Test.cpp

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#include "BaseTestCase.h"
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#include <cmath>
#include "Maths.h"
#include "NoiseNode.h"
#include "TestToolNoise.h"
#include "TerrainDefinition.h"
#include "TerrainHeightMap.h"
#include "PaintedGridBrush.h"
#include "FloatNode.h"
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// Noise sin period is defined at 20.0
static constexpr double X_FACTOR = Maths::PI / 10.0;
namespace {
class SinFractalNoise : public FractalNoise {
public:
SinFractalNoise() {
setScaling(1.0, 2.0);
setStep(0.0);
NoiseState state;
state.setLevelCount(1);
state.setLevel(0, 0.0, 0.0, 0.0);
setState(state);
}
virtual ~SinFractalNoise();
virtual double getBase1d(double x) const override {
return sin(x * X_FACTOR) * 0.5;
}
virtual double getBase2d(double x, double) const override {
return sin(x * X_FACTOR) * 0.5;
}
virtual double getBase3d(double x, double, double) const override {
return sin(x * X_FACTOR) * 0.5;
}
};
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SinFractalNoise::~SinFractalNoise() {
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}
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class TerrainPainting_Test : public BaseTestCase {
public:
virtual ~TerrainPainting_Test();
protected:
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virtual void SetUp() {
terrain = new TerrainDefinition(NULL);
terrain->propHeightNoise()->forceSetGenerator(new SinFractalNoise);
terrain->propWaterHeight()->setValue(0.0);
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}
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virtual void TearDown() {
delete terrain;
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}
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TerrainDefinition *terrain;
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NoiseState noise_state;
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};
TerrainPainting_Test::~TerrainPainting_Test() {
}
}
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TEST_F(TerrainPainting_Test, grid) {
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/* Test base grid */
EXPECT_DOUBLE_EQ(0.0, terrain->getGridHeight(0, 0, 0));
EXPECT_DOUBLE_EQ(0.0, terrain->getGridHeight(0, 1, 0));
EXPECT_DOUBLE_EQ(0.0, terrain->getGridHeight(0, 0, 1));
EXPECT_DOUBLE_EQ(sin(1.0 * X_FACTOR), terrain->getGridHeight(1, 0, 0));
EXPECT_DOUBLE_EQ(sin(2.0 * X_FACTOR), terrain->getGridHeight(2, 0, 0));
EXPECT_DOUBLE_EQ(sin(3.0 * X_FACTOR), terrain->getGridHeight(3, 0, 0));
EXPECT_DOUBLE_EQ(sin(4.0 * X_FACTOR), terrain->getGridHeight(4, 0, 0));
EXPECT_DOUBLE_EQ(1.0, terrain->getGridHeight(5, 0, 0));
EXPECT_DOUBLE_EQ(sin(4.0 * X_FACTOR), terrain->getGridHeight(6, 0, 0));
EXPECT_DOUBLE_EQ(-sin(1.0 * X_FACTOR), terrain->getGridHeight(-1, 0, 0));
EXPECT_DOUBLE_EQ(0.0, terrain->getGridHeight(10, 0, 0));
EXPECT_DOUBLE_EQ(-1.0, terrain->getGridHeight(15, 0, 0));
EXPECT_DOUBLE_EQ(0.0, terrain->getGridHeight(20, 0, 0));
EXPECT_DOUBLE_EQ(-1.0, terrain->getGridHeight(-5, 0, 0));
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/* Test interpolated result */
EXPECT_DOUBLE_EQ(terrain->getInterpolatedHeight(0.0, 0.0, false, false), 0.0);
EXPECT_DOUBLE_IN_RANGE(terrain->getInterpolatedHeight(0.5, 0.0, false, false), 0.1564, 0.1566);
EXPECT_DOUBLE_EQ(terrain->getInterpolatedHeight(1.0, 0.0, false, false), sin(X_FACTOR));
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}
static void _checkBrushResultSides(TerrainDefinition *terrain, PaintedGridBrush *, double center, double midhard,
double hard, double midsoft, double soft, double exter, double neg_midhard,
double neg_hard, double neg_midsoft, double neg_soft, double neg_exter) {
EXPECT_DOUBLE_EQ(terrain->getGridHeight(0, 0, 1), center);
EXPECT_DOUBLE_EQ(terrain->getGridHeight(1, 0, 1), midhard);
EXPECT_DOUBLE_EQ(terrain->getGridHeight(2, 0, 1), hard);
EXPECT_DOUBLE_EQ(terrain->getGridHeight(3, 0, 1), midsoft);
EXPECT_DOUBLE_EQ(terrain->getGridHeight(4, 0, 1), soft);
EXPECT_DOUBLE_EQ(terrain->getGridHeight(5, 0, 1), exter);
EXPECT_DOUBLE_EQ(terrain->getGridHeight(-1, 0, 1), neg_midhard);
EXPECT_DOUBLE_EQ(terrain->getGridHeight(-2, 0, 1), neg_hard);
EXPECT_DOUBLE_EQ(terrain->getGridHeight(-3, 0, 1), neg_midsoft);
EXPECT_DOUBLE_EQ(terrain->getGridHeight(-4, 0, 1), neg_soft);
EXPECT_DOUBLE_EQ(terrain->getGridHeight(-5, 0, 1), neg_exter);
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}
static void _checkBrushResult(TerrainDefinition *terrain, PaintedGridBrush *brush, double center, double midhard,
double hard, double midsoft, double soft, double exter, int mirror) {
if (mirror) {
_checkBrushResultSides(terrain, brush, center, midhard, hard, midsoft, soft, exter, -midhard, -hard, -midsoft,
-soft, -exter);
} else {
_checkBrushResultSides(terrain, brush, center, midhard, hard, midsoft, soft, exter, midhard, hard, midsoft,
soft, exter);
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}
}
TEST_F(TerrainPainting_Test, brush_flatten) {
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/* Set up */
PaintedGridBrush brush(2.0, 2.0, 4.0);
terrain->propHeightNoise()->forceSetGenerator(new ConstantFractalNoise(0.0));
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/* Test flattening center at 0.5 */
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
terrain->height_map->brushFlatten(brush, 0.0, 0.0, 0.5, 1.0, true);
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_checkBrushResult(terrain, &brush, 0.5, 0.5, 0.5, 0.25, 0.0, 0.0, 0);
/* Test brush strength */
terrain->height_map->clearPainting();
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_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
terrain->height_map->brushFlatten(brush, 0.0, 0.0, 0.5, 0.01, true);
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_checkBrushResult(terrain, &brush, 0.005, 0.005, 0.005, 0.0025, 0.0, 0.0, 0);
/* Test cumulative effect */
terrain->height_map->brushFlatten(brush, 0.0, 0.0, 0.5, 0.01, true);
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_checkBrushResult(terrain, &brush, 0.00995, 0.00995, 0.00995, 0.0049875, 0.0, 0.0, 0);
}
TEST_F(TerrainPainting_Test, brush_reset) {
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/* Set up */
PaintedGridBrush brush(2.0, 2.0, 4.0);
PaintedGridBrush brush_full(4.0, 0.0, 4.0);
terrain->propHeightNoise()->forceSetGenerator(new ConstantFractalNoise(1.0));
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/* Test resetting at center */
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
terrain->height_map->brushFlatten(brush_full, 0.0, 0.0, 2.0, 1.0, true);
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_checkBrushResult(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 0);
terrain->height_map->brushReset(brush, 0.0, 0.0, 1.0, true);
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_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.5, 2.0, 1.0, 0);
/* Test brush strength */
terrain->height_map->clearPainting();
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_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
terrain->height_map->brushFlatten(brush_full, 0.0, 0.0, 2.0, 1.0, true);
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_checkBrushResult(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 0);
terrain->height_map->brushReset(brush, 0.0, 0.0, 0.1, true);
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_checkBrushResult(terrain, &brush, 1.9, 1.9, 1.9, 1.95, 2.0, 1.0, 0);
/* Test cumulative effect */
terrain->height_map->brushReset(brush, 0.0, 0.0, 0.1, true);
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_checkBrushResult(terrain, &brush, 1.81, 1.81, 1.81, 1.9025, 2.0, 1.0, 0);
}