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158 commits

Author SHA1 Message Date
Michaël Lemaire d783177f29 Added readme and license from github 2015-04-16 15:34:45 +02:00
Michaël Lemaire ef0756c0e0 Made Bully AI move towards an enemy when no more maneuver is available 2015-04-15 02:00:00 +02:00
Michaël Lemaire e0468338fd Added messages system (basic at the moment) 2015-04-15 02:00:00 +02:00
Michaël Lemaire 3bc4afc4ce Updated phaser ts definitions 2015-04-09 02:00:00 +02:00
Michaël Lemaire c9c11d23ce Added encounter fleet generation (unbalanced) 2015-04-07 02:00:00 +02:00
Michaël Lemaire c9412ec8ef More state refactoring 2015-04-07 02:00:00 +02:00
Michaël Lemaire 6700685062 Refactored states + "battle" message on fight start 2015-04-07 02:00:00 +02:00
Michaël Lemaire b1999822f0 Added encounters in locations (WIP - no fleet at the moment) 2015-04-07 02:00:00 +02:00
Michaël Lemaire 287805c8cc Updated to phaser 2.3.0 2015-04-07 02:00:00 +02:00
Michaël Lemaire f48df7155a Fixed some display issues with universe and system maps 2015-03-30 02:00:00 +02:00
Michaël Lemaire be807ae51a Progress on first ship 2015-03-29 02:00:00 +02:00
Michaël Lemaire 7a4394e491 Started work on first ship 2015-03-28 01:00:00 +01:00
Michaël Lemaire 4298222637 Added ability to travel, and jump between stars 2015-03-27 01:00:00 +01:00
Michaël Lemaire b76a83c157 Added star system names 2015-03-25 01:00:00 +01:00
Michaël Lemaire 83d4b0f97f Generate one warp location for each link to other star systems 2015-03-25 01:00:00 +01:00
Michaël Lemaire f7eb13abe1 Added fleet location display on map 2015-03-25 01:00:00 +01:00
Michaël Lemaire 40925d54e1 Added star system map view 2015-03-24 01:00:00 +01:00
Michaël Lemaire c6d68e36c9 Renamed scripts to app 2015-03-24 01:00:00 +01:00
Michaël Lemaire d562acb409 Universe map only displays visited systems 2015-03-19 01:00:00 +01:00
Michaël Lemaire 74d302b64c Added star system links generation 2015-03-19 01:00:00 +01:00
Michaël Lemaire 86b20ffd2b Added basic star systems generation and displaying 2015-03-19 01:00:00 +01:00
Michaël Lemaire 9cc228e47c Added missile weapon effect 2015-03-16 01:00:00 +01:00
Michaël Lemaire dd2d5949ef Some init polishing, and beginning of main menu 2015-03-12 01:00:00 +01:00
Michaël Lemaire 98733dc94b Small renaming 2015-03-12 01:00:00 +01:00
Michaël Lemaire 5cffb1680c Refactored BullyMove, using the new AIManeuver
For future AI helpers
2015-03-12 01:00:00 +01:00
Michaël Lemaire 8b256aa95c Fixed serializer ID sequence not being reset on load 2015-03-12 01:00:00 +01:00
Michaël Lemaire fcf696f7c1 Moved level from fleet to ships
Now, generated 'lucky' loots are from the dead ship level, not the winner one (more logical that way)
2015-03-12 01:00:00 +01:00
Michaël Lemaire 488b059913 Added unit testing for SubMunitionMissile 2015-03-12 01:00:00 +01:00
Michaël Lemaire af82ffff7a Added handling of in-space targets for area effects 2015-03-11 01:00:00 +01:00
Michaël Lemaire cc6b6695f8 Started visual feedback for blast radius (WIP) 2015-03-06 01:00:00 +01:00
Michaël Lemaire 496b75b982 Improved targetting display (with 2 colors) 2015-03-06 01:00:00 +01:00
Michaël Lemaire 28d431e40e Fixed arena not destroying properly when changing UI state 2015-03-06 01:00:00 +01:00
Michaël Lemaire 17afcb2b0d Fixed action tooltip remaining visible after turn ended 2015-03-05 01:00:00 +01:00
Michaël Lemaire cf2f585109 Fixed loading/saving unit testing not being stable (due to stored timestamp in AI) 2015-03-05 01:00:00 +01:00
Michaël Lemaire 96d91e6b3d Added game saving and loading to localStorage (just with keyboard shortcuts now) 2015-03-04 01:00:00 +01:00
Michaël Lemaire 07b80d75df Merge branch 'serialization' 2015-03-04 01:00:00 +01:00
Michaël Lemaire 7eec39276e Added action tooltip (very WIP) 2015-03-03 01:00:00 +01:00
Michaël Lemaire faac0a8648 Made the game state fully serializable 2015-03-03 01:00:00 +01:00
Michaël Lemaire b3bb84b81a Added range hint display on actions 2015-03-03 01:00:00 +01:00
Michaël Lemaire fc66e2a70f Added serialization of references and cycles 2015-03-03 01:00:00 +01:00
Michaël Lemaire 466193f88f Added serialization of arrays of Serializable 2015-03-02 01:00:00 +01:00
Michaël Lemaire fd9bdfffdd Added recursive serialization 2015-03-02 01:00:00 +01:00
Michaël Lemaire 508f2e3f94 Added initial work for game data serialization 2015-03-02 01:00:00 +01:00
Michaël Lemaire e18ad47c78 Added draft for ship card, with gauges and portrait (WIP) 2015-02-28 01:00:00 +01:00
Michaël Lemaire 6a007817a3 Disabled browser context menu on right click 2015-02-28 01:00:00 +01:00
Michaël Lemaire 432a598675 Added cancel button on action bar 2015-02-28 01:00:00 +01:00
Michaël Lemaire fbaa31f9d5 Moved "AI playing" indicator on top of action bar 2015-02-28 01:00:00 +01:00
Michaël Lemaire 0ee65ca0cd Added graphics for hull, shield and AP display in ship list 2015-02-28 01:00:00 +01:00
Michaël Lemaire 8c85102ccc Using Universe object in GameRouter to initialize the game 2015-02-27 01:00:00 +01:00
Michaël Lemaire df9da97b8f Added battle log events for temporary effects 2015-02-27 01:00:00 +01:00