Commit graph

868 commits

Author SHA1 Message Date
eea639a7fb cloud_types: Added cirrus model 2014-03-18 21:17:41 +01:00
0ab61f8060 cloud_types: Added alto cumulus model 2014-03-18 21:08:17 +01:00
49564acc3c Fixed build for windows systems 2014-03-01 01:34:34 +01:00
b9ebf06188 Fixed path of resources in UI files 2014-02-24 22:30:27 +01:00
6e323dbea7 BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
2014-02-24 22:25:53 +01:00
5aa29f575e Updated screenshots 2014-02-23 11:53:39 +01:00
75b16108a6 Added screenshots to readme 2014-02-23 11:47:46 +01:00
e71ec75ccb Added travis build 2014-02-18 23:14:27 +01:00
08b0d01719 Update readme with travis status 2014-02-18 23:12:57 +01:00
5aeca2b12f Fix README link to Qt project 2014-02-09 16:07:53 +00:00
1a0fe22ac9 Added README.md file 2014-02-09 17:05:01 +01:00
16d7ae7547 Merge remote-tracking branch 'github/master' 2014-02-09 16:33:53 +01:00
519dd7c6e7 Initial commit 2014-02-09 07:29:50 -08:00
a610d69f84 opengl: Fixed artifacts on water reflection 2014-01-21 22:31:17 +01:00
3e72fc7bf8 Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
e79692bb5d Refactored noise shader 2014-01-21 21:41:15 +01:00
25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
33c5d89783 Added skybox reflection to water shader 2014-01-05 22:20:15 +01:00
49b7055655 [WIP] Use simple normal map for opengl water 2014-01-05 21:52:09 +01:00
c52eeac71d [WIP] Added the simplex sampler to opengl water shader 2014-01-05 20:37:51 +01:00
98646efb99 Fixed camera reverting in 3d explorer not reverting fov slider 2014-01-04 11:43:40 +01:00
ec71b09f2e [WIP] Texture form previews 2014-01-02 17:36:19 +01:00
f0ed8d4b4a Added textures mix preview 2014-01-02 15:19:20 +01:00
1db49afaed Restored correct terrain tessellation 2014-01-02 15:08:00 +01:00
67ae34ddbd Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
22cf9fde51 Started the new FractalNoise implementation 2014-01-01 17:45:50 +01:00
5579045604 Fixed the terrain walker hitting displacement immediately at high quality 2013-12-31 16:55:10 +01:00
5e769d8ed0 Updated TODO list 2013-12-31 16:06:20 +01:00
79458da771 Fixed broken unit tests 2013-12-31 15:56:30 +01:00
e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
123e434b0a Small adjustements 2013-12-30 17:22:01 +01:00
1131972759 Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
eb795b0f83 Added camera FOV control (and better initial fov) 2013-12-30 14:59:42 +01:00
134158c33a Stars optimization and small tweaks 2013-12-29 18:44:12 +01:00
9c79ff51f9 Merge branch 'new_terrain_walker' 2013-12-29 18:18:51 +01:00
220fe89b05 Use the new terrain walker for improved shadows 2013-12-29 18:18:18 +01:00
eabe68b77d New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
ce7aa1e179 Merge branch 'night_sky' 2013-12-26 19:28:24 +01:00
938242a7de Optimization for moon lighting 2013-12-26 19:03:19 +01:00
0e837f00c6 Added lighting done by moon 2013-12-26 18:28:25 +01:00
3786b21e15 Added stars to night sky 2013-12-26 17:30:22 +01:00
c651b436ab Added moon configuration 2013-12-26 16:55:37 +01:00
d2f49a124f Added moon basic lighting 2013-12-26 16:35:29 +01:00
6589589ad4 Added basic night sky with a plain moon 2013-12-26 15:36:15 +01:00
0ebdff628b More realistic water presets 2013-12-25 19:55:05 +01:00
a9a6134633 Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
8896127ecf Updated TODO 2013-12-25 18:47:22 +01:00
5c253081a0 Made bruneton source code dump intermediary textures
... but they produce more artifacts than my modified version,
so it's not immediately usable.
2013-12-25 18:01:44 +01:00
e9c16481e0 Git ignore hidden files 2013-12-25 16:43:37 +01:00
19d4c3444f Added bruneton original source code for atmospheric scattering 2013-12-25 16:42:56 +01:00