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3786b21e15
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Added stars to night sky
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2013-12-26 17:30:22 +01:00 |
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c651b436ab
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Added moon configuration
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2013-12-26 16:55:37 +01:00 |
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d2f49a124f
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Added moon basic lighting
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2013-12-26 16:35:29 +01:00 |
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6589589ad4
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Added basic night sky with a plain moon
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2013-12-26 15:36:15 +01:00 |
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0ebdff628b
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More realistic water presets
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2013-12-25 19:55:05 +01:00 |
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a9a6134633
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
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8896127ecf
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Updated TODO
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2013-12-25 18:47:22 +01:00 |
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5c253081a0
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Made bruneton source code dump intermediary textures
... but they produce more artifacts than my modified version,
so it's not immediately usable.
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2013-12-25 18:01:44 +01:00 |
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e9c16481e0
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Git ignore hidden files
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2013-12-25 16:43:37 +01:00 |
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19d4c3444f
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Added bruneton original source code for atmospheric scattering
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2013-12-25 16:42:56 +01:00 |
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7d2d022a98
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Merge branch 'opengl_shaders'
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2013-12-25 16:29:04 +01:00 |
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de79f912c3
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Moved small things from WidgetExplorer to OpenGLRenderer
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2013-12-24 16:36:45 +01:00 |
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742b93d3d9
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
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806ab74244
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Fixed camera definition to avoid going underground in opengl view
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2013-12-24 13:30:32 +01:00 |
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3d54ce974a
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Added view distance blending in opengl renderer
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2013-12-24 13:22:34 +01:00 |
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74e707a989
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Fixed water color in opengl rendering
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2013-12-24 11:48:06 +01:00 |
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bf47e058ee
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Rendering terrain chunks with new shader system
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2013-12-24 11:44:39 +01:00 |
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f97823604e
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Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
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2013-12-23 17:24:05 +01:00 |
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ac5c0fd584
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Refactored opengl terrain rendering for future use of shaders
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2013-12-23 14:09:52 +01:00 |
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8098482d50
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Retrograded to OpenGL 3.0 functions
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2013-12-23 10:26:29 +01:00 |
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39789aea3f
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Allow shaders source code to be split in several files (and thus included)
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2013-12-22 18:47:24 +01:00 |
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992089f0ef
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
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645bada91b
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Added camera to OpenGLSharedState
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2013-12-22 17:30:48 +01:00 |
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666420bbb2
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New OpenGLSharedState class to manage shader variables
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2013-12-22 15:04:33 +01:00 |
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994dcb5f44
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Add aerial perspective to water shader
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2013-12-22 01:17:57 +01:00 |
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3696adc90b
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Use opengl shaders for water rendering
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2013-12-22 00:41:19 +01:00 |
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65e5a194ba
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Use QOpenGLFunctions for gl* calls (except legacy code)
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2013-12-22 00:10:18 +01:00 |
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7b790d2015
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
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c497cf2127
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Restored clouds aspect preview
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2013-12-20 17:30:27 +01:00 |
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1d9f622a26
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Small cloud adjustments
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2013-12-19 18:19:18 +01:00 |
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5f8cd19e0c
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Fixed preview updates drawing outside pixbuf on resize
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2013-12-19 15:22:49 +01:00 |
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a3d2150349
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Restored clouds rendering
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2013-12-18 22:09:35 +01:00 |
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3271b7ed5e
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WIP on restoring clouds rendering
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2013-12-17 23:45:09 +01:00 |
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192aa7604e
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Fixed several minor memory race bugs
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2013-12-17 23:01:36 +01:00 |
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97b9992aa4
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Small optimization
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2013-12-15 19:03:57 +01:00 |
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6b5a652d5c
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Fixed several renderer problems due to scenery sharing
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2013-12-15 18:44:54 +01:00 |
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cc9c68bef9
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Fixed layers not adding children to BaseDefinition
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2013-12-15 15:33:54 +01:00 |
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bd29ee97cf
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Fixed top-down preview and opengl renderer
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2013-12-15 15:18:11 +01:00 |
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1685efcfbe
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Fixed opengl explorer
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2013-12-15 15:06:43 +01:00 |
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02bf40c3c6
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Fixed top-down render preview
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2013-12-15 14:50:43 +01:00 |
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a814a530de
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Fixed rendering camera not being applied
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2013-12-15 14:45:38 +01:00 |
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7cda1efa54
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Fixed water previews
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2013-12-15 14:41:38 +01:00 |
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97a950947a
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Fixed terrain preview
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2013-12-15 14:28:46 +01:00 |
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00e04df25a
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Fixed atmosphere previews
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2013-12-15 13:59:21 +01:00 |
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be5c67e4aa
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Several speed optimizations
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2013-12-11 12:46:39 +01:00 |
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a59d8f2cc6
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Add a test for scanlines cutting
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2013-12-11 11:46:17 +01:00 |
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879f88fd20
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
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88517af86f
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Removed old C-Api from Color
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2013-12-11 10:24:35 +01:00 |
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84608a66a8
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Fully removed 'rendering' library
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2013-12-11 10:17:36 +01:00 |
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5354087244
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Optimized camera projection and scanlines
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2013-12-10 23:41:33 +01:00 |
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