Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
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4 changed files with 11 additions and 11 deletions
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in highp vec4 vertex;
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in vec4 vertex;
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uniform highp mat4 viewMatrix;
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uniform mat4 viewMatrix;
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uniform vec3 cameraLocation;
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uniform vec3 cameraLocation;
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out vec3 unprojected;
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out vec3 unprojected;
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in highp vec4 vertex;
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in vec4 vertex;
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in highp vec2 uv;
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in vec2 uv;
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uniform highp mat4 viewMatrix;
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uniform mat4 viewMatrix;
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out vec3 unprojected;
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out vec3 unprojected;
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out vec2 texcoord;
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out vec2 texcoord;
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uniform float waterOffset;
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uniform float waterOffset;
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in highp vec3 vertex;
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in vec3 vertex;
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in highp vec2 uv;
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in vec2 uv;
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uniform highp mat4 viewMatrix;
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uniform mat4 viewMatrix;
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uniform highp vec3 offset;
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uniform vec3 offset;
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uniform float size;
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uniform float size;
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out vec3 unprojected;
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out vec3 unprojected;
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out vec2 texcoord;
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out vec2 texcoord;
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@ -1,5 +1,5 @@
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in highp vec4 vertex;
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in vec4 vertex;
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uniform highp mat4 viewMatrix;
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uniform mat4 viewMatrix;
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uniform float waterHeight;
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uniform float waterHeight;
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uniform vec3 cameraLocation;
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uniform vec3 cameraLocation;
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out vec3 unprojected;
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out vec3 unprojected;
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