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0c8a88cddb
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Added render time
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2015-09-13 22:38:44 +02:00 |
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cd7eb2f669
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Refactored clouds rendering quality factor
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2015-09-13 18:58:11 +02:00 |
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2b5b35e3b4
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Fixed specular lighting on water not being consistent between opengl and software
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2015-09-10 23:41:15 +02:00 |
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3c351bbe5c
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Color, Vector3 and CanvasFragment are now PODs
This can speed up CanvasPortion initialization
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2015-09-10 22:06:50 +02:00 |
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8d33a11dc5
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Added rasterization quality control
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2015-09-10 19:33:52 +02:00 |
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6a45c5dba7
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Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
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2015-09-10 18:16:57 +02:00 |
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4fcf1d071c
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Added render tests from command line
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2015-09-10 00:40:47 +02:00 |
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982af74c2d
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Added /water/reflection property
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2015-09-08 01:00:34 +02:00 |
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3cb287dfeb
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Removed dependency to GLU
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2015-09-07 01:20:57 +02:00 |
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a96699dece
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Added mouse tracking on 3d view for future operations
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2015-09-07 01:15:59 +02:00 |
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0cf8b0fcee
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Fixed opengl humidity rendering
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2015-08-26 00:40:10 +02:00 |
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c450774995
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Applied atmosphere humidity to opengl renderer
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2015-08-25 23:33:47 +02:00 |
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98f0708d3e
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Fixed OpenGL rendering ratio being discarded on camera move
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2015-08-25 00:52:33 +02:00 |
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c199bef7f2
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Added /atmosphere/humidity control
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2015-08-24 01:19:19 +02:00 |
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d6233c70f0
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Fixed small memory leaks
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2015-08-23 22:44:45 +02:00 |
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7c7b6043c5
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Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
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2015-08-23 20:22:37 +02:00 |
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e8d91e30ac
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Partially worked around atmosphere artifacts using an offset to ground
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2015-08-21 01:19:55 +02:00 |
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28c9c08d74
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Added water rendering toggle in opengl
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2015-08-21 00:25:34 +02:00 |
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f19433457e
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More detailed terrain tessellation in opengl renderer
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2015-08-20 23:07:09 +02:00 |
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87acc42041
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Experimental scenery generate/save/load from UI
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2015-08-19 20:06:47 +02:00 |
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3599c3aecf
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Fixed clouds layers being deleted in scenery by opengl renderer
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2015-08-19 19:28:36 +02:00 |
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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100ee0eec1
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Fixed underwater terrain detection in opengl renderer
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2015-08-19 17:22:14 +02:00 |
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9a177352ba
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Fixed OpenGL camera management
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2015-08-18 22:47:18 +02:00 |
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56dae1e38e
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Don't copy scenery in the renderer
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2015-08-18 22:29:18 +02:00 |
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db0be5204f
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Switched /atmosphere/daytime to new definition system
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2015-08-18 20:31:11 +02:00 |
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e96fdd9721
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Added pause of opengl renderer while rendering picture
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2015-08-18 19:12:54 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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d65bc18342
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Fixed compiler warnings
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2015-08-13 23:59:27 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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a8ae50df94
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Removed unused preview renderers
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2015-08-12 22:53:54 +02:00 |
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44c03e46a9
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Tweaked opengl terrain tessellation to speed up rendering
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2015-08-12 17:26:17 +02:00 |
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fc15f7d9b8
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Added ground texture resetting while changing time of day
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2015-07-26 18:30:30 +02:00 |
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261eb5a674
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opengl: Replaced temp lighting with sun transmission lighting
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2014-11-21 11:40:47 +01:00 |
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f7715b612e
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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57b90af132
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Added progressive camera change to opengl view
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2014-09-18 17:38:37 +02:00 |
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06a8227de3
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Added quick render to QtQuick UI
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2014-09-09 17:56:52 +02:00 |
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d0a5f19cc5
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
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d909ff380f
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Fixed opengl drawing in qtquick window
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2014-08-27 18:19:48 +02:00 |
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818d82607e
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Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
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2014-08-22 17:34:07 +02:00 |
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99aff57d6c
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Optimized output picture saving
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2014-08-21 22:23:04 +02:00 |
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0abfa97295
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Merge branch 'cloud_types'
Conflicts:
src/render/software/software.pro
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2014-08-21 21:31:29 +02:00 |
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1afcb907c4
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Optimized and fixed canvas portion merging in final picture
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2014-08-21 15:30:09 +02:00 |
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04f6ab732d
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Normalize colors before writing to final picture
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2014-08-21 14:53:49 +02:00 |
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c39ef6adce
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
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6c4a16966c
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Larger maximal canvas portion size
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2014-08-21 10:11:44 +02:00 |
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0bb1cf5bed
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Added canvas portion writing to disk
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2014-08-21 09:58:11 +02:00 |
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13904be001
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
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14e0320848
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Restored (partially) render progress
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2014-08-20 15:58:37 +02:00 |
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18a669675f
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Restored tone mapping control of canvas preview
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2014-08-20 14:31:28 +02:00 |
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