Commit graph

172 commits

Author SHA1 Message Date
Michaël Lemaire 10bbf8078b Code format 2016-07-23 22:58:32 +02:00
Michaël Lemaire 91b32f29ce Fixed missing cmath includes 2016-07-20 23:40:21 +02:00
Michaël Lemaire e884d7a216 Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Michaël Lemaire 457f0c6345 Added material node (and fixed change propagation in basic nodes) 2016-02-07 23:17:58 +01:00
Michaël Lemaire 3e73633c25 Fixed some static_cast into dynamic_cast 2016-02-07 22:38:21 +01:00
Michaël Lemaire a54c8d5217 Improved clouds lighting 2016-02-01 20:38:29 +01:00
Michaël Lemaire e6fc00a8ad Moon's fractal noise is not saved in scenery
This will make the moon rendering repeatable
2016-01-22 00:40:42 +01:00
Michaël Lemaire c74b6cbdda Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
Michaël Lemaire 9b3251ee54 Small change to render test 2016-01-18 23:43:20 +01:00
Michaël Lemaire fe24a0f48d Added pimpl on DiffManager 2016-01-18 23:06:50 +01:00
Michaël Lemaire e869f5b9ca Coding style 2016-01-18 22:22:56 +01:00
Michaël Lemaire 1e22d778e1 Fixed moon being lit by atmosphere irradiance 2016-01-17 18:27:18 +01:00
Michaël Lemaire 69543f76b6 Added node watching on "container" nodes 2016-01-16 16:21:02 +01:00
Michaël Lemaire 5778154aae Separated MoonRenderer 2016-01-16 15:05:01 +01:00
Michaël Lemaire f4bc02c5ca Fixed sun and moon radius being inconsistent 2016-01-15 18:01:01 +01:00
Michaël Lemaire 6b6710f15c Centralized scenery constants (earth radius...) 2016-01-15 00:39:33 +01:00
Michaël Lemaire 95b24857e9 Some refactoring to prepare for work on moon rendering
Also added render test to check it
2016-01-15 00:07:02 +01:00
Michaël Lemaire d1a5706f3e Minor terrain texture tweaking 2016-01-14 20:30:37 +01:00
Michaël Lemaire 14143ee278 Updated TerrainDefinition to use FractalNoise 2016-01-14 20:24:01 +01:00
Michaël Lemaire ba4433dfdd Coding style 2016-01-12 19:50:56 +01:00
Michaël Lemaire c0a4e93c52 Some tweaks to improve clouds aspect 2016-01-10 17:14:54 +01:00
Michaël Lemaire eeeaa70e8b Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
Michaël Lemaire 897f20b1ea Changed textures displacement to use FractalNoise 2016-01-06 01:46:25 +01:00
Michaël Lemaire 252d7e7b87 Added test for noise compositing 2016-01-06 00:47:45 +01:00
Michaël Lemaire c81d86d187 Changed texture detail noise to be a FractalNoise 2016-01-04 01:13:14 +01:00
Michaël Lemaire 959f0ddf8f Updated NoiseNode to use FractalNoise instead of NoiseGenerator
Also fixed the range returned by NoiseFunctionSimplex (when
used by FractalNoise), and added a test to validate it.
2016-01-03 20:22:06 +01:00
Michaël Lemaire 0e6dca30fc Normalized docstrings 2016-01-03 19:21:23 +01:00
Michaël Lemaire 4347d7f454 Removed unused definition members 2015-12-31 01:29:59 +01:00
Michaël Lemaire ff23d1a932 Fixed camera sometimes doing an all-round turn to reach its target 2015-12-31 00:36:42 +01:00
Michaël Lemaire dbcaf5fe90 Refectored PI constants definitions + added Maths::modInRange 2015-12-31 00:36:22 +01:00
Michaël Lemaire 958fd0121b Added camera focus on sun while moving it 2015-12-30 20:14:16 +01:00
Michaël Lemaire b9a51bb2be Fixed precision problem in daytime management 2015-12-30 19:29:15 +01:00
Michaël Lemaire c1d6a3261c Removed global string include in system_global.h 2015-12-30 00:43:35 +01:00
Michaël Lemaire 61a43410db Refactored CelestialBodyDefinition, with new sun/moon widget 2015-12-30 00:20:20 +01:00
Michaël Lemaire 06cd5e31fd Tweaked sun radius 2015-12-29 22:34:05 +01:00
Michaël Lemaire 77ba82408d Coding style 2015-12-24 00:16:50 +01:00
Michaël Lemaire d88cb29f4c Refactored OpenGLVariable with pimpl and smart pointers 2015-12-23 23:40:19 +01:00
Michaël Lemaire 3934077552 Fixed some artifacts in atmosphere rendering
when sun was near horizon
2015-12-21 17:48:30 +01:00
Michaël Lemaire 0ab1719d25 Added better render tests for atmosphere artifacts 2015-12-17 19:29:04 +01:00
Michaël Lemaire e9fcd6b2a5 Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
Michaël Lemaire b376d7f8e9 Added ColorNode 2015-12-16 01:32:25 +01:00
Michaël Lemaire 990d28d09d Fixed DefinitionNode::findChildByName 2015-12-16 00:38:28 +01:00
Michaël Lemaire 86e6539af9 Fixed a potential segfault at program exit 2015-12-16 10:36:21 +01:00
Michaël Lemaire 84ecb99b12 definition: Fixed undo not generating reverse diffs 2015-12-13 20:32:26 +01:00
Michaël Lemaire e0ba87e4e5 Added mandatory logger information 2015-12-13 20:08:38 +01:00
Michaël Lemaire d6444028f9 Added some convenience to set and watch scenery nodes 2015-12-13 19:56:00 +01:00
Michaël Lemaire 1d9d24b958 vegetation: Fixed segfault in unit test 2015-12-13 17:47:22 +01:00
Michaël Lemaire 4a710c0977 Merge branch 'master' into vegetation
Conflicts:
	src/interface/commandline/tests.cpp
	src/render/opengl/OpenGLPart.h
	src/render/opengl/OpenGLRenderer.cpp
	src/render/opengl/OpenGLRenderer.h
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/OpenGLSharedState.h
	src/render/software/SoftwareCanvasRenderer.h
2015-12-13 17:16:26 +01:00
Michaël Lemaire b54bd65df9 Added DefinitionWatcher.startWatching 2015-12-11 01:39:47 +01:00
Michaël Lemaire 7d4989b670 using namespace std 2015-12-11 00:36:50 +01:00