Michaël Lemaire
7d4989b670
using namespace std
2015-12-11 00:36:50 +01:00
Michaël Lemaire
479dcb03ac
Added opengl resources deleting at exit (textures, arrays...)
2015-12-10 23:41:42 +01:00
Michaël Lemaire
bc9db69564
New travis configuration
2015-12-10 20:13:53 +01:00
Michaël Lemaire
e286b194e5
Updating travis toolchain to g++ 4.9 (for c++-14 standard)
2015-12-10 19:54:52 +01:00
Michaël Lemaire
2d6c0f34c3
Using c++ random generators instead of cstdlib one
2015-12-10 19:40:39 +01:00
Michaël Lemaire
9c774f3817
Fixed noise shader function using deprecated "texture2D"
2015-12-09 00:34:56 +01:00
Michaël Lemaire
1f656a6f86
Added missing export flag on classes
2015-12-09 00:34:08 +01:00
Michaël Lemaire
c12cd91f9b
Removed header inlining of Vector3 and Color methods
...
This made cross-platform compiling and profiling more complicated
2015-12-09 00:32:29 +01:00
Michaël Lemaire
f242f55f81
Switched OpenGL to core profile
2015-12-07 23:32:55 +01:00
Michaël Lemaire
c7e868ef11
Better OpenGL error checking + opengl header refactoring
2015-12-03 23:04:50 +01:00
Michaël Lemaire
ae9a54c612
Updated gitignore
2015-11-24 20:08:49 +01:00
Michaël Lemaire
5e9b37d52c
Fixed small memory leaks and uninitialized values
2015-11-24 00:58:09 +01:00
Michaël Lemaire
2b65f1d26a
Refactored layers system to work better as DefinitionNode
...
It now features undo/redo of layer creation and removal
2015-11-20 01:07:31 +01:00
Michaël Lemaire
5f0b3734cf
Switched to C++-14
2015-11-20 01:04:21 +01:00
Michaël Lemaire
10f8f46ca6
Fixed CanvasPortion using the same temp files across processes
2015-11-18 22:22:09 +01:00
Michaël Lemaire
6166031c8b
Speeded up compile time
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Reworked *_global.h heavy inclusions
2015-11-18 19:37:00 +01:00
Michaël Lemaire
65b4cd150c
Fixed render camera size being inconsistent between renderers
2015-11-18 18:39:31 +01:00
Michaël Lemaire
88d2a78b70
Enforced coding style using clang-format
2015-11-09 22:30:46 +01:00
Michaël Lemaire
d82fc73531
Small optimizations (use reference to avoid object copy)
2015-11-08 23:32:52 +01:00
Michaël Lemaire
dc27590496
Improved estimated rendering time
2015-11-02 23:39:34 +01:00
Michaël Lemaire
ca7bd84308
Simplified project files + lazy init of data files
2015-10-19 01:39:22 +02:00
Michaël Lemaire
75e32beea7
Added NoiseNode
2015-10-19 00:26:25 +02:00
Michaël Lemaire
52bad18d26
Added "backface culling" and "previous fragment" in rasterizers
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Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
2015-10-16 00:51:46 +02:00
Michaël Lemaire
ac1b6a909b
Extracted RayCastingResult header to speed-up compiling
2015-10-16 00:28:07 +02:00
Michaël Lemaire
e81487ae08
Added safety offset on lighting
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This avoids shadow algorithm to hit the surface it is currently checking
2015-10-16 00:14:54 +02:00
Michaël Lemaire
cafa9b4c74
Added missing SurfaceMaterial::copy
2015-10-15 20:28:05 +02:00
Michaël Lemaire
2b3ecc7e35
Added geometry primitives
2015-10-15 20:21:32 +02:00
Michaël Lemaire
91cd564c59
Added SpaceGridIterator for SpaceSegment
2015-10-15 20:01:08 +02:00
Michaël Lemaire
a91fa41f8f
Added Vector3::randomInSphere
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For future use in vegetation
2015-10-15 19:51:24 +02:00
Michaël Lemaire
cd144b886c
Added TimeManager with basic wind control for videos
2015-10-15 17:52:03 +02:00
Michaël Lemaire
c62cf3a0a4
Improved "near_frustum" render test
2015-10-09 00:55:36 +02:00
Michaël Lemaire
2be80bf8e2
Fixed aerial perspective being applied at wrong location in clouds
...
It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.
Now it is applied at the first found segment, which is still not
optimal but better.
The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
Michaël Lemaire
a5c36f90f0
Fixed CLI overriding daytime even when not specified
2015-10-08 23:48:19 +02:00
Michaël Lemaire
3fc8b1c98f
Added automatic tessellation near camera frustum culling
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This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
Michaël Lemaire
652c66a2fa
Fixed a random behavior in god rays tests
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Due to an uninitialized value
2015-10-08 00:47:14 +02:00
Michaël Lemaire
8d9e3fbc94
Merge branch god_rays
2015-10-08 09:45:39 +02:00
Michaël Lemaire
98e3128c31
Added /atmosphere/godrays/ definition node
2015-09-30 01:08:15 +02:00
Michaël Lemaire
b045b731ad
Added god rays manager (initial implementation)
2015-09-29 22:31:25 +02:00
Michaël Lemaire
6f2d23d960
Refactored lighting manager
2015-09-25 00:12:31 +02:00
Michaël Lemaire
ba02442fea
Slightly improved cloud lighting
2015-09-24 00:13:52 +02:00
Michaël Lemaire
704fe839d9
Smoothed opacity in clouds
2015-09-22 18:17:00 +02:00
Michaël Lemaire
273585dd8a
Fixed tool camera not reverting back to previous camera mode
2015-09-21 23:17:47 +02:00
Michaël Lemaire
8a9c3d4b83
Added /atmosphere/sun_radius property
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Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
Michaël Lemaire
63eb7b53eb
Fixed watchers that could be added twice to the same definition node
2015-09-21 23:10:43 +02:00
Michaël Lemaire
c51d6d2d35
Fixed terrain painting not updating has_painting
2015-09-21 19:37:17 +02:00
Michaël Lemaire
ec69975146
Fixed uninitialized texture id in opengl
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This could cause an invalid operation error at texture binding
2015-09-21 21:01:44 +02:00
Michaël Lemaire
7658bf256f
Optimized terrain rendering
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Painted height map is not queried anymore when empty
2015-09-21 01:36:03 +02:00
Michaël Lemaire
aacb4addd5
Optimized texture rendering
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Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
Michaël Lemaire
6e45fc4c2f
Small performance improvement in opengl drawing
2015-09-15 18:18:24 +02:00
Michaël Lemaire
4fb7078815
Added rendered picture saving ui
2015-09-15 01:26:05 +02:00