Commit graph

873 commits

Author SHA1 Message Date
c99973a42b Added mouse control over sun and moon positions 2015-12-30 01:46:47 +01:00
c1d6a3261c Removed global string include in system_global.h 2015-12-30 00:43:35 +01:00
61a43410db Refactored CelestialBodyDefinition, with new sun/moon widget 2015-12-30 00:20:20 +01:00
06cd5e31fd Tweaked sun radius 2015-12-29 22:34:05 +01:00
391f1a7f41 Added FractalNoise value to OpenGLVariable 2015-12-24 01:21:12 +01:00
77ba82408d Coding style 2015-12-24 00:16:50 +01:00
d88cb29f4c Refactored OpenGLVariable with pimpl and smart pointers 2015-12-23 23:40:19 +01:00
3934077552 Fixed some artifacts in atmosphere rendering
when sun was near horizon
2015-12-21 17:48:30 +01:00
366ac4a6c9 opengl: Added missing irradiance from sky 2015-12-18 00:59:50 +01:00
351a58f69b Fixed render tests for near frustum tessellation 2015-12-18 00:41:22 +01:00
f2d38f7165 Fixed atmosphere model producing artifacts below ground surface 2015-12-17 19:51:40 +01:00
0ab1719d25 Added better render tests for atmosphere artifacts 2015-12-17 19:29:04 +01:00
e9fcd6b2a5 Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
b51ce3426d Fixed coding style 2015-12-16 01:33:02 +01:00
b376d7f8e9 Added ColorNode 2015-12-16 01:32:25 +01:00
990d28d09d Fixed DefinitionNode::findChildByName 2015-12-16 00:38:28 +01:00
62a7f746ea Fixed NoiseGenerator.forceValue 2015-12-16 00:36:30 +01:00
c5d73f96a2 Small source code improvements 2015-12-16 00:31:07 +01:00
aecd3dcdf3 pimpl for PackStream 2015-12-15 23:07:19 +01:00
86e6539af9 Fixed a potential segfault at program exit 2015-12-16 10:36:21 +01:00
d2b4a1ea5e vegetation: Removed index variable in impostor shader
It was used for texture coordinates, but is now
precomputed in the vertex array
2015-12-15 00:14:06 +01:00
da5219c01f Fixed near-frustum auto-tessellation yielding a back-facing sub-triangle 2015-12-14 22:26:13 +01:00
26cba26847 Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
a36570f5a6 Removed obsolete QML extension for QtCreator 2015-12-14 19:39:00 +01:00
eda562f92e Fixed redo binding to Ctrl+Y 2015-12-13 22:25:46 +01:00
84ecb99b12 definition: Fixed undo not generating reverse diffs 2015-12-13 20:32:26 +01:00
e0ba87e4e5 Added mandatory logger information 2015-12-13 20:08:38 +01:00
d6444028f9 Added some convenience to set and watch scenery nodes 2015-12-13 19:56:00 +01:00
8ff83d48e7 OpenGLTerrain does not use Qt containers anymore 2015-12-13 19:06:27 +01:00
5d24edad32 Merge branch 'vegetation' 2015-12-13 17:48:26 +01:00
1d9d24b958 vegetation: Fixed segfault in unit test 2015-12-13 17:47:22 +01:00
4a710c0977 Merge branch 'master' into vegetation
Conflicts:
	src/interface/commandline/tests.cpp
	src/render/opengl/OpenGLPart.h
	src/render/opengl/OpenGLRenderer.cpp
	src/render/opengl/OpenGLRenderer.h
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/OpenGLSharedState.h
	src/render/software/SoftwareCanvasRenderer.h
2015-12-13 17:16:26 +01:00
b54bd65df9 Added DefinitionWatcher.startWatching 2015-12-11 01:39:47 +01:00
9cece93ec1 Refactored opengl parts 2015-12-11 01:12:55 +01:00
7d4989b670 using namespace std 2015-12-11 00:36:50 +01:00
479dcb03ac Added opengl resources deleting at exit (textures, arrays...) 2015-12-10 23:41:42 +01:00
5123d4a150 Merge branch 'master' into vegetation 2015-12-10 20:22:32 +01:00
bc9db69564 New travis configuration 2015-12-10 20:13:53 +01:00
e286b194e5 Updating travis toolchain to g++ 4.9 (for c++-14 standard) 2015-12-10 19:54:52 +01:00
c5950f810f Merge branch 'master' into vegetation
Conflicts:
	src/definition/Scenery.cpp
	src/interface/commandline/tests.cpp
2015-12-10 19:48:42 +01:00
2d6c0f34c3 Using c++ random generators instead of cstdlib one 2015-12-10 19:40:39 +01:00
230fd6644e Merge branch 'master' into vegetation
Conflicts:
	src/basics/Color.inline.cpp
2015-12-09 00:40:47 +01:00
9c774f3817 Fixed noise shader function using deprecated "texture2D" 2015-12-09 00:34:56 +01:00
1f656a6f86 Added missing export flag on classes 2015-12-09 00:34:08 +01:00
c12cd91f9b Removed header inlining of Vector3 and Color methods
This made cross-platform compiling and profiling more complicated
2015-12-09 00:32:29 +01:00
9196be4c05 Merge branch 'master' into vegetation
Conflicts:
	src/render/opengl/OpenGLShaderProgram.cpp
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/opengl_global.h
2015-12-08 01:28:15 +01:00
f242f55f81 Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
e346f07c22 Merge branch 'master' into vegetation
Conflicts:
	src/render/opengl/OpenGLRenderer.cpp
	src/render/opengl/OpenGLRenderer.h
	src/render/opengl/OpenGLShaderProgram.cpp
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/OpenGLSharedState.cpp
2015-12-04 00:04:07 +01:00
c7e868ef11 Better OpenGL error checking + opengl header refactoring 2015-12-03 23:04:50 +01:00
d2efb599d9 Made the vegetation impostors face the camera 2015-11-29 19:18:36 +01:00