Commit graph

898 commits

Author SHA1 Message Date
a098a19ee3 Removed unused test file 2016-01-13 22:49:21 +01:00
c77e3d78b0 opengl: Updated water shader precision 2016-01-13 17:49:42 +01:00
ba4433dfdd Coding style 2016-01-12 19:50:56 +01:00
bf42b2bab8 Smoothed water LOD in OpenGL 2016-01-12 19:36:25 +01:00
c0a4e93c52 Some tweaks to improve clouds aspect 2016-01-10 17:14:54 +01:00
3b27d3be3e Refactored textures renderer 2016-01-10 14:27:32 +01:00
6cf607a557 Moved triplanar noise to FractalNoise 2016-01-07 00:39:08 +01:00
eeeaa70e8b Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
897f20b1ea Changed textures displacement to use FractalNoise 2016-01-06 01:46:25 +01:00
f9d0918bcb opengl: Fixed color range of terrain textures
This will lose precision, but is sufficient right now, and
avoids bright textures (like snow) to be greyed.
2016-01-06 01:45:27 +01:00
252d7e7b87 Added test for noise compositing 2016-01-06 00:47:45 +01:00
17fbaf5fce opengl: Decrease water detail with distance 2016-01-04 22:46:40 +01:00
02a026116d Fixed noise scaling in opengl 2016-01-04 20:26:40 +01:00
c81d86d187 Changed texture detail noise to be a FractalNoise 2016-01-04 01:13:14 +01:00
959f0ddf8f Updated NoiseNode to use FractalNoise instead of NoiseGenerator
Also fixed the range returned by NoiseFunctionSimplex (when
used by FractalNoise), and added a test to validate it.
2016-01-03 20:22:06 +01:00
0e6dca30fc Normalized docstrings 2016-01-03 19:21:23 +01:00
4347d7f454 Removed unused definition members 2015-12-31 01:29:59 +01:00
cd9f1bd34c Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
2015-12-31 01:09:45 +01:00
ff23d1a932 Fixed camera sometimes doing an all-round turn to reach its target 2015-12-31 00:36:42 +01:00
dbcaf5fe90 Refectored PI constants definitions + added Maths::modInRange 2015-12-31 00:36:22 +01:00
92ec8bf9b3 Fixed camera mode setting 2015-12-30 20:32:26 +01:00
b574483d34 Renamed some "main" variables
they may cause compile errors on mingw
2015-12-30 20:23:24 +01:00
e5372c61e4 Renamed Time to Timing
because Time.h would clash with standard lib time.h
on case insensitive file systems
2015-12-30 20:20:27 +01:00
958fd0121b Added camera focus on sun while moving it 2015-12-30 20:14:16 +01:00
b9a51bb2be Fixed precision problem in daytime management 2015-12-30 19:29:15 +01:00
c99973a42b Added mouse control over sun and moon positions 2015-12-30 01:46:47 +01:00
c1d6a3261c Removed global string include in system_global.h 2015-12-30 00:43:35 +01:00
61a43410db Refactored CelestialBodyDefinition, with new sun/moon widget 2015-12-30 00:20:20 +01:00
06cd5e31fd Tweaked sun radius 2015-12-29 22:34:05 +01:00
391f1a7f41 Added FractalNoise value to OpenGLVariable 2015-12-24 01:21:12 +01:00
77ba82408d Coding style 2015-12-24 00:16:50 +01:00
d88cb29f4c Refactored OpenGLVariable with pimpl and smart pointers 2015-12-23 23:40:19 +01:00
3934077552 Fixed some artifacts in atmosphere rendering
when sun was near horizon
2015-12-21 17:48:30 +01:00
366ac4a6c9 opengl: Added missing irradiance from sky 2015-12-18 00:59:50 +01:00
351a58f69b Fixed render tests for near frustum tessellation 2015-12-18 00:41:22 +01:00
f2d38f7165 Fixed atmosphere model producing artifacts below ground surface 2015-12-17 19:51:40 +01:00
0ab1719d25 Added better render tests for atmosphere artifacts 2015-12-17 19:29:04 +01:00
e9fcd6b2a5 Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
b51ce3426d Fixed coding style 2015-12-16 01:33:02 +01:00
b376d7f8e9 Added ColorNode 2015-12-16 01:32:25 +01:00
990d28d09d Fixed DefinitionNode::findChildByName 2015-12-16 00:38:28 +01:00
62a7f746ea Fixed NoiseGenerator.forceValue 2015-12-16 00:36:30 +01:00
c5d73f96a2 Small source code improvements 2015-12-16 00:31:07 +01:00
aecd3dcdf3 pimpl for PackStream 2015-12-15 23:07:19 +01:00
86e6539af9 Fixed a potential segfault at program exit 2015-12-16 10:36:21 +01:00
d2b4a1ea5e vegetation: Removed index variable in impostor shader
It was used for texture coordinates, but is now
precomputed in the vertex array
2015-12-15 00:14:06 +01:00
da5219c01f Fixed near-frustum auto-tessellation yielding a back-facing sub-triangle 2015-12-14 22:26:13 +01:00
26cba26847 Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
a36570f5a6 Removed obsolete QML extension for QtCreator 2015-12-14 19:39:00 +01:00
eda562f92e Fixed redo binding to Ctrl+Y 2015-12-13 22:25:46 +01:00