Commit graph

143 commits

Author SHA1 Message Date
05d0680210 Top-down camera is now set relative to render camera 2015-08-20 01:30:46 +02:00
5c90e1ef07 Improved "time of day" UI 2015-08-20 01:15:08 +02:00
bbec14d904 Fixed atmosphere saving to file 2015-08-19 22:07:44 +02:00
87acc42041 Experimental scenery generate/save/load from UI 2015-08-19 20:06:47 +02:00
95d2f55ebf Fixed atmosphere daytime control binding 2015-08-19 01:18:16 +02:00
9d077d78f5 Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
2015-08-19 01:17:49 +02:00
9a177352ba Fixed OpenGL camera management 2015-08-18 22:47:18 +02:00
56dae1e38e Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
e96fdd9721 Added pause of opengl renderer while rendering picture 2015-08-18 19:12:54 +02:00
0cf2add322 Fixed UI elements visibility and input issues 2015-08-18 18:22:16 +02:00
8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
d65bc18342 Fixed compiler warnings 2015-08-13 23:59:27 +02:00
46e9e73793 Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
a4edc9568b Restored progress display in CLI render 2015-08-12 22:11:26 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
0585bc4b6f Removed old QtWidget UI 2015-07-28 19:03:10 +02:00
fc15f7d9b8 Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
e84698dbb3 Added shortcut to show previous render again 2015-07-23 00:28:27 +02:00
efcbeecf3e Added speed factor in camera control 2015-07-22 21:30:56 +02:00
8c2091de03 Added render progress bar 2015-07-22 19:23:22 +02:00
2de920e091 Fixed quick ui camera to stay above ground and water 2015-07-22 18:39:46 +02:00
2c877953e7 Improved basic quick ui usability 2015-07-22 18:05:24 +02:00
f7715b612e Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
1cc3a4d625 quick ui : Added basic camera controls 2014-09-26 17:46:39 +02:00
57b90af132 Added progressive camera change to opengl view 2014-09-18 17:38:37 +02:00
872e191fea Merge branch 'master' into quick_ui 2014-09-18 11:39:56 +02:00
553b6b2896 Improved data files locator 2014-09-18 11:39:36 +02:00
0c3a498cae Merge branch 'master' into quick_ui 2014-09-18 09:25:16 +02:00
4a01a4314a Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
06a8227de3 Added quick render to QtQuick UI 2014-09-09 17:56:52 +02:00
d0a5f19cc5 Added daytime control to QtQuick UI 2014-08-28 19:46:06 +02:00
2251db361c WIP on QtQuick toolbars 2014-08-28 10:29:12 +02:00
d909ff380f Fixed opengl drawing in qtquick window 2014-08-27 18:19:48 +02:00
3814f63ac0 Experiments on toolbars 2014-08-27 17:23:59 +02:00
0e2e0a05eb Refactored QtQuick UI to work in QtCreator 2014-08-27 15:18:08 +02:00
078bab62fc Merge branch 'master' into quick_ui
Conflicts:
	src/paysages.pro
2014-08-27 13:55:51 +02:00
04f6ab732d Normalize colors before writing to final picture 2014-08-21 14:53:49 +02:00
c39ef6adce Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
13904be001 Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
14e0320848 Restored (partially) render progress 2014-08-20 15:58:37 +02:00
18a669675f Restored tone mapping control of canvas preview 2014-08-20 14:31:28 +02:00
8ef8b0386c Canvas preview widget is immediately sized (so that render dialog don't resize later) 2014-08-20 14:23:35 +02:00
0d659d2e44 WIP on quick ui prototype 2014-08-19 17:37:24 +02:00
f7d84afb79 Added primary toolbar to qt quick prototype 2014-08-19 17:01:42 +02:00
9f438a3f84 Prototype of experimental UI using Qt Quick 2014-08-19 15:49:08 +02:00
dc3584cefc Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
3a2ec1c75f Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
2014-08-18 17:16:17 +02:00
0566f2bdd8 Refactored ParallelWork for better performance 2014-08-18 15:20:04 +02:00
fb3d32baf4 Removed old render area code in dialogrender 2014-08-16 13:41:02 +02:00
bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
cf58bea1b7 WIP on new canvas system 2014-06-12 17:45:59 +02:00
8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
c57c5f45d4 Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
b9ebf06188 Fixed path of resources in UI files 2014-02-24 22:30:27 +01:00
6e323dbea7 BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
2014-02-24 22:25:53 +01:00
25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
98646efb99 Fixed camera reverting in 3d explorer not reverting fov slider 2014-01-04 11:43:40 +01:00
ec71b09f2e [WIP] Texture form previews 2014-01-02 17:36:19 +01:00
f0ed8d4b4a Added textures mix preview 2014-01-02 15:19:20 +01:00
e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
eb795b0f83 Added camera FOV control (and better initial fov) 2013-12-30 14:59:42 +01:00
eabe68b77d New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
c651b436ab Added moon configuration 2013-12-26 16:55:37 +01:00
a9a6134633 Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
7cda1efa54 Fixed water previews 2013-12-15 14:41:38 +01:00
be5c67e4aa Several speed optimizations 2013-12-11 12:46:39 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
09c6ce6e58 Fixed explorer and renderer 2013-12-10 23:06:57 +01:00
19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
2aed1f07ae [Broken WIP] Refactored textures, pictures and cache 2013-12-09 22:16:00 +01:00
ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
e32738564b Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui 2013-12-04 23:28:34 +01:00
9be090b1ff WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
ff27afe675 Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
7fecdba313 Restored choice and toggles working on preview renderers 2013-11-30 18:06:41 +01:00
684a64158c Fixed and refactored terrain preview 2013-11-30 11:54:27 +01:00
79080c756f Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
7fd79672be Refactored water previews 2013-11-20 13:06:16 +01:00
ee094d9b18 Refactored atmosphere previews 2013-11-20 11:27:21 +01:00
ee78af05d5 Refactored cloud previews 2013-11-19 23:46:37 +01:00
8a42d7407a Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
a108682b4d Refactored ColorProfile 2013-11-19 12:51:26 +01:00
051766d1d5 Fixed top-down render preview in render form 2013-11-17 23:33:46 +01:00
9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
dc679500fa Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00