2017-07-02 18:21:04 +00:00
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To-Do-list
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==========
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2018-05-15 14:57:45 +00:00
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Phaser 3 migration
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------------------
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* Fix valuebar requiring to be in root display list
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2018-06-06 17:09:31 +00:00
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* Restore unit tests about boundaries (in UITools)
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2018-05-15 14:57:45 +00:00
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2017-07-02 18:21:04 +00:00
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Menu/settings/saves
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-------------------
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2017-07-11 22:28:45 +00:00
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* Save locally first, make saving to cloud an option
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2017-07-02 18:21:04 +00:00
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* Allow to delete cloud saves
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* Fix cloud save games with "Level 0 - 0 ships"
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2017-09-11 23:29:15 +00:00
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* Store the game version in saves (for future work on compatibility)
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2018-02-08 15:16:03 +00:00
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* Add simple options to quick battle (fleet level / difficulty)
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* Add optional fleet customization (both player and enemy) to quick battle
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2017-07-02 18:21:04 +00:00
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Map/story
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---------
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* Add factions and reputation
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2017-07-09 21:18:05 +00:00
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* Allow to cancel secondary missions
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* Forbid to end up with more than 5 ships in the fleet because of escorts
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2017-07-20 15:32:00 +00:00
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* Fix problems when several dialogs are active at the same time
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2018-02-08 15:16:03 +00:00
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* Add a zoom level, to see the location only
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2018-05-15 14:57:45 +00:00
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* Restore the progressive text effect
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2018-06-07 21:03:22 +00:00
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* Improve performance when refreshing (and thus during jumps)
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2017-07-02 18:21:04 +00:00
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Character sheet
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---------------
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2018-06-06 21:06:04 +00:00
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* Improve attribute tooltips
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2018-03-20 22:06:39 +00:00
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* Implement sliders for personality traits
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* Center the portraits when there are less than 5
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2017-07-02 18:21:04 +00:00
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Battle
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------
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2018-03-29 22:57:53 +00:00
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* Improve arena ships layering (sometimes information is displayed behind other sprites)
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* In the ship tooltip, show power cost, toggled and overheat states
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2018-03-21 23:52:13 +00:00
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* Display shield (and its (dis)appearance)
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2018-06-13 21:52:36 +00:00
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* Display estimated damage in targetting mode
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2017-07-02 18:21:04 +00:00
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* Add a voluntary retreat option
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2017-08-24 18:26:07 +00:00
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* Toggle bar/text display in power section of action bar
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2017-09-19 15:09:06 +00:00
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* Show a cooldown indicator on move action icon, if the simulation would cause the engine to overheat
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2018-03-21 17:48:30 +00:00
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* Add an hexagonal grid (optional, may be enforced only on mobile) and work in units of this grid
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2017-07-02 18:21:04 +00:00
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* Add engine trail effect, and sound
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2017-08-21 22:01:11 +00:00
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* Find incentives to move from starting position (permanent drones or anomalies?)
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2017-09-19 15:09:06 +00:00
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* Mark targetting in error when target is refused by the action (there is already an arrow for this)
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2017-07-02 18:21:04 +00:00
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* Allow to undo last moves
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* Add a battle log display
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2017-09-13 22:26:14 +00:00
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* Allow to move targetting indicator with arrow keys
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* Add targetting shortcuts for "previous target", "next enemy" and "next ally"
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2017-09-24 22:23:22 +00:00
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* Area targetting should include the hotkeyed ship at best (apply exclusion and power limit), not necessarily center on it
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2017-11-15 00:11:05 +00:00
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* Add shortcut to perform only the "move" part of a move+fire simulation
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2017-10-25 22:45:53 +00:00
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* Add a turn count marker in the ship list
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2017-11-14 00:07:06 +00:00
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* BattleChecks should be done proactively when all diffs have been simulated by an action, in addition to reactively after applying
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2017-07-02 18:21:04 +00:00
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2018-02-08 15:16:03 +00:00
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Ships models and actions
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------------------------
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2017-07-02 18:21:04 +00:00
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2018-03-29 22:57:53 +00:00
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* Fix vigilance action not disabling when reaching the maximum number of triggerings
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* Highlight the effects area that will contain the new position when move-targetting
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2018-03-26 15:30:43 +00:00
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* Add movement attribute (for main engine action, km/power)
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2017-07-02 18:21:04 +00:00
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* Add damage over time effect (tricky to make intuitive)
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* Add actions with cost dependent of distance (like current move actions)
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2017-08-15 23:20:55 +00:00
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* Add disc targetting (for some jump move actions)
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* Add "chain" effects
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2017-08-17 18:28:07 +00:00
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* Add mines equivalent (drones that apply only at the end)
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2017-08-17 17:51:22 +00:00
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* RepelEffect should apply on ships in a good order (distance decreasing)
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2018-03-21 17:48:30 +00:00
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* Add damage on collisions (when two ships are moved to the same place)
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2017-07-02 18:21:04 +00:00
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* Add hull points to drones and make them take area damage
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2018-03-21 17:48:30 +00:00
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* Allow to customize effects based on whether a target is enemy, allied or self
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* Add a reflect damage effect
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* Add untargettable effect (can only be targetted with area effects)
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* Add damage modifier (to change the options of incoming damage or outgoing damage)
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2017-07-02 18:21:04 +00:00
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Artificial Intelligence
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-----------------------
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2018-03-06 17:41:38 +00:00
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* If web worker is not responsive, or produces only errors, it should be disabled for the session
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2018-06-14 15:39:27 +00:00
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* Prevent infinite loops of toggle/untoggle
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2017-12-12 21:09:36 +00:00
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* Produce interesting "angle" areas
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2018-06-14 15:39:27 +00:00
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* Evaluate vigilance actions
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* Evaluate the "interest" of an active effect (e.g healing is better when harmed...)
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2018-01-09 19:23:35 +00:00
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* Evaluators result should be more specific (final state evaluation, diff evaluation, confidence...)
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2017-08-15 23:20:55 +00:00
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* Use a first batch of producers, and only if no "good" move has been found, go on with some infinite producers
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2017-07-02 18:21:04 +00:00
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* Abandon fight if the AI judges there is no hope of victory
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2017-07-12 20:49:28 +00:00
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* Add combination of random small move and actual maneuver, as producer
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2018-01-09 19:23:35 +00:00
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* Use tree techniques to account for potential future moves
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2018-01-02 18:23:12 +00:00
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* Prototype of evolving AI
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2017-07-02 18:21:04 +00:00
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Common UI
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---------
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2019-05-06 17:14:12 +00:00
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* Add a fullscreen incentive at game start
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2018-02-08 15:16:03 +00:00
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* Fix calling setHoverClick several times on the same button not working as expected
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* Fix tooltip remaining when the hovered object is hidden by animations
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2017-10-11 21:49:56 +00:00
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* If ProgressiveMessage animation performance is bad, show the text directly
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2018-03-11 23:07:41 +00:00
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* Add caret/focus and configurable background to text input
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2018-05-15 14:57:45 +00:00
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* Release keybord grabbing when UITextInput is hidden or loses focus
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2017-07-02 18:21:04 +00:00
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* Mobile: think UI layout so that fingers do not block the view (right and left handed)
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* Mobile: display tooltips larger and on the side of screen where the finger is not
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* Mobile: targetting in two times, using a draggable target indicator
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2017-07-26 22:54:56 +00:00
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Technical
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---------
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2019-05-06 17:14:12 +00:00
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* Use tk-serializer package (may need to switch to webpack)
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2018-07-01 20:58:46 +00:00
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* Fix tooltips and input events on mobile
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2018-06-12 21:40:33 +00:00
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* Pause timers when the game is paused (at least animation timers)
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2017-07-26 22:54:56 +00:00
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* Pack sounds
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2017-10-15 17:54:37 +00:00
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* Add toggles for shaders, automatically disable them if too slow, and initially disable them on mobile
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2018-05-15 14:57:45 +00:00
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* Add cache for image texture lookup (getImageInfo)
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2017-07-26 22:54:56 +00:00
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2017-07-24 22:02:43 +00:00
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Network
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-------
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* Handle cancel button in invitation dialog
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* Close connection on view exit
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* Add timeouts to read operations
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* Display connection status
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2017-07-02 18:21:04 +00:00
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Postponed
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---------
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* Tutorial
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* Secondary story arcs
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* Replays
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* Multiplayer/co-op
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2018-01-02 18:23:12 +00:00
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* Puzzle mode
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2017-07-02 18:21:04 +00:00
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* Formation or deployment phase
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2017-08-21 22:01:11 +00:00
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* Add ship personality (with icons to identify?), with reaction dialogs
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2017-07-02 18:21:04 +00:00
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* Hide enemy information (shield, hull, weapons), until they are in play, or until a "spy" effect is used
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* Invocation/reinforcements (need to up the 10 ships limit)
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* Dynamic music composition
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