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# include "mainwindow.h"
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# include "ui_mainwindow.h"
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# include <QApplication>
# include <QMenuBar>
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# include <QMenu>
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# include <QIcon>
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# include <QFileDialog>
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# include <QTabWidget>
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# include <QTranslator>
# include <QLocale>
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# include <QMessageBox>
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# include <QSplashScreen>
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# include "basepreview.h"
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# include "formclouds.h"
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# include "formatmosphere.h"
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# include "formwater.h"
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# include "formrender.h"
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# include "terrain/mainterrainform.h"
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# include "dialogrender.h"
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# include "dialogexplorer.h"
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# include "main.h"
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# include "Scenery.h"
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# include "PackStream.h"
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# include "tools.h"
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MainWindow * MainWindow : : _instance = NULL ;
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int main ( int argc , char * * argv )
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{
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MainWindow * window ;
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QSplashScreen * splash ;
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int result ;
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QApplication app ( argc , argv ) ;
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splash = new QSplashScreen ( QPixmap ( getDataPath ( " images/logo_256.png " ) ) ) ;
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splash - > show ( ) ;
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QTranslator qtTranslator ;
QTranslator myTranslator ;
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if ( myTranslator . load ( " paysages_ " + QLocale : : system ( ) . name ( ) , " ./data/i18n " ) | | myTranslator . load ( " paysages_ " + QLocale : : system ( ) . name ( ) , " /usr/share/paysages3d/i18n " ) )
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{
app . installTranslator ( & myTranslator ) ;
qtTranslator . load ( " qt_ " + QLocale : : system ( ) . name ( ) ) ;
app . installTranslator ( & qtTranslator ) ;
}
else
{
qtTranslator . load ( " qt_en " ) ;
app . installTranslator ( & qtTranslator ) ;
}
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//splash->showMessage(app.tr("Preloading..."), Qt::AlignCenter, Qt::white);
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app . processEvents ( ) ;
paysagesInit ( ) ;
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BasePreview : : initDrawers ( ) ;
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window = new MainWindow ( ) ;
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window - > show ( ) ;
//window->showMaximized();
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splash - > finish ( window ) ;
delete splash ;
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result = app . exec ( ) ;
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BasePreview : : stopDrawers ( ) ;
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delete window ;
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paysagesQuit ( ) ;
return result ;
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}
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MainWindow : : MainWindow ( ) :
QMainWindow ( ) ,
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ui ( new Ui : : MainWindow )
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{
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_instance = this ;
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ui - > setupUi ( this ) ;
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BaseForm * form ;
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connect ( ui - > action_explore , SIGNAL ( triggered ( ) ) , this , SLOT ( explore3D ( ) ) ) ;
connect ( ui - > action_quick_render , SIGNAL ( triggered ( ) ) , this , SLOT ( quickPreview ( ) ) ) ;
connect ( ui - > action_final_render , SIGNAL ( triggered ( ) ) , this , SLOT ( finalRender ( ) ) ) ;
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connect ( ui - > action_last_render , SIGNAL ( triggered ( ) ) , this , SLOT ( showLastRender ( ) ) ) ;
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connect ( ui - > action_file_new , SIGNAL ( triggered ( ) ) , this , SLOT ( fileNew ( ) ) ) ;
connect ( ui - > action_file_save , SIGNAL ( triggered ( ) ) , this , SLOT ( fileSave ( ) ) ) ;
connect ( ui - > action_file_load , SIGNAL ( triggered ( ) ) , this , SLOT ( fileLoad ( ) ) ) ;
connect ( ui - > action_about , SIGNAL ( triggered ( ) ) , this , SLOT ( showAboutDialog ( ) ) ) ;
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form = new FormWater ( ui - > tabs ) ;
ui - > tabs - > addTab ( form , QIcon ( getDataPath ( " images/tab_water.png " ) ) , tr ( " Water " ) ) ;
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QObject : : connect ( form , SIGNAL ( configApplied ( ) ) , this , SLOT ( refreshAll ( ) ) , Qt : : QueuedConnection ) ;
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_forms . append ( form ) ;
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form = new FormAtmosphere ( ui - > tabs ) ;
ui - > tabs - > addTab ( form , QIcon ( getDataPath ( " images/tab_atmosphere.png " ) ) , tr ( " Atmosphere " ) ) ;
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QObject : : connect ( form , SIGNAL ( configApplied ( ) ) , this , SLOT ( refreshAll ( ) ) , Qt : : QueuedConnection ) ;
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_forms . append ( form ) ;
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form = new FormClouds ( ui - > tabs ) ;
ui - > tabs - > addTab ( form , QIcon ( getDataPath ( " images/tab_clouds.png " ) ) , tr ( " Clouds " ) ) ;
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QObject : : connect ( form , SIGNAL ( configApplied ( ) ) , this , SLOT ( refreshAll ( ) ) , Qt : : QueuedConnection ) ;
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_forms . append ( form ) ;
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_form_render = new FormRender ( ui - > tabs ) ;
ui - > tabs - > addTab ( _form_render , QIcon ( getDataPath ( " images/tab_render.png " ) ) , tr ( " Render " ) ) ;
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_forms . append ( _form_render ) ;
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ui - > tabs - > setCurrentIndex ( 0 ) ;
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// TODO Decide this according to platform / screen size
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ui - > toolBar - > hide ( ) ;
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ui - > tool_panel - > hide ( ) ;
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//ui->menuBar->hide();
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scenerySetCustomDataCallback ( MainWindow : : guiSaveCallback , MainWindow : : guiLoadCallback , this ) ;
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// FIXME AutoPreset has already been called by paysagesInit but we need to redo it here because
// the auto apply on FormRender overwrites the camera. Delete this when the render form is no longer a BaseForm.
sceneryAutoPreset ( 0 ) ;
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refreshAll ( ) ;
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}
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MainWindow : : ~ MainWindow ( )
{
delete ui ;
}
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bool MainWindow : : event ( QEvent * event )
{
if ( event - > type ( ) = = QEvent : : WindowActivate )
{
BasePreview : : reviveAll ( ) ;
}
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return QMainWindow : : event ( event ) ;
}
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void MainWindow : : refreshAll ( )
{
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logDebug ( " [MainWindow] Refreshing whole UI " ) ;
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// Refresh all tabs
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for ( int i = 0 ; i < _forms . size ( ) ; i + + )
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{
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_forms [ i ] - > revertConfig ( ) ;
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}
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// Refresh preview OSD
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CameraDefinition * camera = cameraCreateDefinition ( ) ;
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PreviewOsd * osd = PreviewOsd : : getInstance ( QString ( " geolocation " ) ) ;
osd - > clearItems ( ) ;
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sceneryGetCamera ( camera ) ;
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PreviewOsdItem * item = osd - > newItem ( 50 , 50 ) ;
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item - > drawCamera ( camera ) ;
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item - > setToolTip ( QString ( tr ( " Camera " ) ) ) ;
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cameraDeleteDefinition ( camera ) ;
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emit refreshed ( ) ;
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}
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void MainWindow : : openTab ( int position )
{
ui - > tabs - > setCurrentIndex ( position ) ;
}
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void MainWindow : : fileNew ( )
{
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if ( QMessageBox : : question ( this , tr ( " Paysages 3D - New scenery " ) , tr ( " Do you want to start a new scenery ? Any unsaved changes will be lost. " ) , QMessageBox : : Yes | QMessageBox : : No , QMessageBox : : No ) = = QMessageBox : : Yes )
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{
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sceneryAutoPreset ( 0 ) ;
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refreshAll ( ) ;
}
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}
void MainWindow : : fileSave ( )
{
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QString filepath = QFileDialog : : getSaveFileName ( this , tr ( " Paysages 3D - Choose a file to save the scenery " ) , QString ( ) , tr ( " Paysages 3D Scenery (*.p3d) " ) ) ;
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if ( ! filepath . isNull ( ) )
{
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if ( ! filepath . toLower ( ) . endsWith ( " .p3d " ) )
{
filepath = filepath . append ( " .p3d " ) ;
}
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FileOperationResult result = paysagesSave ( ( char * ) filepath . toStdString ( ) . c_str ( ) ) ;
switch ( result )
{
case FILE_OPERATION_OK :
break ;
case FILE_OPERATION_IOERROR :
QMessageBox : : critical ( this , tr ( " Paysages 3D - File saving error " ) , tr ( " Can't write specified file : %1 " ) . arg ( filepath ) ) ;
break ;
default :
QMessageBox : : critical ( this , tr ( " Paysages 3D - File saving error " ) , tr ( " Unexpected error while saving file : %1 " ) . arg ( filepath ) ) ;
}
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}
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}
void MainWindow : : fileLoad ( )
{
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if ( QMessageBox : : question ( this , tr ( " Paysages 3D - Load scenery " ) , tr ( " Do you want to load a scenery from file ? Any unsaved changes will be lost. " ) , QMessageBox : : Yes | QMessageBox : : No , QMessageBox : : No ) = = QMessageBox : : Yes )
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{
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QString filepath = QFileDialog : : getOpenFileName ( this , tr ( " Paysages 3D - Choose a scenery file to load " ) , QString ( ) , tr ( " Paysages 3D Scenery (*.p3d) " ) ) ;
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if ( ! filepath . isNull ( ) )
{
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FileOperationResult result = paysagesLoad ( ( char * ) filepath . toStdString ( ) . c_str ( ) ) ;
switch ( result )
{
case FILE_OPERATION_OK :
refreshAll ( ) ;
break ;
case FILE_OPERATION_IOERROR :
QMessageBox : : critical ( this , tr ( " Paysages 3D - File loading error " ) , tr ( " Can't read specified file : %1 " ) . arg ( filepath ) ) ;
break ;
case FILE_OPERATION_APP_MISMATCH :
QMessageBox : : critical ( this , tr ( " Paysages 3D - File loading error " ) , tr ( " This file doesn't look like a Paysages 3D file : %1 " ) . arg ( filepath ) ) ;
break ;
case FILE_OPERATION_VERSION_MISMATCH :
QMessageBox : : critical ( this , tr ( " Paysages 3D - File loading error " ) , tr ( " This file was created with an incompatible Paysages 3D version : %1 " ) . arg ( filepath ) ) ;
break ;
default :
QMessageBox : : critical ( this , tr ( " Paysages 3D - File loading error " ) , tr ( " Unexpected error while loading file : %1 " ) . arg ( filepath ) ) ;
}
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}
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}
}
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void MainWindow : : showAboutDialog ( )
{
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QMessageBox : : about ( this , tr ( " Paysages 3D " ) , tr ( " A 3D landscape editing and rendering software. \n \n Authors : \n Programming - Michael Lemaire \n \n Credits : \n Qt - http://qt-project.org/ \n DevIL - http://openil.sourceforge.net/ \n GLib - http://www.gtk.org/ \n " ) ) ;
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}
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void MainWindow : : quickPreview ( )
{
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_form_render - > startQuickRender ( ) ;
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}
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void MainWindow : : finalRender ( )
{
_form_render - > startRender ( ) ;
}
void MainWindow : : showLastRender ( )
{
_form_render - > showRender ( ) ;
}
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void MainWindow : : explore3D ( )
{
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CameraDefinition * camera ;
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int result ;
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camera = cameraCreateDefinition ( ) ;
sceneryGetCamera ( camera ) ;
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DialogExplorer * dialog = new DialogExplorer ( this , camera , true ) ;
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result = dialog - > exec ( ) ;
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delete dialog ;
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if ( result = = QDialog : : Accepted )
{
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scenerySetCamera ( camera ) ;
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refreshAll ( ) ;
}
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cameraDeleteDefinition ( camera ) ;
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}
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void MainWindow : : guiSaveCallback ( PackStream * stream , void * data )
{
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( ( MainWindow * ) data ) - > guiSave ( stream ) ;
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}
void MainWindow : : guiLoadCallback ( PackStream * stream , void * data )
{
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( ( MainWindow * ) data ) - > guiLoad ( stream ) ;
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}
void MainWindow : : guiSave ( PackStream * stream )
{
// Save all tabs status
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for ( int i = 0 ; i < _forms . size ( ) ; i + + )
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{
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_forms [ i ] - > savePack ( stream ) ;
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}
}
void MainWindow : : guiLoad ( PackStream * stream )
{
// Load all tabs status
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for ( int i = 0 ; i < _forms . size ( ) ; i + + )
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{
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_forms [ i ] - > loadPack ( stream ) ;
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}
}