Commit graph

82 commits

Author SHA1 Message Date
Michaël Lemaire 7f0a13c02b Zone height ranges can now be relative to terrain and water height 2013-09-27 23:28:06 +02:00
Michaël Lemaire be19d1d759 Moved zone.h and zone.c to tools 2013-09-27 22:06:00 +02:00
Michaël Lemaire 8d701e910b Small include fixes and unused variable tagging 2013-09-27 22:04:05 +02:00
Michaël Lemaire f1e2c17f2e Merge branch 'master' of ssh://bitbucket.org/thunderk/paysages 2013-09-26 22:12:34 +02:00
Michaël Lemaire c6be386a59 Switch to HSL color space for material definition 2013-09-18 17:10:34 +02:00
Michaël Lemaire 05c0a58875 Separated texture layer results for previews 2013-08-28 16:03:22 +02:00
Michaël Lemaire 7cd74b2c8a WIP on texture previews 2013-08-24 00:51:27 +02:00
Michaël Lemaire 02e839406c Factorized common qmake parts 2013-08-23 22:57:34 +02:00
Michaël Lemaire 08d7b56f00 Switching all build system to qmake 2013-08-23 20:29:54 +02:00
Michaël Lemaire c46afa4152 Added presets to FreeFormHelper + small fixes 2013-08-21 23:22:13 +02:00
Michaël Lemaire 171df529fa Added layer coverage preview on new textures form 2013-08-21 23:19:47 +02:00
Michaël Lemaire 08b481df7d WIP on new material dialog 2013-08-18 17:13:15 +02:00
Michaël Lemaire f199963867 Several fixes and small changes 2013-08-17 18:08:37 +02:00
Michaël Lemaire 0a11c7d48a Small noise optimization 2013-08-17 15:11:49 +02:00
Michaël Lemaire 24a9145bb3 clouds: Precision fixes 2013-08-13 17:51:54 +02:00
Michaël Lemaire 330ac54ac9 clouds: Added edge density 2013-08-13 17:11:39 +02:00
Michaël Lemaire 595ac664c4 Water raster now uses ParallelQueue 2013-07-07 00:45:43 +02:00
Michaël Lemaire e09b812869 Fix water raster offsetting with camera 2013-07-07 00:45:08 +02:00
Michaël Lemaire 2fe387918f Terrain rasterizer now uses ParallelQueue to use cpu cores 2013-07-07 00:32:45 +02:00
Michaël Lemaire 9d13f46fe6 Made rasterization by scanlines thread-safe
renderPushTriangle can now be called concurrently
2013-07-07 00:32:01 +02:00
Michaël Lemaire edde8442f5 Added parallelQueueWait 2013-07-07 00:30:26 +02:00
Michaël Lemaire 8c8fb185cd Fixed parallel queue issues 2013-07-07 00:30:14 +02:00
Michaël Lemaire ea24656b20 raster_threading: Added ParallelQueue system as helper
It will be used to push tessellated quads to render area.
2013-07-04 17:36:41 +02:00
Michaël Lemaire e90c8be5a4 Increased rendering distance 2013-07-03 17:48:54 +02:00
Michaël Lemaire d8695803b4 Added cloud walker subdivision system 2013-07-03 13:06:08 +02:00
Michaël Lemaire 651e3fc3b6 Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
Michaël Lemaire 71d0eaacd0 Fixed render progress + added terrain raster progress 2013-06-27 12:15:30 +02:00
Michaël Lemaire 56b1a0d97f Tweak the tessellation setting for faster renders 2013-06-27 12:03:55 +02:00
Michaël Lemaire cbb4455ab5 Removed unused water_height parameter 2013-06-27 11:49:32 +02:00
Michaël Lemaire 390fa99bab Tessellate terrain chunks at optimal level, using projected bounding box 2013-06-27 11:47:16 +02:00
Michaël Lemaire 3e42320c3f Added bounding box system, with camera support 2013-06-27 11:46:18 +02:00
Michaël Lemaire 48494f9e18 terrain_tessellation: Started new tessellation system 2013-06-26 17:28:21 +02:00
Michaël Lemaire 08ada5fc7a Fix pack compile problems caused by strlen
- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
Michaël Lemaire 88a2e90f8b Fix some compile issues on windows 2013-06-21 15:01:39 +02:00
Michaël Lemaire c49dec4331 Quick fix for big cloud lighting artifact 2013-06-20 23:47:40 +02:00
Michaël Lemaire 62a956a65f Add texture displacement info in terrain tab 2013-06-20 22:11:41 +02:00
Michaël Lemaire 25a49f52d8 Added rendering tests for bruneton aerial paerspective 2013-06-20 12:33:18 +02:00
Michaël Lemaire 22a44540d9 Fixed a cache issue 2013-06-20 12:32:50 +02:00
Michaël Lemaire d401d0105c A little cleaning, and fixed some camera issues 2013-06-16 23:01:22 +02:00
Michaël Lemaire 5c21a548e3 Started work on debian package 2013-06-16 19:06:10 +02:00
Michaël Lemaire 356b1dad5b Fixed hdr color mapping, broken in previous commit
It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
Michaël Lemaire 284b43362e Merge branch 'fix_terrain_painting_scaling' into 'master' 2013-06-16 16:09:39 +02:00
Michaël Lemaire 4658db3cea Fixed terrain paint brush 'smooth' 2013-06-16 16:06:46 +02:00
Michaël Lemaire 9b9ea22054 Fixed terrain paint brush 'reset'
- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
Michaël Lemaire 2c340f0e43 Added quick unit test for perspective correction 2013-06-14 13:39:45 +02:00
Michaël Lemaire b793259554 Merged perspective_correction into master 2013-06-13 18:35:58 +02:00
Michaël Lemaire 48d9c131ad Finally attained perspective correctness 2013-06-13 17:45:26 +02:00
Michaël Lemaire c4cc784003 Adding small unit tests 2013-06-13 17:37:29 +02:00
Michaël Lemaire 5b2f437c35 More texture presets adjustments 2013-06-11 23:31:44 +02:00
Michaël Lemaire 4033162040 More realistic texture presets 2013-06-11 18:00:59 +02:00