Commit graph

719 commits

Author SHA1 Message Date
Michaël Lemaire 5c90e1ef07 Improved "time of day" UI 2015-08-20 01:15:08 +02:00
Michaël Lemaire bbec14d904 Fixed atmosphere saving to file 2015-08-19 22:07:44 +02:00
Michaël Lemaire 87acc42041 Experimental scenery generate/save/load from UI 2015-08-19 20:06:47 +02:00
Michaël Lemaire 3599c3aecf Fixed clouds layers being deleted in scenery by opengl renderer 2015-08-19 19:28:36 +02:00
Michaël Lemaire 0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
Michaël Lemaire fde385a51a Fixed initial textures definition 2015-08-19 18:14:15 +02:00
Michaël Lemaire 100ee0eec1 Fixed underwater terrain detection in opengl renderer 2015-08-19 17:22:14 +02:00
Michaël Lemaire 95d2f55ebf Fixed atmosphere daytime control binding 2015-08-19 01:18:16 +02:00
Michaël Lemaire 9d077d78f5 Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
2015-08-19 01:17:49 +02:00
Michaël Lemaire 9a177352ba Fixed OpenGL camera management 2015-08-18 22:47:18 +02:00
Michaël Lemaire 56dae1e38e Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
Michaël Lemaire db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
Michaël Lemaire e96fdd9721 Added pause of opengl renderer while rendering picture 2015-08-18 19:12:54 +02:00
Michaël Lemaire 0cf2add322 Fixed UI elements visibility and input issues 2015-08-18 18:22:16 +02:00
Michaël Lemaire 8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
Michaël Lemaire 67bd80fba5 Fixed undo/redo system 2015-08-17 18:18:31 +02:00
Michaël Lemaire 5afd5ec24a Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
Michaël Lemaire 1eef1ef429 Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
Michaël Lemaire d78bd2553c Added unit tests for FloatNode 2015-08-14 00:22:20 +02:00
Michaël Lemaire d65bc18342 Fixed compiler warnings 2015-08-13 23:59:27 +02:00
Michaël Lemaire 0fc10fd28b Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
2015-08-13 23:46:50 +02:00
Michaël Lemaire 6062c755b5 Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
2015-08-13 19:49:16 +02:00
Michaël Lemaire 46e9e73793 Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
Michaël Lemaire a8ae50df94 Removed unused preview renderers 2015-08-12 22:53:54 +02:00
Michaël Lemaire 42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
Michaël Lemaire a4edc9568b Restored progress display in CLI render 2015-08-12 22:11:26 +02:00
Michaël Lemaire 6f8e0c3cfd Fixed some memory issues 2015-08-12 19:29:28 +02:00
Michaël Lemaire 44c03e46a9 Tweaked opengl terrain tessellation to speed up rendering 2015-08-12 17:26:17 +02:00
Michaël Lemaire 84e9d6c896 README: update build instructions 2015-08-12 17:10:25 +02:00
Michaël Lemaire 26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
Michaël Lemaire 7d79b6f772 Added scenery save/load testing 2015-08-04 00:00:56 +02:00
Michaël Lemaire 0585bc4b6f Removed old QtWidget UI 2015-07-28 19:03:10 +02:00
Michaël Lemaire fc15f7d9b8 Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
Michaël Lemaire e84698dbb3 Added shortcut to show previous render again 2015-07-23 00:28:27 +02:00
Michaël Lemaire efcbeecf3e Added speed factor in camera control 2015-07-22 21:30:56 +02:00
Michaël Lemaire 48d5cb6174 Made quick UI the default for "make run" command 2015-07-22 19:31:15 +02:00
Michaël Lemaire 8c2091de03 Added render progress bar 2015-07-22 19:23:22 +02:00
Michaël Lemaire 2de920e091 Fixed quick ui camera to stay above ground and water 2015-07-22 18:39:46 +02:00
Michaël Lemaire 2c877953e7 Improved basic quick ui usability 2015-07-22 18:05:24 +02:00
Michaël Lemaire 404b54a865 Merge branch 'quick_ui' 2015-07-22 18:05:10 +02:00
Michaël Lemaire 261eb5a674 opengl: Replaced temp lighting with sun transmission lighting 2014-11-21 11:40:47 +01:00
Michaël Lemaire f7715b612e Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
Michaël Lemaire 5682af5f18 Update travis URL 2014-10-26 21:53:02 +01:00
Michaël Lemaire 1cc3a4d625 quick ui : Added basic camera controls 2014-09-26 17:46:39 +02:00
Michaël Lemaire 57b90af132 Added progressive camera change to opengl view 2014-09-18 17:38:37 +02:00
Michaël Lemaire 872e191fea Merge branch 'master' into quick_ui 2014-09-18 11:39:56 +02:00
Michaël Lemaire 553b6b2896 Improved data files locator 2014-09-18 11:39:36 +02:00
Michaël Lemaire f869c2a01d Fix compile in debug mode 2014-09-18 10:09:25 +02:00
Michaël Lemaire 0c3a498cae Merge branch 'master' into quick_ui 2014-09-18 09:25:16 +02:00
Michaël Lemaire 4a01a4314a Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00